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Galithor
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Originally posted by TxSteve
Is there any explanation for the data xars shared earlier? low morale QB's lighting it up on 3rd down...


are we calling that an anomaly?



Low morale QB doesn't = dead QB. Crappy defensive builds can still get torched.

I think a scan over Air Raid's 11 games this season would be a much better sample to use. It's high level Veteran data.
 
Aeir
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Originally posted by Galactic Empire
Once again, fix your builds. Invest in toughness. You guys just don't want to spend SP in toughness. This actually HELPS keep the absurd, high scoring, high completion % offenses in check.


Actually the first thing they need to do is fix the tooltip so we know how it's actually intended to work. As mentioned on the SA itself, it's only supposed to do 12 per activation...resistable by toughness. I don't see anywhere that states it will get stronger by Intim or lessened by toughness (resisted, but not reduced). Though up to 12 may mean reduced....

No where on the stupid thing does it say can lose up to 30 morale at all though however.
Edited by Aeir on Nov 3, 2014 11:03:53
 
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Huh? It is powered by Intim and says in the Tool Tip that toughness can counter it.
 
Galithor
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Originally posted by Galactic Empire
Huh? It is powered by Intim and says in the Tool Tip that toughness can counter it.


In most cases, it's been assumed the "powered by" skill impacted the chance to fire, not how strong the special ability is. Other similar morale damage SAs inflict damage specific to their tooltip. TT is the outlier doing far more than advertised.

Toughness does work, but you're going to need a boatload of it to save your butt. You're also going to want a large amount of heart so that you can recover a whole bunch on good plays like first downs and touchdowns. A high contract for the QB is really good idea as well for the teams that can swing it.

Most builds generally are too low on toughness and heart as it is though I'd wager. Probably something like 95% of the teams in the game are generally very, very susceptible to a team built to attack morale/energy. Air Raid uses prime time to devastate opposing defenses, and Trash Talk to kill Quarterbacks. If we get off a couple prime times in the first quarter of a game, it's over. You're not going to stop us but maybe once or twice the rest of the game. We'll snowball the hell out of almost any defense in the game in that situation. Basically nobody is built to deal with it.
 
Xars
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Originally posted by Galithor
Basically nobody is built to deal with it.


Nobody today.

The problem with nerfing/buffing anything is that the player base (us) haven't fully understood/maximized all elements of the game.

So yes, TT can fire a lot and drag QB Morale down. QBs can (key word) still function and potentially rebuild morale.

TT Builds are new. QB builds resisting TT aren't in Vet yet.

So while I have LBs that have TT, I also have a S* QB.

I'm not trying to be pro one or the other. More I'm trying to understand what the full dynamic is and in what context it's happening.

Low morale QB doesn't automatically equal loss. At least not in my games.

 
Mezirah
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Even though a couple of my teams get crippled from TT, I kind of wish it just stays the same so when I create or join a new team down the road we can just abuse the F- out of it. So putting SA revisit on the agenda by next off season would be awesome. Just want to know where we stand. There's really no reason not to run it with high intim on 2 guys. Not to mention showboat gold on some run defending de's and prime time gold on all receivers. Morale bombing equally competitive teams wins games.
 
Galithor
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Originally posted by Mezirah
Even though a couple of my teams get crippled from TT, I kind of wish it just stays the same so when I create or join a new team down the road we can just abuse the F- out of it. So putting SA revisit on the agenda by next off season would be awesome. Just want to know where we stand. There's really no reason not to run it with high intim on 2 guys. Not to mention showboat gold on some run defending de's and prime time gold on all receivers. Morale bombing equally competitive teams wins games.


the only pass rush skills you need s
are intimidation and gold trash talk. Anyone trying for sacks with the trash talker is doing it wrong.
Edited by Galithor on Nov 3, 2014 18:48:49
Edited by Galithor on Nov 3, 2014 18:48:07
 
Aeir
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Originally posted by Galithor
the only pass rush skills you need s
are intimidation and gold trash talk. Anyone trying for sacks with the trash talker is doing it wrong.


Toss in Quickness and first step and you have a good chance of causing a lot of damage. Expecially if your 3rd skill is Showboat.
Edited by Aeir on Nov 3, 2014 21:22:57
 
Mezirah
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Originally posted by Aeir
Toss in Quickness and first step and you have a good chance of causing a lot of damage. Expecially if your 3rd skill is Showboat.


Nah Galithor is right. If you can have 5 linebackers hardlined for run tackling and coverage, you can devote only 2 to high intim and TT and be effective vs passing teams. You don't have to spend all those SA's on stuff like first step or Tunnel Vision nor SP in pass rush skills and blitz aware. Hell, you may as well not even touch blitz aware with as much man base and cover 2 spam you'll be running anyways level 15-25 and beyond.

