More chances at KL/fumbles and apparently all zone defenses have more tackling than man defenses
Forum > Goal Line Blitz 2 > S16 changes
Absolut Zero
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Originally posted by o The Boss x
More chances at KL/fumbles and apparently all zone defenses have more tackling than man defenses
Why wouldn't man defenses have higher tackling skills? Depends on what you want them to do I suppose, but the zone defenders I've built have usually had far worse tackling skills. Mostly cause of Eyes on the Prize, and putting a lot of SP into Interception.
More chances at KL/fumbles and apparently all zone defenses have more tackling than man defenses
Why wouldn't man defenses have higher tackling skills? Depends on what you want them to do I suppose, but the zone defenders I've built have usually had far worse tackling skills. Mostly cause of Eyes on the Prize, and putting a lot of SP into Interception.
Edited by Absolut Zero on Jan 29, 2016 10:48:59
Aeir
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Originally posted by o The Boss x
More chances at KL/fumbles and apparently all zone defenses have more tackling than man defenses
Zone gets more fumbles/KL's because when they hit the ball carrier they are typically running full (or close to it) speed.
Zone Awareness is more expensive than Man Awareness (god knows why...) so in reality the tackle skills are likely the same or lower.
At least in my experience anyways...
More chances at KL/fumbles and apparently all zone defenses have more tackling than man defenses
Zone gets more fumbles/KL's because when they hit the ball carrier they are typically running full (or close to it) speed.
Zone Awareness is more expensive than Man Awareness (god knows why...) so in reality the tackle skills are likely the same or lower.
At least in my experience anyways...
Absolut Zero
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I know there are "spy" defenses in this game, but I've got no idea how effective they'd even be against a scrambling QB. Anyone know if the Spy effectively mirrors the QB while in an under zone-ish area?
Xars
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Originally posted by AirMcMVP
Now do the right thing and allow a full (free) respec on kickers. The game allowed two kickers and teams built two because it made sense. I would like to be able to decide which I choose (within their initial builds) that would allow for the best combination of kickoff ability and FG kicking ability. My kickoff specialist is pretty much out of the running because a one season respect can't return the point I had spent on Sprinting prior to last season. I'm sure more than one other team is in the same position.
I will say, though, these look to be a very solid set of changes.
Originally posted by Absolut Zero
I'm in favor of the Kicker respec because it makes sense. And it's fair to everyone else.
That said its sort of useless for me, my kickers were optimized to do their specific things and no respec is going to change the underlying attributes. They're screwed. Just gotta pick which I care more about. Good at kickoffs and hilariously bad at field goals or reverse.
Kickers.
Bort/Cdog - This is a pretty large change. It's not like nerfing Trash Talk or fixing Outside Run Defense or anything like that.
Most teams have had two specialists and now they need one generalist.
At least allow full respecs (even that's not going to be great).
You've made other solid changes, but do you really want the remaining owners/co-ordinators on these boards to rant for the next 51 days about their shitty kickers???
Save yourselves by saving us.
Now do the right thing and allow a full (free) respec on kickers. The game allowed two kickers and teams built two because it made sense. I would like to be able to decide which I choose (within their initial builds) that would allow for the best combination of kickoff ability and FG kicking ability. My kickoff specialist is pretty much out of the running because a one season respect can't return the point I had spent on Sprinting prior to last season. I'm sure more than one other team is in the same position.
I will say, though, these look to be a very solid set of changes.
Originally posted by Absolut Zero
I'm in favor of the Kicker respec because it makes sense. And it's fair to everyone else.
That said its sort of useless for me, my kickers were optimized to do their specific things and no respec is going to change the underlying attributes. They're screwed. Just gotta pick which I care more about. Good at kickoffs and hilariously bad at field goals or reverse.
Kickers.
Bort/Cdog - This is a pretty large change. It's not like nerfing Trash Talk or fixing Outside Run Defense or anything like that.
Most teams have had two specialists and now they need one generalist.
At least allow full respecs (even that's not going to be great).
You've made other solid changes, but do you really want the remaining owners/co-ordinators on these boards to rant for the next 51 days about their shitty kickers???
Save yourselves by saving us.
MadCow420
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Originally posted by Xars
Kickers.
Bort/Cdog - This is a pretty large change. It's not like nerfing Trash Talk or fixing Outside Run Defense or anything like that.
Most teams have had two specialists and now they need one generalist.
At least allow full respecs (even that's not going to be great).
You've made other solid changes, but do you really want the remaining owners/co-ordinators on these boards to rant for the next 51 days about their shitty kickers???
Save yourselves by saving us.
this
Kickers.
Bort/Cdog - This is a pretty large change. It's not like nerfing Trash Talk or fixing Outside Run Defense or anything like that.
Most teams have had two specialists and now they need one generalist.
At least allow full respecs (even that's not going to be great).
You've made other solid changes, but do you really want the remaining owners/co-ordinators on these boards to rant for the next 51 days about their shitty kickers???
Save yourselves by saving us.
this
In reference to kickers, can we at least get a ruling of either full free respec will be offered or no full free respec will be offered? I'm sure teams on the fence would like to be able to know for sure.
o The Boss x
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Originally posted by Bort
- Added a fix that should apply to a long-standing rare knocked loose bug, where it should be a forced fumble instead
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
- Added a fix that should apply to a long-standing rare knocked loose bug, where it should be a forced fumble instead
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
Originally posted by o The Boss x
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
Perhaps more fixed than it was before?
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
Perhaps more fixed than it was before?

GoGetta
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Originally posted by o The Boss x
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
http://glb2.warriorgeneral.com/game/replay/253381/55450
http://glb2.warriorgeneral.com/game/replay/273104/4465847
Same.
Probably private... but definitely not fixed. 30 ticks and a juke fires before a KL.
http://glb2.warriorgeneral.com/game/replay/273112/4465617
http://glb2.warriorgeneral.com/game/replay/253381/55450
http://glb2.warriorgeneral.com/game/replay/273104/4465847
Same.
Absolut Zero
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Originally posted by Bort
- Fixed bug with new rollout code where QB's rush speed after a rollout was limited to his rollout speed instead of normal sprinting speed
Sweet. Timely fix!
- Fixed bug with new rollout code where QB's rush speed after a rollout was limited to his rollout speed instead of normal sprinting speed
Sweet. Timely fix!
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