A lot of people who try this game out aren't going to be able to jump on to a human team right away.
Most of the people who join this game to try it out will have their first team be a CPU one
When half of these teams can't even sign a QB when one leaves - they all end up with attrociously broken rosters full of 5+ HBs and 2 WRs without a QB.
And when players see their guy get no time at his actual position, playing every special teams snap so they get even less time on the field during exciting play, and generally watch a frustrating game with no real appeal...
They leave
I've been talking a long time about improving the pickup player experience for a similar reason, this game has a lot of newbies show up and not even post in the forums before giving up on it. If you want the community to grow you need to fix things like this that effect people who are just coming in and make sure their experience up front is a good one. Nobody is going to sink hours into a 'game' they aren't having fun with in order to break through to the fun parts - particularly with how small the userbase is you can't even rely on hype to get users to push past that experience.
Most of the people who join this game to try it out will have their first team be a CPU one
When half of these teams can't even sign a QB when one leaves - they all end up with attrociously broken rosters full of 5+ HBs and 2 WRs without a QB.
And when players see their guy get no time at his actual position, playing every special teams snap so they get even less time on the field during exciting play, and generally watch a frustrating game with no real appeal...
They leave
I've been talking a long time about improving the pickup player experience for a similar reason, this game has a lot of newbies show up and not even post in the forums before giving up on it. If you want the community to grow you need to fix things like this that effect people who are just coming in and make sure their experience up front is a good one. Nobody is going to sink hours into a 'game' they aren't having fun with in order to break through to the fun parts - particularly with how small the userbase is you can't even rely on hype to get users to push past that experience.
Edited by Raid on Dec 31, 2023 06:24:46
Edited by Raid on Dec 31, 2023 06:24:22






























