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Forum > Goal Line Blitz 2 > Season 30 Wishlist, let's get it started early!
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Corndog
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Originally posted by McLovinCowboys
Yeah i hate when people do that, like it was possible, "just add 100 toughness, and balance, and heart, and the next skill that will be tweaked, but also don't lower power tackling or you will miss a lot, don't lower sprinting or your defense will get torched, don't lower conditioning or he wont play", alright give me a player level 50 and i'll do that.


Wait a second, it's almost like you should have to choose what to be good at? What kind of sick shit is this?
 
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Originally posted by Corndog
Wait a second, it's almost like you should have to choose what to be good at? What kind of sick shit is this?




Balance nerfed an already over powered HB position. If this balance nerf wasn't added, Skeletor was gonna destroy the record books

Now the CBs got screwed.
 
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Originally posted by Corndog
Wait a second, it's almost like you should have to choose what to be good at? What kind of sick shit is this?


1- As i said already, i love the changes, and recently you guys seems to be more active and interested in fixing and improving the game, thx for that.

2- I'm not against your logic, in fact i agree with you, i'm just saying that are some people that are like: "just max and it will be fine"

3- And yes you can't be good at everything, but obviusly there should be balance and the possibility to reach at least a mediocre level in all areas, specially for defenders, offense players can afford to have a very specialized build, defenders just cant, realistically even a defense player with a specialized build still needs a reasonable level of skills in other departments, for exemple, a specialist shutdown corner with 100 man awr, zone awr, deflecting, cov tech, sprinting, quickness, conditioning, and something like 13 tackling, 12 tackling power, 15 tackling grip, 18 break run block, would never be a pro, because he would be a huge liability on the field.

Some positions can get everything they need or they aren't as punished as other positions for having very low or no investment at all in some skills.

Defenders have a lot of trouble building, yes defense is reactive, you can't build to be great against power rushers, elusive, pure pass, fast receivers, possession receivers, but you should be able to be decent.

4- Now, seems like WRs and CBs interactions are heavily unbalanced, receivers don't exactly need to choose what to be good at, at least they don't have as near as much problems to achieve a good build as CBs have, translating to Madden, its like WRs have enough skill points to get 99 Overall, while CBs can only get 85ish.

It was the problem with power backs some seasons ago, they only needed sprinting, power running and conditioning.

Again, defenders will always have a harder time building, because they play against everything, CBs will play against the run, power backs, balanced, elusive, against fast receivers, CIT receivers, WRs only need to be good in the passing game, maybe have some blocking, and thats ok, but as the stats say, they are winning by a lot.

And i'm not like "fuck this game i'm out", i like hardcore changes, and changes like that will sometimes come out unbalanced, i'm fine with that, we are just poiting out that its unbalanced atm, CBs sucks, they already were garbage unless S*s, now they are even worse.
 
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Originally posted by Corndog
Wait a second, it's almost like you should have to choose what to be good at? What kind of sick shit is this?


Changes are great... CB/S looks like they need help so far though.
 
Xars
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Originally posted by Corndog
Wait a second, it's almost like you should have to choose what to be good at? What kind of sick shit is this?


Its amazing.

Originally posted by Myrik_Justiciar
Changes are great... CB/S looks like they need help so far though.


CBs have the most demanding Physical SP needs in a game where Physical SP costs across all positions are constant. Makes it real hard to build them. Then again, that's football.

Originally posted by McLovinCowboys
1- As i said already, i love the changes, and recently you guys seems to be more active and interested in fixing and improving the game, thx for that.

2- I'm not against your logic, in fact i agree with you, i'm just saying that are some people that are like: "just max and it will be fine"

3- And yes you can't be good at everything, but obviusly there should be balance and the possibility to reach at least a mediocre level in all areas, specially for defenders, offense players can afford to have a very specialized build, defenders just cant, realistically even a defense player with a specialized build still needs a reasonable level of skills in other departments, for exemple, a specialist shutdown corner with 100 man awr, zone awr, deflecting, cov tech, sprinting, quickness, conditioning, and something like 13 tackling, 12 tackling power, 15 tackling grip, 18 break run block, would never be a pro, because he would be a huge liability on the field.

Some positions can get everything they need or they aren't as punished as other positions for having very low or no investment at all in some skills.

Defenders have a lot of trouble building, yes defense is reactive, you can't build to be great against power rushers, elusive, pure pass, fast receivers, possession receivers, but you should be able to be decent.

4- Now, seems like WRs and CBs interactions are heavily unbalanced, receivers don't exactly need to choose what to be good at, at least they don't have as near as much problems to achieve a good build as CBs have, translating to Madden, its like WRs have enough skill points to get 99 Overall, while CBs can only get 85ish.

It was the problem with power backs some seasons ago, they only needed sprinting, power running and conditioning.

Again, defenders will always have a harder time building, because they play against everything, CBs will play against the run, power backs, balanced, elusive, against fast receivers, CIT receivers, WRs only need to be good in the passing game, maybe have some blocking, and thats ok, but as the stats say, they are winning by a lot.

And i'm not like "fuck this game i'm out", i like hardcore changes, and changes like that will sometimes come out unbalanced, i'm fine with that, we are just poiting out that its unbalanced atm, CBs sucks, they already were garbage unless S*s, now they are even worse.


The balancing needs to be done via the Receiving / Pass Defense skill costs. Kind of like OLine has higher Blocking SP costs than the DLine. I'd argue that CB skill costs are too high / WRs are too low.

Then again, that's pretty much every position on O versus D (except OLine and DLine).

 
jay529
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Originally posted by McLovinCowboys
They need to make a GLB2 basketball game, the hype could help out glb itself.


i was thinking this as well
 
Xars
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It would seem, as many have probably guessed/tested, that Inside Rushing needs a lot less Balance than Outside.

