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Forum > Goal Line Blitz > Opinions on using 5 extra boosts early or late in a dots career?
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BLARYPALOOZA
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Interested in what the community thinks? Tried early on first batch and Im sure there is some gains to be made by holding off until late but are they even worth it?
 
TJ Spikes
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I was an early proponent of boost early and often.

What I found was I can absolutely make 1 amazing dot in the VPB by boosting early.

The drawback is, to actually see those gains, you have to babysit the dot every day like you do in the VPB. Over the course of the 4 seasons with multiple dots growing at the same time, almost none of my early and often dot turned out as well as advertised.

I don't believe that just by waiting you'll get a much better result. HOWEVER.... it does vastly simplify the build process if you just boost at the end of every season.

I'm now using a hybrid system. Where I boost 1 time early, to simplify the math, and then hold the other 4. Running an attribute up to 33.9 + 90% blows a lot of TPs with no chance of getting a Break Through result.

Then, during the growth phase, I boost if it's an advantage. Like say, there's 16 SPs needed to cap. I'd wait for 2 level ups for 10 and boost to get 16. I'd probably say, use up to 3 boosts if the opportunity presents itself, but don't just blow all five just to max out.

It's just too hard to optimize all of your dots every day, keeping up with break throughs and when you need to spend 15 BTs to buy an extra SP.

Edited by TJ Spikes on Sep 14, 2024 16:15:32
 
reddogrw
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the main reason to boost early pre-crash was to get more VA's

now, that is not the case

at the end of the day, if you know how to build you can build good dots either way, but the later boosters tend to be a touch better, but either way the well built dots can win you titles at the highest levels if you can coordinate
 
WiSeIVIaN
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The difference in using s0 vs skipping s0 boosts is only like 20-30 SP. Nothing too huge, but still an advantage.

With that said, it is mathematically impossible for using the boosts earlier to be advantageous to your dot, since training a lower levels & lower ALG's is a driver of SP efficiency.

I really with Bort would get rid of the "catch-up" boosts since people only do it since they are available, and it leads to dumb 10-level gaps in the minors for no reason.
 
Gambler75
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MM did a mix of both, early and late boost dots and we found it to mostly be around 30 SP as well, depending on position could be a little more or less.

Personally, I don't like using the early boosts. There are rare occasions where a single boost can be very beneficial, however ... I find one late in the rookie season, to get the 2nd attribute out of that horrid ~35-49 training hole, can be quite advantageous. I used to just triple train and wait it out, but I hate losing quad and the extra efficiency and BTs it gives. Someone probably has the link to the old Mandyross chart to explain that better.

Other than a few rare exceptions like that ... waiting is better, but not drastically so. It comes down to instant gratification and an easier ride up the ladder vs a slightly stronger end build.

Plateau is quite a bit longer than the ride up, so I've probably built my last early boost dot ever with that first cycle for MM, unless I end up building for an owner that demands it.

Play the game how you want though, if early boosting is more fun - go for it. If stronger end builds are what you want, wait for it.
Edited by Gambler75 on Sep 14, 2024 22:44:19
 
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well, to be fair, even 30 PV is only 1 attribute point

https://web.archive.org/web/20191214130007/http://wiki.goallineblitz.com/index.php/Ability_Softcaps

or 2 secondary attribute points I suppose

I'll have to dig into where this 30 PV comes from exactly

edit: FFS the nightly roll over lock out is still a thing in the offseason
Nightly training is currently being processed. Please wait until it is finished.
Edited by Chris B Chicken on Sep 15, 2024 00:25:19
 
StabbyMcGinge
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Just to be clear so I understand - You get 5 boosts in Season 0 before season 1 kicks in for rookie dots - that you never get back if you don't use them?

And then secondly, people are discussing the pros vs cons of boosting early in a season or late in a season, and its impacts on plateau builds? And people are saying its the difference of around 30SP because of training efficiency etc?

So the consensus is use your 5 rookie boosts before season 1 kicks in, then boost at the end of each subsequent season? Did I get that correct?
 
drewd21
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Originally posted by StabbyMcGinge
Just to be clear so I understand - You get 5 boosts in Season 0 before season 1 kicks in for rookie dots - that you never get back if you don't use them?

And then secondly, people are discussing the pros vs cons of boosting early in a season or late in a season, and its impacts on plateau builds? And people are saying its the difference of around 30SP because of training efficiency etc?

So the consensus is use your 5 rookie boosts before season 1 kicks in, then boost at the end of each subsequent season? Did I get that correct?


In a word, no.

If you don't boost before your rookie season kicks off you will still be able to reach L79 at end build. You can get up to 10 boosts at plateau.
 
WiSeIVIaN
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If you aren't trying to early boost, do the following.

Don't boost s0
5x s1d40
5x s2d40
5x s3d40
5x s4d40
10x s5preseason
 
WiSeIVIaN
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Originally posted by Chris B Chicken
well, to be fair, even 30 PV is only 1 attribute point

https://web.archive.org/web/20191214130007/http://wiki.goallineblitz.com/index.php/Ability_Softcaps

or 2 secondary attribute points I suppose

I'll have to dig into where this 30 PV comes from exactly

edit: FFS the nightly roll over lock out is still a thing in the offseason
Nightly training is currently being processed. Please wait until it is finished.


SP's are like money, they are fungible. That 30 SP can go in any attribute you want with proper planning. To trivialize them as +1 or +2 in atty1 is not an accurate way to consider their value.
 
reddogrw
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Originally posted by WiSeIVIaN
SP's are like money, they are fungible. That 30 SP can go in any attribute you want with proper planning. To trivialize them as +1 or +2 in atty1 is not an accurate way to consider their value.


agreed

30 SP to use on SA's is pretty nice
 
BLARYPALOOZA
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This has all been great feed back. Boosting early does make the ride up more fun as opposed to never being able to compete with the teams that do, but you get no room for build mistakes. Not boosting early equaling 30 SP through training is appealing in the end since we now spend so much time in the top levels during the plateau. I may run a batch on a team with half and half boosted dots?
 
PLAYMAKERS
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im expecting all these slow build teams to be 30 SP ahead of KC at 79
 
Koowahn
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I think they mean PV not SP
 
PLAYMAKERS
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team average player value. Miami hit 1500. so KC should only hit 1470 right?
 
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