User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > So how does the SIM select the one defender per tick that gets juked or head faked?
Page:
 
AngryDragon
offline
Link
 
Originally posted by Deathblade
Originally posted by Bort

Depends on the path to increasing your crit chance.


Well, yeah.

What about a reverse critical fake, where the HB's chance to fumble goes up significantly?


I like this
 
wombat killer
offline
Link
 
Not sure if I am getting this.

Let's say there are two defenders both 3 yards from the HB. So they are equally a threat purely from the standpoint of getting to the HB first. They both fail their roll. Then it actually fakes the better defender?

Now say there are two defenders and one is 3 yards away and one is 6 yards away and they both fail the check. Which one gets faked?
 
kurieg
offline
Link
 
Originally posted by TyrannyVaunt
The way I am reading what Bort said, is that the higher the tackling the better for a defender. Because the HB will view him as a bigger threat and try and roll a fake element on another defender whom is deemed to be a lower threat?


No.
HBs have to pass a Vision check to see a threat. They only make this check when a defender is close enough. The better the tackler the defender is, the further away the HB decides he's a threat.

HBs only try to fake perceived threats.
 
TyrannyVaunt
offline
Link
 
Originally posted by AngryDragon
Originally posted by Deathblade

Originally posted by Bort


Depends on the path to increasing your crit chance.


Well, yeah.

What about a reverse critical fake, where the HB's chance to fumble goes up significantly?


I like this


Hahha... Deathblade is a DC. Of course he wants that.
 
j10er
offline
Link
 
Originally posted by AngryDragon
Originally posted by Deathblade

Originally posted by Bort


Depends on the path to increasing your crit chance.


Well, yeah.

What about a reverse critical fake, where the HB's chance to fumble goes up significantly?


I like this


Lol - literally like rolling a 1 in D&D.

Whoops... dropped my weapon/football.
 
kurieg
offline
Link
 
Please, no critical threats/fakes.

Thanks.
 
AngryDragon
offline
Link
 
DCs are well represented ITT.
 
j10er
offline
Link
 
Originally posted by wombat killer
Now say there are two defenders and one is 3 yards away and one is 6 yards away and they both fail the check. Which one gets faked?


Assuming they're of somewhat equal ability, the one 3 yards away.

The only way the one farther away would ever get faked first was if he was a hell of a lot better than the defender who was closest.
 
snoridr16
offline
Link
 
I think that "critical chance" is a fun RPG idea and could be implemented throughout the game in various ways, but the idea was more toward making sure that when a defenders rolls terribly bad or the carrier rolls supurbly well, rolls are not wiped out because "if (has_faked_this_tick)".
 
kurieg
offline
Link
 
Originally posted by snoridr16
I think that "critical chance" is a fun RPG idea and could be implemented throughout the game in various ways, but the idea was more toward making sure that when a defenders rolls terribly bad or the carrier rolls supurbly well, rolls are not wiped out because "if (has_faked_this_tick)".


It's ok. With a fake check a ridiculous every 0.1 second, the HB will get another shot at that guy.

 
coach
offline
Link
 
Originally posted by Sik Wit It
Originally posted by coach

Originally posted by AngryDragon


I think the problem is there is no direct counter to the VA and SA combos that made the HBs so dominant this season. Super vision is the only thing that came to mind but that was balanced with the juke and fake SAs before the VAs enhanced the Jukes.


The avoid fake advanced equipment also helps, but very few defenders want to "waste" their equipment spot and bonus tokens there. Pretty much every decent elusive back uses fake equipment... would make sense that defenders would counter with equipment of their own. Or they could just wait for the nerf. Second option wins.


True, but 2 + fake chance VAs, AND equipment does not balance out with avoid fake equipment. That's why we need the avoid fake VA.

I see what you're saying, but I'm not sure the number of tools available needs to be balanced in order to have a good game play balance.

Prior to the VAs and advanced equipment, elusive backs for the most part weren't faking anyone. So if we go back to a balanced amount of VAs and equipment, we'll be back where we started. Not good imo.

Actually we'd be worse than where we started, since there's this nerf to consider also.

Right now defenders who have one SA (Super Vision) that can counter both elusive SAs. And equipment is a wash.

So the question is, does there need to be a VA that can counter one or both elusive VAs? My early post-nerf opinion is no, but that's subject to change. Instead of adding a VA and then trying to determine how powerful to make it, I'd prefer we just drop the Clever Instincts one. That one doesn't make much sense anyway.

At that point the elusive backs would have a one tool advantage, which would hopefully leave them better than they were a few seasons ago (ie worthless) but not as dominant as they were earlier this season.
 
kurieg
offline
Link
 
Originally posted by j10er



While I see what you're saying, I'm still convinced Tackling goes into the anti-fake equation.

And Bort is going to verify that in 3... 2.... 1...



 
TyrannyVaunt
offline
Link
 
Originally posted by kurieg
Originally posted by TyrannyVaunt

The way I am reading what Bort said, is that the higher the tackling the better for a defender. Because the HB will view him as a bigger threat and try and roll a fake element on another defender whom is deemed to be a lower threat?


No.
HBs have to pass a Vision check to see a threat. They only make this check when a defender is close enough. The better the tackler the defender is, the further away the HB decides he's a threat.

HBs only try to fake perceived threats.


So the higher the tacking, the easier they become to 'see' on the vision check and they will roll a fake against that tackler. Hmm. So tackling makes you the biggest threat.
 
Link
 
Originally posted by Bukowski
Originally posted by taurran

It seems pretty random to me.

Only faking one player per juke doesn't seem to even make sense to me.


No, it doesn't make any sense whatsoever.

It was probably just the easiest, quickest fix that he could think of.

But of course, he turned down the values of Head Fake and Juke, just to make sure.


Oh no, you can only fake 10 players per second* now. The sky is falling.

*That's actually what the sim allows for right now.
 
Adderfist
offline
Link
 
Originally posted by j10er
Originally posted by AngryDragon

Originally posted by Deathblade


Originally posted by Bort



Depends on the path to increasing your crit chance.


Well, yeah.

What about a reverse critical fake, where the HB's chance to fumble goes up significantly?


I like this


Lol - literally like rolling a 1 in D&D.

Whoops... dropped my weapon/football.


Could be aplied to powerbacks as well.

If you crit then you don't lose as much speed and no balance.
if you crit fail, you have increased fumble chance.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.