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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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Ken1
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Originally posted by Ronnie Brown 23
Staying Alive is way too powerful


Based on...?

The Evasive style, which it only kicks in if used to an extreme, is not considered a great style, and its main bonus is to Vision, with a very small Agility bonus: Nothing to Speed. It allows what GG intended it to, a Reggie Bush style of dancing and moving horizontally to find a hole. The Agility bonus helps him dance a bit, and the Vision bonus helps him actually find the right hole.
 
aceinthehouse
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I've added a new Vet ability for suggestion...

How about this one Bort...? http://goallineblitz.com/game/forum_thread.pl?thread_id=1725399
 
Razorthorns
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Reset or get rid of em till you can write better scrips to describe what they actually do. There was and is way too much confusion on what they do and the ones truely hurt by this are the veteran players who had the unfortunate ability to spend a lot of points on totally wasted specs like redzone freak which is actually a very horrible skill once it's been expained that the max bonus it gives is 5% instead of goign up 5% with each level like the chance of it working is.

Thanks for putting useless trap skills in the VA Bort it's just what we players always wanted.
10 VA points to get a 50% chance of getting a 5% bonus to stats and only in the redzone at that. Thanks a whole (*&(^%$ lot. You could at teh very least change it to add another 1% to the stats for each addition level since you refuse to reset the VA points and cruicfy your vets instead.
 
Staz
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Originally posted by aceinthehouse
I've added a new Vet ability for suggestion...

How about this one Bort...? http://goallineblitz.com/game/forum_thread.pl?thread_id=1725399


Interesting. I'll add it here shortly, although I'm not sure how much attention it'll get.
 
Staz
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Originally posted by Razorthorns
Reset or get rid of em till you can write better scrips to describe what they actually do. There was and is way too much confusion on what they do and the ones truely hurt by this are the veteran players who had the unfortunate ability to spend a lot of points on totally wasted specs like redzone freak which is actually a very horrible skill once it's been expained that the max bonus it gives is 5% instead of goign up 5% with each level like the chance of it working is.

Thanks for putting useless trap skills in the VA Bort it's just what we players always wanted.
10 VA points to get a 50% chance of getting a 5% bonus to stats and only in the redzone at that. Thanks a whole (*&(^%$ lot. You could at teh very least change it to add another 1% to the stats for each addition level since you refuse to reset the VA points and cruicfy your vets instead.


Those useless trap skills are in the Special Abilities as well. Making everything a great skill isn't smart. Having great ones and average, and even relatively poor ones are what separates the well built players from those who aren't.

Stuff like Redzone Freak and situational VAs are helpful, but in very limited times. In real life, you see players just like that, who step up and excel at certain points. Should those be your PRIMARY VA's? Hell no, but a supplement is always nice.
 
GOLee
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Originally posted by Ken1

I disagree about YAC attack being too strong. It's a bonus, meaning you need a chance to break the tackle in the first place, and not many tackles after the catch get broken. Also, with defenders converging, if it only applied to the first tackle after the catch then even when it worked, it would tend to only give an extra yard or two.

Been There, Done That is really something similar to what should be automatically in the game without even needing a VA for it. But we'll see more and more teams minimaxing to one play they think is optimal against a team (not the same play each game such that it can't be prepared for) without it either as a VA or, better yet, automatic (although a little weaker if automatic).

In the Neighborhood, maybe you're right about: +2%/level to Vision and Agility on Medium, and +4%/level to Vision and Agility on Far. Those bonuses could apply for the entire play, as long as the player is in said coverage (they go away once he's playing run if it's a rushing play).

3rd Down Stopper is needed, again, because of a flaw in the game. Someone (I don't remember who) did some research and discovered that teams converted 3rd and Long at something like double real life rates in GLB. It should be something strong, and only available to the defense.


