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Absolut Zero
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Hmm, currently my tactics look something like this:

The only 4 things I put into the columns outside Very Short range are one of these:
100 Short (all other boxes are zero)
100 Medium (all other boxes are zero)
100 Short 100 Blitz (all other boxes are zero)
100 Medium 100 Blitz (all other boxes are zero)

Something I use less and less now in Very Short range:
100 Inside (all other boxes are zero)
or
100 Outside (all other boxes are zero)

I don't think I've had a value other than Zero in the Zone column for over 2 seasons. However, I will sometimes put a Zone play in the playbook, just to ensure the non-Zone play I want gets called all the time. You can also make sure only 1 play gets called by tossing in an Outside or Inside run D play if those columns are zero in all of the tactics boxes.
 
_OSIRIS_
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A reason I use a two distances in the same line would be.

2WR playbook:
Shallow Sam Blitz(short)
MLB Cloud(long)

2TE playbook:
Cover 1 Robber(short)
2 Man Press(medium)

1st down tactics:
5 short, 100 long

I figure this would turn the short to 100% when the 2TE formation is called on first down and play Cover 1 Robber 100% of the time. While playing MLB Cloud 95% of the time against the 2WR formation on first down. If I went just 100long I assume the 2TE 1st down play would be random or rely on the inconsistent blue dots.

I could be doing it wrong but it seems to work.
 
Xars
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Originally posted by _OSIRIS_
A reason I use a two distances in the same line would be.

2WR playbook:
Shallow Sam Blitz(short)
MLB Cloud(long)

2TE playbook:
Cover 1 Robber(short)
2 Man Press(medium)

1st down tactics:
5 short, 100 long

I figure this would turn the short to 100% when the 2TE formation is called on first down and play Cover 1 Robber 100% of the time. While playing MLB Cloud 95% of the time against the 2WR formation on first down. If I went just 100long I assume the 2TE 1st down play would be random or rely on the inconsistent blue dots.

I could be doing it wrong but it seems to work.


I wouldn't say you are doing it wrong. (But you kind of are. Sorry.)

I would say this: the Tactics Matrix and Playbook aren't aligned to do this effectively and Bort/Cdog/DD (yes I'll now include DD) just don't get the issue.

You should be able to do this but it's not the best approach with the current Matrix-Playbook mismatch.

I'm going to get out my whiteboard and start explaining stuff video style.

It's ridiculous to me that someone who runs a very competitive team (Whoville) is still having these types of issues. It's not your fault; it's Bort/Cdog/DD/etc.

Just think of the problems lesser experienced DCs have.
Edited by Xars on Sep 18, 2015 06:24:44
 
_OSIRIS_
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Originally posted by Xars
I wouldn't say you are doing it wrong. (But you kind of are. Sorry.)

I would say this: the Tactics Matrix and Playbook aren't aligned to do this effectively and Bort/Cdog/DD (yes I'll now include DD) just don't get the issue.

You should be able to do this but it's not the best approach with the current Matrix-Playbook mismatch.

I'm going to get out my whiteboard and start explaining stuff video style.

It's ridiculous to me that someone who runs a very competitive team (Whoville) is still having these types of issues. It's not your fault; it's Bort/Cdog/DD/etc.

Just think of the problems lesser experienced DCs have.


So where am I wrong?
 
_OSIRIS_
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So if I have an input at 100 short and 100 long and I have no long plays in the playbook, it would call short only 50% of the time and be completely random for the other 50%?
 
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There is no Long in 2TE playbook so it will randomly pick one of the 2 plays.
 
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Originally posted by _OSIRIS_
So if I have an input at 100 short and 100 long and I have no long plays in the playbook, it would call short only 50% of the time and be completely random for the other 50%?


Something like that.
 
FairForever
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Originally posted by _OSIRIS_
So if I have an input at 100 short and 100 long and I have no long plays in the playbook, it would call short only 50% of the time and be completely random for the other 50%?


That's not correct. Come up with an example and we can walk you through it. It would depend what your blitz/zone settings are as well, as well as what the other play is.
 
FairForever
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For example...

Let's say you have 4 plays in the playbook vs 2TE

4-3 Shallow Sam Blitz (Short Pass, Man, Blitz)
4-3 Cover 2 Man Under (Medium Pass, Man, No Blitz)
4-3 Cover 3 Buzz (Medium Pass, Zone, No Blitz)
4-3 Middle Overload (Inside Run, Man, Blitz)

Let's say the tactics on 1st Down are as follows:

20 Short Pass, 20 Med Pass, 20 Long Pass, 20 Inside Run, 20 Outside Run
50% Zone
50% Blitz

When 20% Short Pass is called -> Shallow Sam Blitz
When 20% Inside Run is called -> Middle Overload
When 20% Medium Pass is called -> 50% will be zone (Cover 3 Buzz), 50% will be man

Those are the easy cases.

Now...

When either Long Pass or Outside Run is called, there are no plays in the P/B with either tag. So it will default to a Pass play that meets the other requirements.

