It's kind of crazy how much info is on this site, all lost and hidden.
I'll add this nugget
http://goallineblitz.com/game/forum_thread.pl?thread_id=4829505&page=4#446837461) I am frequently frustrated by having man cover DBacks who I think are very well built (agility and vision around 90 or more, Quick Cut, Super Vision, Shutdown around 10 or higher etc) completely left to wander 5 yards off the receiver when the receiver does a sudden cut in his route, leaving the receiver open to the point where he calls Im Open and catches the big gain.
Secondarily I am frustrated that my WRs do not seem to get this to happen for them very often if at all. Oh and no SAs show up in this, no Juke or Fake announced in the replay.
So the question is, could you please explain the details of the routine for determining when a receiver makes a cut thats steep enough to lose a man coverage and whether or not the man covering DB is fooled and what determines how long he is fooled meaning how long he runs before turning and how quickly he is to get back on the receiver. IE What triggers the steep turn, what checks/comparisons/rolls are made to see how tight it is, what checks are made to see if the DB can follow it and how soon and well he follows it and finally does double teaming help at all?
Originally posted by Bort
Every time a receiver reaches a cut point in his route, he will impart a reaction delay to any defender following him. How good of a cut the receiver makes makes depends on his agility and route running abilities. This effect can be mitigated some (delay time reduced) by passing vision checks at the cut point. However, it is not possible to ever have a delay of 0 without passing an exceedingly difficult roll. There will nearly always be at least 1 tick of delay. In addition, the vision checks are harder to pass and the delay effect is increased when the defender is following very closely and aggressively in man coverage. Head fakes and jukes (which can be mitigated by vision checks and superior vision skill) increase the delay time imparted.