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flanman
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Looks like its 0-3 for us against ya.

We got to far behind early and than our running game was useless.

We have our work cut out for us now if we are going to meet our goal of getting a home playoff game.
 
Dingofol
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Yeah GG guys. You had the edge b4 the game this time, but I guess our lead was too much. Nice last drive BTW. Nice but...

...I must say this: I am uber pissed at the new engine! It fucked up the whole GLB game and the point of playing it. I mean...why the hell do we preapare ourself and scout anyone, if the engine doesn't follow what we've set him to. There are so many stupid problems with it, that I don't know even where to start from. So many times we were robbed this season bu the engine, and the worst thing: it seems to happend to everyone!

I am seriously pissed!

 
flanman
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what went wrong?

Our level 25 kicker missed two more XP's, lol
 
Dingofol
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Originally posted by flanman
what went wrong?

Our level 25 kicker missed two more XP's, lol


There's that.

In general: players not doing what they were ment to. I hate that.
 
Fealty
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Damn, we got turnovers twice and turned it back over in the same play (e.g. our defender gets forced fumble, picks it up, then fumbles it back . . .)
 
Gold Digger
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It was a good game, and a close one, but finally we won one close game, and it was about bloody time
 
flanman
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Originally posted by Fealty
Damn, we got turnovers twice and turned it back over in the same play (e.g. our defender gets forced fumble, picks it up, then fumbles it back . . .)


I have seen that happen quite a few times in games. Its obviously something that needs to be looked at.

I know it does happen sometimes in real games but it has way to high of a occurrence in GLB.
 
delrod7
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look at this bullshit if we made the 2 xp we had a chance to tie it up....anyways was fun!
 
NeoDR
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Originally posted by Dingofol
Yeah GG guys. You had the edge b4 the game this time, but I guess our lead was too much. Nice last drive BTW. Nice but...

...I must say this: I am uber pissed at the new engine! It fucked up the whole GLB game and the point of playing it. I mean...why the hell do we preapare ourself and scout anyone, if the engine doesn't follow what we've set him to. There are so many stupid problems with it, that I don't know even where to start from. So many times we were robbed this season bu the engine, and the worst thing: it seems to happend to everyone!

I am seriously pissed!



I'm feeling very much the same way...I do not like where this engine is heading...not reading the inputs the way it should.
 
flanman
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I really haven't seen any problems. I run the offense and it seems to do OK. What problems are you guys seeing so I can look and see if mine is doing the same.
 
Dingofol
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Originally posted by flanman
I really haven't seen any problems. I run the offense and it seems to do OK. What problems are you guys seeing so I can look and see if mine is doing the same.


1. Coverage problems, LBs covering #1 WRs and stupid things like that
2. Corners get beat all the time
3. Underleveled players break tackles easily
4. Kicking game sucks
5. Forcing the pass/run when it shouldn't
6. Blitzing is becoming pointless

...
 
xcoach2
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I think the AI for the offense is a 100x's better, dunno about the defense. The kicking game (esp. placekicking) had to be neutered. We have a kicker on our USA AAA team that kicked three FG's in season 3 over 60 yards. What was next, 70-75 yarders?

As far as corners getting beat all the time, what do you expect when teams play man coverage 100% (tight) of the time. Having coached 10 years, most of at the collegiate level I can tell you safely that man coverage is probably called less than 30% of the time in the real game and close to 0% without blitz or disguise tied to it. The 100% man defense is a glitch in the game that defensive guys have become lazy with.

Under leveled players are breaking more tackles because in season 3 agents were cheating their builds with defensive players and loading up on speed, agility & vision and neglecting strength and tackling.
 
NeoDR
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Originally posted by Dingofol
Originally posted by flanman

I really haven't seen any problems. I run the offense and it seems to do OK. What problems are you guys seeing so I can look and see if mine is doing the same.


1. Coverage problems, LBs covering #1 WRs and stupid things like that
2. Corners get beat all the time
3. Underleveled players break tackles easily
4. Kicking game sucks
5. Forcing the pass/run when it shouldn't
6. Blitzing is becoming pointless

...


Glad to see we're on the same page...these are the problems we are seeing too...especially the blitzing.
 
NeoDR
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Originally posted by xcoach2
I think the AI for the offense is a 100x's better, dunno about the defense. The kicking game (esp. placekicking) had to be neutered. We have a kicker on our USA AAA team that kicked three FG's in season 3 over 60 yards. What was next, 70-75 yarders?

As far as corners getting beat all the time, what do you expect when teams play man coverage 100% (tight) of the time. Having coached 10 years, most of at the collegiate level I can tell you safely that man coverage is probably called less than 30% of the time in the real game and close to 0% without blitz or disguise tied to it. The 100% man defense is a glitch in the game that defensive guys have become lazy with.

Under leveled players are breaking more tackles because in season 3 agents were cheating their builds with defensive players and loading up on speed, agility & vision and neglecting strength and tackling.



1) We're not seeing problems with field goals. What I have a MAJOR problem with is missing PATs in the numbers that we and other teams are. It's ridiculous that a kicker would be missing 4-5 PATs in half a season...that is not even close to being realistic. Field goals, I understand your point and agree that making 60 yd FGs was a little much.

2) I am going to argue that we have tried many different settings, including almost all zone, all man to man, half and half, etc etc. The problem is not the CBs getting blown by or the guys being wide open (at least in our case) it's that we significantly outmatch the WR core we're going against...even some creampuff teams...and they STILL catch the ball in between two CBs or a CB and safety that outlevel them by 10+ levels, and seem to be all over the ball themselves. I'm just not sure how realistic that is either.

3) This is not the case 100% of the time, but I see your point. However, when we have 2 lvl 25 guys (DE and LB) with close to 50 strength and 45 tackling, along with 40 vision, 41 agility and 40ish speed closing in on a lvl 15 HB (who did have a decent build, but nothing spectacular) and them BOTH missing a tackle in the backfield or in the flats? No Way, especially with them both on Wrap Up.. There is a problem here, and it's not 100% b/c the builds are jacked up.

 
flanman
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I haven't seen nearly as many problems as you guys seem to have. Aside from the XP thing (thats a bit ridiculous). Which almost cost us a chance at OT in our last game (we missed 2 of them) but we were stopped at the 2 yard line (than I would be pissed )

Missed tackles are part of football. Even the best players miss occasionally. Statwise, we are missing about 6-10 tackles a game which seems reasonable to me. Think about it. In a real football game with 60-70 offensive plays. How many times do you think the first guy that makes contact misses the tackle? GLB may be a bit high but nowhere near a game breaking problem. I know some people just get upset and say "How can level 20 guy not tackle him every single time" but its because its modeled on real life games.

Passing stats seem low if anything to me (look at league stats) so I don't see a problem with CB's not being able to shut down a WR completely. Sure there is the occasionaly level 8 beating our level 19 for a TD, lol (sorry Rob but i had to bust your ass) but sometimes shit happens.
 
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