So it will go 50% Zone ->

When Zone is called (50% of the time Long Pass or Outside Run is called) -> Cover 3 Buzz
When Man is called (50% of the time Long Pass or Outside Run is called) -> then it will call Blitz 50% of the time (Shallow Sam Blitz) and No Blitz 50% of the time (Cover 2 Man Under).

Essentially... you'll have this distribution of play calls.

20% Middle Overload
30% Shallow Sam Blitz (20% Short Pass + 10% [40% * 50% * 50% Long Pass / Outside Run])
20% Cover 2 Man Under (10% Medium Pass [20% * 50%] + 10% [40% * 50% * 50% Long Pass / Outside Run])
30% Cover 3 Buzz (10% Medium Pass [20% * 50%] + 20% [40% * 50% Long Pass / Outside Run])
Edited by FairForever on Sep 18, 2015 10:13:29
 
Absolut Zero
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Originally posted by _OSIRIS_
1st down tactics:
5 short, 100 long


From what I understand, the game automatically adjusts numbers to 100 in the pass distance (and separately the inside/outside) categories. So 5 short and 100 long wouldn't be exactly 5% short and 95% long like you're expecting.

It'd be more like 4.76% short and 95.24% long. Minuscule difference, but that's my understanding.

Originally posted by _OSIRIS_
2WR playbook:
Shallow Sam Blitz(short)
MLB Cloud(long)

2TE playbook:
Cover 1 Robber(short)
2 Man Press(medium)

1st down play would be random or rely on the inconsistent blue dots.


What are the blue dots for the above plays set to?

Originally posted by _OSIRIS_
I figure this would turn the short to 100% when the 2TE formation is called on first down and play Cover 1 Robber 100% of the time. While playing MLB Cloud 95% of the time against the 2WR formation on first down.


The game is going to do a random roll here. 4.76% of the time it'll be Short, and 95.24% it will be Long.

- 4.76% of the time, your Cover 1 Robber is guaranteed to be called.
- 95.24% of the time, it will see there is no Long play in this section, so it'll randomly choose (with the help of the blue dots) between Cover 1 Robber and 2 Man Press.

Just going through your games against San Antonio Gunslingers, Djibouti Assassins, and Dakota Dragons we see that on 1st down, against the 2 TE set, Quarter 2 Man Press was called 5 times, 43 Cover 1 Robber was called 2 times, and 34 Cover 2 man Under was called 1 time.

The sample size is way too small to tell about blue dots, but the plays being called here seem reasonable based upon your above tactics.

If you really want to make sure MLB Cloud is played against 2WR, and only kinda want Cover 1 Robber against 2TE, then go 100 long (zero everything else), make sure Cover 1 Robber is 5 blue dots and 2 Man Press is 1 blue dot. Cover 1 Robber would only be called 83.3% of the time, but that's a better ratio than what you currently have.

If instead you really both Cover 1 Robber and MLB Cloud to be called every time on every down, (except say short yardage for Middle Overload or something). Then go 100 Short, remove Shallow Sam Blitz from the playbook, and toss in a play that's either inside, outside, zone. Since your tactics have zero's in those columns, they won't be called.
 
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Originally posted by FairForever
That's not correct. Come up with an example and we can walk you through it. It would depend what your blitz/zone settings are as well, as well as what the other play is.


I believe this is incorrect. Blitz and Zone don't come into play until after the short/medium/long is selected. If he put in 50 short and 50 long with one short play and one medium play in the playbook, ~75% of the time the short play would get called and ~25% of the time the long play would get called, regardless of blitz or zone %.
 
FairForever
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Originally posted by Galactic Empire
I believe this is incorrect. Blitz and Zone don't come into play until after the short/medium/long is selected. If he put in 50 short and 50 long with one short play and one medium play in the playbook, ~75% of the time the short play would get called and ~25% of the time the long play would get called, regardless of blitz or zone %.


You are incorrect. I used to think that way but that is not how it works. To the extent a long play is called and there is no long play, it will move to the next criteria (zone, then blitz) to determine the play call.
Edited by FairForever on Sep 18, 2015 11:18:35
 
Absolut Zero
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FairForever is right.

GE, your percentages are right only if the tactics for zone/blitz match the plays in the playbook equally. Such as 100% Zone yet no Zone plays in the playbook.

If I call 100 Long 100 Zone and 100 Blitz, yet there is no Long play in the playbook, it then bypasses the pass distance section and goes onto the next comparisons, which is 100 zone and 100 blitz.
 
Shadow-Walker
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Question for you Rob. Let's say all plays in my chosen playbook say pass/rush defense. As far as tagging goes, will it make any difference in tactic priority if i put any % on inside or outside runs? I'm curious how those plays will get tagged for running. Or if you had only pass/rush defense combo plays does it make sense to only prioritize the percentage on short/medium/long passing for it to pull from the group of plays in the book?
 
Shadow-Walker
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Or anybody that wants to answer for that matter.
 
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