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Forum > FAQ's, Player Guides and Newbie Help > oldie but a goodie about hangtime
Guppy, Inc
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while i was gone, people seem to have decided to load up on hangtime, so thought i'd revisit this old thread https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5302738&page=1
 
TJ Spikes
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What I have chosen to believe (in the absence of actual evidence like a Bort quote or something) is that all your attributes added up together in some way give you a maximum "air distance" for lack of a better term.

A punt must follow a parabola of some kind.

The slider determines how steep the parabola is. Higher kicks mean less field distance with more vertical distance because your total air distance doesn't change.

What I believe the HT SA does is give a bonus to the steepness of a kick. Like, even if you set the slider to max hang time, HT SA adds bonus steepness to it allowing for even greater hang time.

The trick is, it doesn't increase your total air distance.

Why is that useful thing?

It seems pretty worthless in a vacuum.

However...

#1 Your attributes are finite. Your maximum air distance is limited by your attributes/ build quality.

#2 Big Boot SA exists. I believe that is the yin to the yang. If you invest into both HT and BB you can exceed what you can do with attributes alone, I.e. get more maximum air distance.

#3 Every bit of evidence we have says that diminishing returns on SAs is real. Instead of blasting one or the other SA deep into diminishing returns, you could (for example) spend 8 SPs to go 2-4-0 in the SA tree, and with AEQ get 2-10-12. Then spend all the SPs you saved on higher attributes which will increase your total air distance, on top of whatever bonus the combined SAs provide.

Then... You can adjust the slider to wherever you like it once your P is built. Go full on -100 distance slider if you want, if your coverage team can handle it. HT will prevent line drive kicks at 70 miles an hour.

If you want 70 MPH line drive kicks, then obviously don't do anything to increase hang time.

If the punt distance slider is anything like the QB bullet slider, then it's way more powerful than the attributes and SAs.

 


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