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Kayoh
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Looking at it now, I guess this is another case where offtackle plays should be in the inside run playbook
 
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It seems like the skills need to be more mature for running to work as opposed to passing.
 
Kayoh
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Originally posted by Galactic Empire
It seems like the skills need to be more mature for running to work as opposed to passing.

it's called power running. Get it to 100 and suddenly you can run. That's dumb as hell, but that's how it is.
 
peeti
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So many dumb posts in here. I mean it's ok to not have that opinion but bringing SUCH dumb arguments just to prove a lie? Wow. Dumb as fuck.

If someone doesnt see the truth, he is blind. Someone trying to hide the truth is cheap lier.
 
Kayoh
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Originally posted by peeti
So many dumb posts in here. I mean it's ok to not have that opinion but bringing SUCH dumb arguments just to prove a lie? Wow. Dumb as fuck.

If someone doesnt see the truth, he is blind. Someone trying to hide the truth is cheap lier.

You saying vague shit like this adds even less to the discourse than the people you're trying to discredit.
 
bhall43
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Originally posted by peeti
So many dumb posts in here. I mean it's ok to not have that opinion but bringing SUCH dumb arguments just to prove a lie? Wow. Dumb as fuck.

If someone doesnt see the truth, he is blind. Someone trying to hide the truth is cheap lier.


Great no point post.
 
Rob.
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Running the ball in early tiers is tough and definitely not on par with passing. Even in Vet you see run teams get completely shut down which rarely happens against passing teams. Options should be explored that can at least help running teams field a competitive offense in earlier tiers. What can be done? I'm sure some of the pure running teams can come up with some ideas.
 
bhall43
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for certain start with putting off tackles on inside runs so those can be properly made use of.
 
Rob.
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I think the blocking skills(tech/power) SP costs should be further backloaded. Making it easier and faster to get to 60 but still just as hard to get to 100. This should help with earlier tiers as well as help with balanced offenses. Maybe backload the costs for elusive and power running too.
 
bhall43
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After watching the way SB QB Rollout weak works today I could get behind blocking working more like that on the pitches and rollouts that currently get insta sacked. It will make them less likely to be homerun plays but more likely to catch a few yards against plays that aren't designed to stop them. (blitz's directly at them, contain zones)

http://glb2.warriorgeneral.com/game/replay/196876/2520352
Edited by bhall43 on Jun 26, 2015 17:33:25
 
Lokiness
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I suggested this kind of change for blocking something like 2 seasons ago, it only got a few likes.

EDIT: here it is : http://glb2.warriorgeneral.com/game/forum/thread/5222212
Edited by Lokiness on Jun 26, 2015 17:38:06
Edited by Lokiness on Jun 26, 2015 17:35:10
Edited by Lokiness on Jun 26, 2015 17:34:59
 
jfbueno
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Originally posted by peeti
So many dumb posts in here. I mean it's ok to not have that opinion but bringing SUCH dumb arguments just to prove a lie? Wow. Dumb as fuck.

If someone doesnt see the truth, he is blind. Someone trying to hide the truth is cheap lier.


Great insight. Glad you contributed to this post by just making general ad hominem attacks. If you're going to be an asshole at least spell "liar" correctly
 
o The Boss x
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It's pathetic how users have to fight/defend for changes every fucking season. If we had a couple mods/admins or coders (no way we ever have more than 1 of those) that actually played the game - then they could be the ones telling corn/bert what needs to be tweaked.

It's ridiculous how changes have been implemented based on popular debate points - and in certain times in the wrong ways - when the debate shouldn't have even happened in the first place.

Corn have you ever thought of putting together a group of users that are capable of looking at the sim in an unbiased way and letting them discuss to you what they think should be tweaked/added?
 
Absolut Zero
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Originally posted by bhall43
for certain start with putting off tackles on inside runs so those can be properly made use of.


Disagree, it'd just be too powerful. I'd fucking love it to help my offenses out, but defensively...its a nightmare.

However the state of outside runs is awkward. A second outside only playbook section should be put in. Outside Long vs Outside Short.
 
Kayoh
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Originally posted by Rob.
Running the ball in early tiers is tough and definitely not on par with passing. Even in Vet you see run teams get completely shut down which rarely happens against passing teams. Options should be explored that can at least help running teams field a competitive offense in earlier tiers. What can be done? I'm sure some of the pure running teams can come up with some ideas.


Here's my wish list for changes this offseason.

1. Revert blocking costs back to normal. This should be done now that defenders have proper contain logic on outside run plays.
2. Simple OL awareness checks so that if there's a defender lined up directly in front of them and their assignment is to pull, they'll decide NOT to pull to prevent a stupid TFL.
3. HB and FB awareness checks that happen more frequently to allow them to better choose the most appropriate person to block (FB) and hole to hit (HB). Once you get past the line (on inside running plays), you should be allowed to cut in any direction to find daylight rather than just trying to run in a straight line to the goalline through defenders. This should go double for elusive backs.
4. Offtackle plays count as inside runs.
5. The addition of some "outside" plays that are tosses and sweeps but don't try to go out AROUND the blocking WR. Alternatively just allow RBs to pass an awareness check to cut inside the blocking WR rather than constantly trying to get the edge.
6. More appropriate "step out of bounds logic". If a player is set to elusive running style, I get that they'd step out more often, but stepping out of bounds just because somebody is kinda getting sorta close is obnoxious, ESPECIALLY when it's just short of a first down. Prioritize getting first downs over not getting tackled.
7. Make Power Running more effective than it currently is with lower investments, but just as/maybe slightly less effective at 100. Basically, if you want to break tackles consistently, even against defenders with no tackling investment whatsoever, you need 70+ power running. That's silly to me. A 50 power running HB should be able to a tackle every few carries against an entire defense with 10-20 tackling skills across the board. That said though, 100 power running is about where it should be, if not maybe slightly overpowered.
8. Stiff Arm seriously needs some kind of buff. It should be breaking tackles but every single goddamn time it fires it does literally nothing but slow the defender down and occasionally cause the RB executing the stiff arm to fumble. This is the only viable SA for elusive backs to not get tackled on first contact and it's really weak as it is.
 
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