Originally posted by foofighter24 Time. They are a small business and DB doing something for fun sounds like a neat idea, but probably not practical to make a career of doing new stuff for the old game.
Again your problem is that you are taking it as GLB1 is Madden 93' and GLB2 is Madden 2015. The sell is that GLB1 is hardcore while GLB2 is casual. Not GLB1 is GLB2's old code.
Originally posted by bhall43 Again your problem is that you are taking it as GLB1 is Madden 93' and GLB2 is Madden 2015. The sell is that GLB1 is hardcore while GLB2 is casual. Not GLB1 is GLB2's old code.
Originally posted by Corndog Except GLB is kind of Madden '08.
And don't take this the wrong way. We aren't abandoning GLB1, and we will definitely fix major issues...but focusing on two games while needing to release more with two people coding is a bit of a strain.
Also making a career out of it is quite a bit of a stretch. Every other season or so making a strong team based on one AI theme wouldn't be THAT time consuming. I know as I have done it for both games. Probably easier for Corndog to do it because he can probably just replicate builds rather than building each one from scratch.
Originally posted by bhall43 Again your problem is that you are taking it as GLB1 is Madden 93' and GLB2 is Madden 2015. The sell is that GLB1 is hardcore while GLB2 is casual. Not GLB1 is GLB2's old code.
If GLB was not several years old, and everyone who is interested in it has not played it, that would be an easier sell.
They seem to want people to try the new product, but are keeping the other around because people like it. It is like cherry coke.
Originally posted by Corndog Except GLB is kind of Madden '08.
Originally posted by Corndog And don't take this the wrong way. We aren't abandoning GLB1, and we will definitely fix major issues...but focusing on two games while needing to release more with two people coding is a bit of a strain.
I have no grand allusions that GLB1 will be changing much if at all. I am just talking about the idea behind fun teams. This isn't about fixing issues or anything. This is just about good old fashion fun and enjoyment for the customers. GLB2 might be the new toy but people are still playing GLB1 too.
Originally posted by bhall43 Also making a career out of it is quite a bit of a stretch. Every other season or so making a strong team based on one AI theme wouldn't be THAT time consuming. I know as I have done it for both games. Probably easier for Corndog to do it because he can probably just replicate builds rather than building each one from scratch.
This reminds me of the friend of mine who keeps wanting me to have pastrami on my food truck. No matter how many times I tell her it is just not the best use of time and resources, she reminds me that people love pastrami.
Originally posted by foofighter24 This reminds me of the friend of mine who keeps wanting me to have pastrami on my food truck. No matter how many times I tell her it is just not the best use of time and resources, she reminds me that people love pastrami.
Not really a comparable thing. Your friend wants you to add an item to your food truck for good and you aren't exactly sure that it would be a good sell for you. I want Corndog to make a team once in awhile to shake things up that would most certainly bring everyone out of the woodwork to play against him or at least get people talking. Quite a bit of a difference there.
Originally posted by bhall43 Not really a comparable thing. Your friend wants you to add an item to your food truck for good and you aren't exactly sure that it would be a good sell for you. I want Corndog to make a team once in awhile to shake things up that would most certainly bring everyone out of the woodwork to play against him or at least get people talking. Quite a bit of a difference there.
The issue is time and resources. The time fucking with pastrami would not be as productive as time spent doing something else. If DB did something fun for GLB2, they may actually have some success with marketing it. GLB1 is what it is at this point.
Originally posted by bhall43 Not really a comparable thing. Your friend wants you to add an item to your food truck for good and you aren't exactly sure that it would be a good sell for you. I want Corndog to make a team once in awhile to shake things up that would most certainly bring everyone out of the woodwork to play against him or at least get people talking. Quite a bit of a difference there.
The main obstacle is getting all of the code uploaded to even make it possible.
I mean, if I made the team now, it would need to be part of a league or it would break the code. People could also only send a total of like 6 quick scrims a day before it hit the cap. So I'd need to add a new column to the teams column and have Bort update the database, then I'd have to go through all of the previous code to make sure it checks that column before trying to load leagues and such, and make it ignore other limitations that would need scrapped.
Then of course setting up an interface that makes it easy to find the team, and working that into the current interface somewhere.
Oh, and add a script that gives out trophies or whatever to teams that happen to beat that team.
Originally posted by foofighter24 The issue is time and resources. The time ****ing with pastrami would not be as productive as time spent doing something else. If DB did something fun for GLB2, they may actually have some success with marketing it. GLB1 is what it is at this point.
You don't believe that people would spend a bunch of money on scrims against that team daily?