In regards to the YAC attack, I just think that a 45% chance to break every tackle after the catch is a bit high. That's almost a 1:1 ratio! Your argument that you see your TE break a tackle and then get brought down after only a few yards is a terrible example. He didn't go down with the first hit and is not running at full speed or with full power! He should be easier to tackle, as should everyone if they break one tackle and another defender is close. They lose momentum. That is why I think that it should only pertain to the first tackle after the catch, or as Staz suggested, have the chance to be break tackles decrease after breaking one. If we use the +%5 chance to break tackle per level (assuming a MAX of 45%), my suggestion would be something like the following: 45%->%36%->27%->18%->9%->0% where every broken tackle results in a lower chance to break the next one.

In regards to "Been there, Done that" and "3rd Down Stopper," I just think it is an error to use VAs as a bug fix. If there is a bug, it needs to be fixed. VAs are NOT the solution to those problems. Nonetheless, I do agree that these are problems that need to be addressed.
 
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X-Factor for QB's- Somehow someway he pulls a rabbit out of the hat and makes a big play/pressure player.
 
butler312
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Originally posted by Ken1
Originally posted by Ronnie Brown 23

Staying Alive is way too powerful


Based on...?

The Evasive style, which it only kicks in if used to an extreme, is not considered a great style, and its main bonus is to Vision, with a very small Agility bonus: Nothing to Speed. It allows what GG intended it to, a Reggie Bush style of dancing and moving horizontally to find a hole. The Agility bonus helps him dance a bit, and the Vision bonus helps him actually find the right hole.


I'm sorry to ask this as I know its a suggestion thread, but what exactly does the power running style do? I've never seen these explained in terms of which stats they give bonuses too and my perception of the evasive style was incorrect.
 
aceinthehouse
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I think "Ageless Wonder" should be 5 stars... Staz...lolol(I noticed there isn't one..)
 
LionsLover
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I didn't read every page here.... but Aura of Intimidation needs included in the Intimidation VA
 
buddyhiya
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Originally posted by aceinthehouse
I think "Ageless Wonder" should be 5 stars... Staz...lolol(I noticed there isn't one..)


Just saw your other thread with this idea.

+1
 
Schenko
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What about a vet skill for KR/PRs to receive no penalty for playing out of position? Such as a lot of PR/KRs in the NFL are used at WR or sometimes catching out of the backfield. Perhaps for every vet point the KR/PR gets a 5% bonus to playing out of position.
 
saintedix
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Hmmm...don't know why something like these weren't suggested:

Longevity: Increases experience this player receives by 2% per point in Longevity.
Avid Trainer: Increases effectiveness of training by 2% per point in Avid Trainer. Also increases training cost by 2%.
Wily Vet: Increases veteran points this player receives by 2% per point in Wily Vet.
Notoriety: Increases this player's overall fame by 2% per point in Notoriety (including new gains).
Bargain Shopper: Increases the chance to find a useful item in the store by 4% per point in Bargain Shopper.
 
G.O.D Turner
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Bargain Shopper haha...nice, and might shut up a lot of people crying around about advanced equipment finds
 
Ken1
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Originally posted by butler312
Originally posted by Ken1

Originally posted by Ronnie Brown 23


Staying Alive is way too powerful


Based on...?

The Evasive style, which it only kicks in if used to an extreme, is not considered a great style, and its main bonus is to Vision, with a very small Agility bonus: Nothing to Speed. It allows what GG intended it to, a Reggie Bush style of dancing and moving horizontally to find a hole. The Agility bonus helps him dance a bit, and the Vision bonus helps him actually find the right hole.


I'm sorry to ask this as I know its a suggestion thread, but what exactly does the power running style do? I've never seen these explained in terms of which stats they give bonuses too and my perception of the evasive style was incorrect.


The Power style is "don't look for an opening; make one," although not quite to that extreme. The player will prioritize running forward over looking for holes. No stat bonuses or penalties (that I know of), but it's most useful for powerful runners who break tackles.

The Evasive style is "carefully hunt for a hole, even if you run as much side to side as you will up the field, and try not to give anyone much chance to hit you." It's most useful for guys who, once they're hit, are likely to fall down easily but have the Agility to dodge and the Vision to find holes.

Most players fall somewhere in between; and before this season, if you wanted neither extreme you just had to use "Combo." Now with the slider you can favor one side or the other, without going to either extreme.
 
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