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Dpride59
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Originally posted by Stray Doug
let's call a spade a spade, and stop pretending this wasn't common knowledge back then for anyone who was reading the forums in the least.


Common knowledge was to build on day 0 if I remember right. Or d24 when I first started so you could hit level 13... Lets call a spade a spade, 72 gear was never going to be possible, because decline hadn't been laid out and the prevailing thought was you only got ten boosts in your career. And lets call a spade a spade and recognize that a 55 man roster of 72 gear costs 264 million in the old system, and the 64 gear cost 220 million. No team could have ever afforded that and now that it is free the game adapted. Take your head out of your ass


Edit: misspelled head - had
Edited by Dpride59 on Jul 9, 2010 21:59:35
 
Stray Doug
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Nobody was thinking about 72 gear back then (I said nothing of it in my post)... what I did say is that it was about the 3 extra boosts.
 
merenoise
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Originally posted by Dpride59
Originally posted by Stray Doug

let's call a spade a spade, and stop pretending this wasn't common knowledge back then for anyone who was reading the forums in the least.


Common knowledge was to build on day 0 if I remember right. Or d24 when I first started so you could hit level 13... Lets call a spade a spade, 72 gear was never going to be possible, because decline hadn't been laid out and the prevailing thought was you only got ten boosts in your career. And lets call a spade a spade and recognize that a 55 man roster of 72 gear costs 264 million in the old system, and the 64 gear cost 220 million. No team could have ever afforded that and now that it is free the game adapted. Take your had out of your ass


I don't usually agree with Sternpride but

 
kurieg
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Originally posted by TrevJo
This solution implemented doesn't make available to everyone the same number of boosts. lolu.


Ya, nothing would that the powers that be were going for. I pushed for 36 boosts max/everyone (with some stipulations), but that didn't get picked up on.


What we have now is that those who were dorked from the season 9+ announcement of decline are no longer dorked, those who SSB'ed perfectly right like Taut's dots can hit L72, and others can hit L74.


I really do think that's as close to perfect as we're going to get, given the piecemeal manner of assembling the leveling/boosting/max plateau rules that GLB has gone through.
 
Dpride59
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Originally posted by Stray Doug
Nobody was thinking about 72 gear back then (I said nothing of it in my post)... what I did say is that it was about the 3 extra boosts.


Those extra 3 boosts didn't exist because the only thing that was being said on the main forums was you were going to get 10 boosts in your dots career. Fuck dude, plateau and decline didn't even get figured out till s10 or 11, and they're still changing the shit. Saying you planned on 3 extra boosts is a crock of shit
 
GP1
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Originally posted by Stray Doug
Originally posted by GP1

Absolutely no one, and I mean no one, speculated that a dot built on day 39 would have 12 boosts and one built on day 40 would have 13. That's the revisionist history. For you to even insinuate that it was a possibility is a flat out lie.

"That was when the finally got to trying to make a decision." In other words, that's when any decision was reached and people were no longer in the dark about it.


Then why did so many of us build our dots on day 41 or therebouts? Been doing it that way ever since season 5 precisely because of the extra 3 boosts that accompanied it. (even my season 3 FB about to retire is day 42, but that may be coincidence... I don't think it was around season 4/5 that this came out)

The tradeoff vs. the training advantage a low-level dot had to raise skills for an extra 10 days before boosting and end 1st season with 900 XP (days 31-40).

We didn't know about plateau/decline back then, but it's not really much of a difference maker.

I don't have a problem with them catering to yet another set of users with this change (just like this one-time grandfathering of day 441-480 players) but let's call a spade a spade, and stop pretending this wasn't common knowledge back then for anyone who was reading the forums in the least.


It was the extra 3 boosts AND the training days. That's why many people started building on day 32, the start of the playoffs. There was no more XP to had. We're arguing the same exact reasoning. It's just those that (luckily) chose the offseason were rewarded for it. Youre telling me it was common knowledge that building on day 40 would give 3 extra boosts that day 39 dots wouldnt have? Come on now.
 
Dpride59
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Originally posted by GP1
It was the extra 3 boosts AND the training days. That's why many people started building on day 32, the start of the playoffs. There was no more XP to had. We're arguing the same exact reasoning. It's just those that (luckily) chose the offseason were rewarded for it. Youre telling me it was common knowledge that building on day 40 would give 3 extra boosts that day 39 dots wouldnt have? Come on now.


yeah, and the biggest crime in all of this is this only goes through s22, and our nba jam extreme team was built s11d33 and those guys will all end at level 71 still a great move, but the cutoff sucks /wrists
 
GP1
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Originally posted by Dpride59
Those extra 3 boosts didn't exist because the only thing that was being said on the main forums was you were going to get 10 boosts in your dots career. Fuck dude, plateau and decline didn't even get figured out till s10 or 11, and they're still changing the shit. Saying you planned on 3 extra boosts is a crock of shit


This is exactly right. I thought he was implying that you would get a reprieve from the penalties if you didn't create during the actual season, which is a crock. Anyway you cut it, he's wrong.