Really the best way to do it is go all out blitz with Tunnel Vision rookie, then respec out of that junk for sophomore.
 
Mezirah
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Technically trash talk is the best way to run defend as well with the nerf to leadership. You just bombard a QB's morale to zero then the run machine dies after a few tackles for loss, especially if you have some guys with showboat.

http://glb2.warriorgeneral.com/game/game/119841

Queens City is winning this game until about 8 minutes in and 3 showboats then the offense melts without the leadership train. And they don't score after the 1st quarter despite running counters vs man base and cover 2 man under which is typically not a bad matchup. But without morale no team is doing anything special.

Imagine if the Generals were equipped enough to have TT mixed in to destroy a run team via attacking a QB who's only job is to keep morale high and handoff the ball? There is no reason NOT to have TT explosions on new teams.
 
Xars
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Originally posted by Mezirah
Technically trash talk is the best way to run defend as well with the nerf to leadership. You just bombard a QB's morale to zero then the run machine dies after a few tackles for loss, especially if you have some guys with showboat.

http://glb2.warriorgeneral.com/game/game/119841

Queens City is winning this game until about 8 minutes in and 3 showboats then the offense melts without the leadership train. And they don't score after the 1st quarter despite running counters vs man base and cover 2 man under which is typically not a bad matchup. But without morale no team is doing anything special.

Imagine if the Generals were equipped enough to have TT mixed in to destroy a run team via attacking a QB who's only job is to keep morale high and handoff the ball? There is no reason NOT to have TT explosions on new teams.


The Leadership nerf was made to Romo's team AFTER he had completed his builds.

That's important for everyone to understand. For 5 seasons of building, he had Leadership effecting his team. As a result, he's probably under-invested in Heart and possibly Toughness because he didn't need them while his team was building.

Now that his builds are done, he can't invest more in Heart, etc. to compensate for the Leadership nerf. Unless he spends FLEX on respecs.

But going forward teams won't have Leadership and thus they'll be monitoring the Energy/Morale of their OLine without the buff. Which will cause them to invest more in Heart, etc.

The game is dynamic. When you change one thing, there are ripple effects. Those ripples cause other changes.

In short, the dynamic action of the player base creating new teams/strategies each season is the balancing act. You're looking at Romo's team which is a static snapshot in time. It doesn't mean you're wrong; but it also doesn't mean you're right.

The game is unbalanced if there's no dynamic to counter TT. We know that Heart and Toughness do counter it.

The game balance question is: IF they CAN and IF they DO, is the cost of the counter reasonable given the cost of the action (TT).



Edited by Xars on Nov 4, 2014 04:48:15
Edited by Xars on Nov 4, 2014 04:47:44
Edited by Xars on Nov 4, 2014 04:46:18
 
Galithor
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You want blitz awareness on a trash talker. Since they're always blitzing, it's their key "intelligence" skill. If your dc uses good run stuffing blitzes, and you build the trash talker to tackle and shed blocks, suddenly you have a 100 intimidation HB morale rapist on your squad that's also crushing the QB indirectly.

Let you spin cyclist defensive linemen worry about collecting the sacks that the low QB morale can score for you.
 
Aeir
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Depends how you run the D. For me the sole purpose of a TTer is to sack the QB. In which case you don't need blitz awareness. Rather just load up a 5-2 with a line full of intimidation heavy DTs and DEs to take care of any running attack
Make the TT LB with Gold First Step, Gold TT and Silver Showboat. Stack him full of nothing but speed, quickness and intim and let him go to town.
Edited by Aeir on Nov 4, 2014 06:47:00
 
Corndog
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Originally posted by Mezirah
Technically trash talk is the best way to run defend as well with the nerf to leadership. You just bombard a QB's morale to zero then the run machine dies after a few tackles for loss, especially if you have some guys with showboat.

http://glb2.warriorgeneral.com/game/game/119841

Queens City is winning this game until about 8 minutes in and 3 showboats then the offense melts without the leadership train. And they don't score after the 1st quarter despite running counters vs man base and cover 2 man under which is typically not a bad matchup. But without morale no team is doing anything special.

Imagine if the Generals were equipped enough to have TT mixed in to destroy a run team via attacking a QB who's only job is to keep morale high and handoff the ball? There is no reason NOT to have TT explosions on new teams.


Team with an average of 15 heart experiences morale spiral.

Media outlets have been alerted.
 
Galithor
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Yeah, Romo's never made it a secret that he ignored heart.

He assaults morale with the best of them on that offense, but his team is equally vulnerable to the tactic.
 
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