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Bort
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Originally posted by Modok
Originally posted by Bort

Originally posted by Modok


Originally posted by Bort



Originally posted by Modok




Bort, what about VA's such as Clever Instinct, etc that become useless as a player nears the close of his career?


It's not necessarily useless. If you don't boost, there's tons of people higher level than you.


Your answer is to not boost? Excuse me if I am missing something but that is just absurd.


There are people who play this game and don't boost, and that is perfectly fine. What's wrong with having a couple skills for them?


Because agents that build good players and "play up" are being punished for using CI.


I like how you use the word "punish." What would make you think the intent of a VA would be to punish players? You don't have to use it. It's just an available skill in a list of many. Not a trick or a bait n switch intended to screw anyone. It does what it says.
 
husker4life
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Type: Local
Company: Average Joe Lineman's Gym
Player: __________
Item: Good old fashion heavy liftin' to separate the awkwardly feminine from the possibly Canadian

+1 Strength

 
SikoraP13 DTD
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I'm down for an endorsement

Sikora's Guitar Shop-
Type: National for BBB and A
Player->LB
Item->Guitar Amp- Make your opponents knees weak as you blare your entrance music.
Effect-> +1 to Aura of Int and The Glare
Edited by SikoraP13 on Jun 4, 2009 01:31:04
Edited by SikoraP13 on Jun 4, 2009 01:25:52
 
Bort
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Originally posted by bwoods90
Originally posted by bubbaoatmeal

Originally posted by bwoods90


Anything changing about how fast qbs release the ball?






Was discussing that earlier bwoods. Check the pass rush thread elsewhere in the forum.
Edited by Bort on Jun 4, 2009 01:26:40
 
Bort
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Originally posted by husker4life

Type: Local
Company: Average Joe Lineman's Gym
Player: __________
Item: Good old fashion heavy liftin' to separate the awkwardly feminine from the possibly Canadian

+1 Strength



Excellent!
 
xAvengedSoulx
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Bort you're ignoring me
 
polydamas
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Originally posted by bwoods90
Originally posted by bubbaoatmeal

Originally posted by bubbaoatmeal


Anything changing about how fast qbs release the ball?







Originally posted by Bort




It's a super delicate balance. For instance:

This test game is the same as any other, except the QB throw animation speed has been made one single tick longer, first step was given a bonus of +10% max speed for 3 ticks when it goes off, and allowable block angle has been reduced by 10 degrees:

http://test.goallineblitz.com/game/game.pl?game_id=1155

All minor adjustments, but major increases in output.
 
PDO
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Originally posted by BengalDuck
Did you ever address the Pass Blocker (2nd and long, 3rd + 4th) vs. Pass Rusher (solely 3rd and 4th) disadvantage?


Edited by PDO on Jun 4, 2009 01:27:46
Edited by PDO on Jun 4, 2009 01:27:20
 
Bort
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Originally posted by Terminate
Bort you're ignoring me


*adds to ignore script*

Wat?
 
PDO
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Originally posted by Bort
Originally posted by Terminate

Bort you're ignoring me


*adds to ignore script*

Wat?


I lol'd.
 
Modok
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Originally posted by Bort
Originally posted by Modok

Originally posted by Bort


Originally posted by Modok



Originally posted by Bort




Originally posted by Modok





Bort, what about VA's such as Clever Instinct, etc that become useless as a player nears the close of his career?


It's not necessarily useless. If you don't boost, there's tons of people higher level than you.


Your answer is to not boost? Excuse me if I am missing something but that is just absurd.


There are people who play this game and don't boost, and that is perfectly fine. What's wrong with having a couple skills for them?


Because agents that build good players and "play up" are being punished for using CI.


I like how you use the word "punish." What would make you think the intent of a VA would be to punish players? You don't have to use it. It's just an available skill in a list of many. Not a trick or a bait n switch intended to screw anyone. It does what it says.


Because when I selected it there was no word of "no more resets." Maybe I am wrong here Bort, I dunno.

And in all fairness to you, my stance on VA's are they should be removed all together. So maybe I am biased towards a reset for CI and a few others.
 
r8
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Originally posted by Bort
Originally posted by Terminate

Bort you're ignoring me


*adds to ignore script*

Wat?


Don't feel bad Term, I think I was one of the first on that list
 
InRomoWeTrust
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Quick question/comment w/ the pick your play in the OAI.

1. Thanks, on the off chance that this is somewhat a result from hazy's USAPL compilation. Thanks regardless.
2. Does this mean we'll have the possibility to call Shotgun 5WR - Streaks and Shotgun 5WR - Post Corner in the same OAI?(there are other combos but you get the point, the plays that fall under the same classification, in this case Pass, Shotgun 5WR, Long WR)

If yes, make sure to get that tested in the test server, although that's a no brainer.

Once again, thanks. I appreciate these additions that not only cut down on the time necessary in creating/altering an AI, but eliminate general errors by the less savy users.
 
Bort
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Originally posted by PDO
Originally posted by BengalDuck

Did you ever address the Pass Blocker (2nd and long, 3rd + 4th) vs. Pass Rusher (solely 3rd and 4th) disadvantage?




Meh, done some testing, doesn't have that big of an effect really.
 
DAKING
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Originally posted by Bort
Originally posted by husker4life


Type: Local
Company: Average Joe Lineman's Gym
Player: __________
Item: Good old fashion heavy liftin' to separate the awkwardly feminine from the possibly Canadian

+1 Strength



Excellent!


Jerk...
 
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