Originally posted by Bort
Originally posted by David Stern
yeah, i left out a few words. I would gladly take back the original proposal over this
LOL, no winning I guess?
Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?
Seriously if you stick with the original idea and just paste my tl;dr version at the bottom of the post, I think you'll garner much more support .
-There's a salary cap - if you go over the cap, you basically pay that extra money to the league as well (luxury tax)
-Player's pre-game starting morale is based on their salary in comparison to the rest of the league.
-You can raise your players' pre-game starting morale using 3 methods:
1) higher contracts - the more you pay your player in comparison to the league average, the more starting morale he will have
2) team possessions - the more items you have like jumbotrons, luxury locker rooms, etc, the higher morale your players will have
3) temporary items - these are basically like team possessions but they don't last as long - usually only 1 home game (like the bobblehead promotions), or a 1-season bonus (chartered flights, cheerleaders, etc)
That's basically all there is to it. A lot of people don't like it because they think getting penalized on morale will make everyone demand a max contract, but they don't realize that morale can be made up with team possessions very easily.
You have to choose between investing in the long run (permanent items), short run (temp items), or your players themselves (contracts). Finding a good balance that will still allow your players to play with 100 morale going into every game, and will also allow you to invest in your team's future will be the job of a CFO.
I actually converted like 2 users who were completely against the system into supporting it in the last few hours.
Originally posted by David Stern
yeah, i left out a few words. I would gladly take back the original proposal over this
LOL, no winning I guess?
Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?
Seriously if you stick with the original idea and just paste my tl;dr version at the bottom of the post, I think you'll garner much more support .
-There's a salary cap - if you go over the cap, you basically pay that extra money to the league as well (luxury tax)
-Player's pre-game starting morale is based on their salary in comparison to the rest of the league.
-You can raise your players' pre-game starting morale using 3 methods:
1) higher contracts - the more you pay your player in comparison to the league average, the more starting morale he will have
2) team possessions - the more items you have like jumbotrons, luxury locker rooms, etc, the higher morale your players will have
3) temporary items - these are basically like team possessions but they don't last as long - usually only 1 home game (like the bobblehead promotions), or a 1-season bonus (chartered flights, cheerleaders, etc)
That's basically all there is to it. A lot of people don't like it because they think getting penalized on morale will make everyone demand a max contract, but they don't realize that morale can be made up with team possessions very easily.
You have to choose between investing in the long run (permanent items), short run (temp items), or your players themselves (contracts). Finding a good balance that will still allow your players to play with 100 morale going into every game, and will also allow you to invest in your team's future will be the job of a CFO.
I actually converted like 2 users who were completely against the system into supporting it in the last few hours.