ETA- to fix quote. Stupid phone with the double quote
Edited by GP1 on Jul 9, 2010 22:06:48
 
Stray Doug
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No, it was day 41 (I rembember the day 40 vs. day 41 debates at the time)... although they did eventually fix that like 2-3 seasons ago so day 40 could boost. Yes, I thought this was common knowledge at the time, but apparently not as common as I thought perhaps? But to say "nobody" was building on day 41 to get 3 extra boosts back then kinda rubs me the wrong way since that's exactly what me and a lot of others were thinking back in the day.

Anyway, as stated in prior post... I don't have a problem with the change... and obvi we didn't know about things like plateau and level 72 eq back then (there was some debate as to whether it would even exist, but even if so it certainly wasn't assumed you'd be able to afford it)... so I get where the change is coming from. That's fine. Just read my post and you'll see that all I'm objecting to is labeling the "offseason builds get 3 extra boosts" strategy as "revisionist history"... simply because it's not what you were thinking of at the time doesn't mean others weren't. But there are other good reasons to allow this adjustment anyway (plateau/decline and 72 EQ)... which outweigh the advantage that day 32 builders have of 9 extra days of level-1 training and 900 XP [EDIT: especially since it's being limited to level 72... I think it's the fairest practical solution].
Edited by Stray Doug on Jul 9, 2010 22:12:02
Edited by Stray Doug on Jul 9, 2010 22:11:08
 
GP1
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I'm glad we can agree, but argue on the semantics. I'm steadfast on the belief that you couldnt have planned for something you had no idea was coming. You can say that you planned for the speculation, but I still dont buy that. The only "common knowledge" was that you would get 10 seasons worth of boosts. That has nothing to do with a day 440 cutoff date. A day 32 dot was created in the same season as a day 41 dot. The argument I do recall, however, was day 41 or day 0. And that was due solely to the aforementioned - 10 seasons worth of boosts. No one wanted to build a dot and boost it three times when it had 0 XP. It seemed like a waste of flex.
 
Stray Doug
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Originally posted by Dpride59
Those extra 3 boosts didn't exist because the only thing that was being said on the main forums was you were going to get 10 boosts in your dots career. Fuck dude, plateau and decline didn't even get figured out till s10 or 11, and they're still changing the shit. Saying you planned on 3 extra boosts is a crock of shit


It was 10 seasons, not 10 boosts... the reasoning was that if you built in the offseason of season X, then season X+1 was considered your dots 1st "season", since you were never on a roster during the season and played 0 games of season X... but because you were still able to boost in offseason X, you'd wind up with 33 total boosts instead of 30.
 
Stray Doug
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Originally posted by GP1
You can say that you planned for the speculation, but I still dont buy that.


What I planned for was to have 3 extra boosts compared to if I had built on day 32. I don't think I ever even did the math to figure out what level that translated to at the end... it was so far away at that point and everything was unknown. But I was willing to sacrifice 900 XP and 9 days of training for those 3 extra boosts at end of career, so that's the decision I and others made.

Again, a lot has changed, been added, and so on... and again, I think the proposal is fair... the folks who waited to day 41 are generally ending up at level 74, the folks who built on day 32 had that other early advantage but are winding up at level 72. So I'm basically only getting 2 extra boosts at end of career instead of 3, for the aforementioned tradeoff. I can live with that, seems fair.
 
GP1
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Originally posted by Stray Doug
Originally posted by Dpride59

Those extra 3 boosts didn't exist because the only thing that was being said on the main forums was you were going to get 10 boosts in your dots career. Fuck dude, plateau and decline didn't even get figured out till s10 or 11, and they're still changing the shit. Saying you planned on 3 extra boosts is a crock of shit


It was 10 seasons, not 10 boosts... the reasoning was that if you built in the offseason of season X, then season X+1 was considered your dots 1st "season", since you were never on a roster during the season and played 0 games of season X... but because you were still able to boost in offseason X, you'd wind up with 33 total boosts instead of 30.


You do realize that the season ends on day 31/32, no? Day 30+ dots were never on a roster during the season and played 0 games of season X. The same exact rationale applies. But, day 30s dots dont get the benefit of the day 440 boost...
 
Stray Doug
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[edited to clarify]

Not if they joined a playoff team (moot point though)... point is daily XP, which you get during the season (day 1-40). Offseason starts day 41. What you're talking about is the "regular season". Like you said earlier, it's sort of a semantic difference, but that was the information we had back then to base decsions on... lots has changed... and we agree on the solution. Off to bed...
Edited by Stray Doug on Jul 9, 2010 22:40:30
Edited by Stray Doug on Jul 9, 2010 22:39:10
 
robo317
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This should be in GLB Main Forum, I don't have a dot in the WL but just happened to find this thread

I am pretty much a n00b compared to most of you guys. I started in season 7 and built a few players who played out of position on the D-Leagues, and then I was told about saving SP's until I could cap the 1st attribute so I retired them. I was told about Pee-Wee Leagues where a human would put you where they was supposed to play and that day 31 was the best day to build your dot, and because of this along w/ a few coordinators most of my oldest dots (ex. http://goallineblitz.com/game/player.pl?player_id=1200599) won't even reach level 69 to get the extra boost.

I probably spent around the same amount of money on this game, but I am in a dis-advantage because I was a casual gamer. Hell a lot of my younger dots were made on day 31 as well, just because I enjoyed being w/ a active team from the beginning.
 
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