Originally posted by TxSteve
A: Name another single play (other than QB roll out now...or include HB sweep goalline at rookie) - that has a high chance at a TD every time it is run. In rookie ball, I was scoring a whole lot of TD's with QB slam. And because I'm built for running, practically every play in my playbook has gone for 50+ yards at some point.
Originally posted by
B: In our scrim the other day - 6.5 yards per carry for plays we game planned to stop -- that is acceptable in your mind?I actually didn't change anything from my normal D for that. My normal D is just pretty good at stifling QB runs for the most part, and runs them down otherwise.
But two running teams putting up 6.5 yards per carry? Have you seen some of the yards per attempt Lost Lounge's passing attack has put up on teams?
Originally posted by
C: Do you think games like this are good for GLB2? http://glb2.warriorgeneral.com/game/game/59599
Sophomore vs Sophomore - QB has 24 rushes for 586 yards and 10 TDs. You mean where one team does this:
http://glb2.warriorgeneral.com/game/replay/59599/364426The middle blizing goal line D versus an outside run? Yup. That's exactly what should have happened if you pile everyone you have in the middle of the field and the offense runs around the end.
Originally posted by
D: Do you think games like this are good for GLB2? http://glb2.warriorgeneral.com/game/game/59600
Soph vs Soph - one team gets destroyed by GL HB sweeps when they ran GL defensesSame problem as above.
You're now trying to use bad play calling to justify nerfing the game. I'm pretty strongly opposed to any attempt to overcome other people's laziness/stupidity.
Originally posted by
YES - some teams can contain it at times (look at our scrim that ended 14-17 but gave up >6 yards per carry).
I agree the best fix is to fix GL defensive AI (or add new plays). So question E: If Corndog were to say (forgive me for speculating) - "this is something I'm not going to be able to get to until the offseason" - would you agree some kind of bandaid would be a good idea for the rest of season 4?
(also yes: i've seen you state many times that your ideas and thoughts are never self serving....and always have the greater good of GLB2 in mind...)
As a rookie, Yukiko averaged 6.8 yards per attempt. As a sophomore, 6.7. As a seasoned, she's at 6.3 (I blame the coverage fixes). Should we nerf passing too because that's just as bad as the 6.5 game you keep pointing at?
Heck, even Darkside which is closer to being a balanced team is just under 6 yards per attempt. Do we need some emergency fix for that too?
Again. If QB/HB sweeps were 100% TD's, they would need to be nerfed. Again. Yorick has scored long TD's with every play currently in my playbook. Again. 6.5 yards per carry isn't out of line for what good offenses do passing or rushing. And again. The sweeps can, and do get stopped pretty regularly.
So no, I'm not being self serving by arguing against nerfing QB sweeps. I'm simply looking at the all of the evidence and drawing a conclusion based on that complete picture, not on the fact that some teams haven't bothered trying to figure out how to slow down running teams, and hence, tend to get obliterated because of their lack of effort.