TO: jdbolick
1. There are VAs and SAs that control morale. Which allow players to diminish the morale hit after a TO.
2. Before we compare math capabilities (and you make a fool out of yourself). By control I do not mean that you can totally remove the effect of morale (that would be silly), confidence should lower the morale hit after the TO. If you can keep the morale high enough after a TO the change to the next to TO change should not be too drastic. At this point feel free writing your proposed model, we can check the numbers together (and since the numbers will be made up I will so you made up numbers that support my claim)
3. The game you show is not a clear example of a death spiral. I cannot prove one way or another, but a clear example would be such that the rate of TO increases (# of passes between TO decreases).
1. There are VAs and SAs that control morale. Which allow players to diminish the morale hit after a TO.
2. Before we compare math capabilities (and you make a fool out of yourself). By control I do not mean that you can totally remove the effect of morale (that would be silly), confidence should lower the morale hit after the TO. If you can keep the morale high enough after a TO the change to the next to TO change should not be too drastic. At this point feel free writing your proposed model, we can check the numbers together (and since the numbers will be made up I will so you made up numbers that support my claim)
3. The game you show is not a clear example of a death spiral. I cannot prove one way or another, but a clear example would be such that the rate of TO increases (# of passes between TO decreases).