GT had a lot more Broken Tackles too which was surprising.

 
BoDiddley
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Originally posted by Xars
The balancing needs to be done via the Receiving / Pass Defense skill costs. Kind of like OLine has higher Blocking SP costs than the DLine. I'd argue that CB skill costs are too high / WRs are too low.

Then again, that's pretty much every position on O versus D (except OLine and DLine).



Balanced teams would be nerfed and the problem would still persist though. For example, my S* TE already has 60 balance. As a heavy pass team I can afford to focus my cap towards pass-friendly players. For a balanced team though, they can't match the receiving talent and will struggle. Most can't even afford a S* QB. The "off-balance" falling/stumbling issue really hit balance teams hard at multiple positions on both offense/defense. Those teams need to spread SP around and can't push a non S* TE's balance too high.

Probably better to make players be off-balance in more specific situations, or make it fire less.
 
Bretto007
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Non Star QB with no Star WRs or TE's shreds Defense with constant completed catches in traffic...

https://glb2.warriorgeneral.com/game/game/523464
 
BoDiddley
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Originally posted by Bretto007
Non Star QB with no Star WRs or TE's shreds Defense with constant completed catches in traffic...

https://glb2.warriorgeneral.com/game/game/523464


I wouldn't say either of those QBs did anything special in that game.
 
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Originally posted by Bretto007
Non Star QB with no Star WRs or TE's shreds Defense with constant completed catches in traffic...

https://glb2.warriorgeneral.com/game/game/523464


I don't know if I'd call that "shredding."

Also, all their WRs and TEs are very slow, I assume they invested a lot of points in CiT, hence the completed catches in traffic but low yards per catch.
 
Bretto007
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How are these completions possible by a non star QB and WR's? Keep in mind he's on the away team, hurried 20 times, sacked twice. That's my beef with this game. The NFL is a super star QB league... This type of shit isn't realistic.

I can understand it if the WR is wide open but all of these completions are contested.


https://glb2.warriorgeneral.com/game/replay/523464/1786348

https://glb2.warriorgeneral.com/game/replay/523464/1786383

https://glb2.warriorgeneral.com/game/replay/523464/1786429

https://glb2.warriorgeneral.com/game/replay/523464/1786479

https://glb2.warriorgeneral.com/game/replay/523464/1786575

https://glb2.warriorgeneral.com/game/replay/523464/1786595

https://glb2.warriorgeneral.com/game/replay/523464/1786659

https://glb2.warriorgeneral.com/game/replay/523464/1786671

https://glb2.warriorgeneral.com/game/replay/523464/1786968

https://glb2.warriorgeneral.com/game/replay/523464/1787651

https://glb2.warriorgeneral.com/game/replay/523464/1787696

This is the type of performance I'd expect from a 100 Tech, Accuracy, and Consistency QB and HOF receivers.

Edited by Bretto007 on Jan 13, 2018 18:23:39
Edited by Bretto007 on Jan 13, 2018 18:23:19
 
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Only replays 1, 9, and 11 were catches in double or triple coverage. There others were 1 on 1 match ups. Do we really want a sim where you need a S* QB to have a working passing game? Despite all those catches he still only completed 54% passes for 280 yards at 5.8 ypa, those really aren't impressive numbers at all.
 
BoDiddley
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Originally posted by Bretto007
How are these completions possible by a non star QB and WR's? Keep in mind he's on the away team, hurried 20 times, sacked twice. That's my beef with this game. The NFL is a super star QB league... This type of shit isn't realistic.

I can understand it if the WR is wide open but all of these completions are contested.


https://glb2.warriorgeneral.com/game/replay/523464/1786348

https://glb2.warriorgeneral.com/game/replay/523464/1786383

https://glb2.warriorgeneral.com/game/replay/523464/1786429

https://glb2.warriorgeneral.com/game/replay/523464/1786479

https://glb2.warriorgeneral.com/game/replay/523464/1786575

https://glb2.warriorgeneral.com/game/replay/523464/1786595

https://glb2.warriorgeneral.com/game/replay/523464/1786659

https://glb2.warriorgeneral.com/game/replay/523464/1786671

https://glb2.warriorgeneral.com/game/replay/523464/1786968

https://glb2.warriorgeneral.com/game/replay/523464/1787651

https://glb2.warriorgeneral.com/game/replay/523464/1787696

This is the type of performance I'd expect from a 100 Tech, Accuracy, and Consistency QB and HOF receivers.



Most NFL passes aren't wide open though, its about the receiver getting a little daylight separation and the QB delivering the ball. GLB works the same way. And even when a DB is near a WR, an accurate QB can still place where he can catch it. Neither of the QBs in that game put up an unusually high comp% and the yards per pass was subpar.

Was more of an old school Neil O'Donnell style performance. lol
Edited by BoDiddley on Jan 13, 2018 18:36:58
 
Bretto007
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Originally posted by Danthesportsman
Only replays 1, 9, and 11 were catches in double or triple coverage. There others were 1 on 1 match ups. Do we really want a sim where you need a S* QB to have a working passing game? Despite all those catches he still only completed 54% passes for 280 yards at 5.8 ypa, those really aren't impressive numbers at all.


What's the point of have guys covered like a blanket and still being able to catch it? It better Matt Ryan to Julio Jones for that type of connection to work.

Only the elite QB's in the NFL can throw into those tight windows...so yes. People are saying Passing is overpowered. Here's your problem. You can too easily perform at a high level with a non star QB. Most teams on GLB2 decide to not use star QB's because you can get the same production from a non star and pay him way less.
Edited by Bretto007 on Jan 13, 2018 19:08:18
 
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