May have had a puff or two and this idea pops into my head. Pre-snap motion. High Awareness would have a player read the formation and move to an advantageous position before the snap which would result in consistent tackling, just like in a real game. Like a TE motioning to the opposite side of the field. The MLB has to favor whatever side the TE is on to get to the flats quicker. Higher points in Awareness results in better opportunities. Mid awareness would motion as well, but way less frequently. 50/50 chance of starting flat footed. Low awareness would be lucky to recognize the other team's jersey. Maybe I missed a detail, but I don't see any talents exclusively symbiotic with Awareness unless it is coverage. Pursuit, I suppose is the awareness king for LBs whereas Coverage awareness is king for DBs. I am talking about a talent, or a trainable attribute for boosting play recognition pre-snap. I would ditch diving. Diving for a defender should be lumped in with vertical as a high vert would indicate leg strength and should imply the same result horizontally. Snap reaction is close, but it is more about get off speed than reading a defense.
Forum > Suggestions > Pre-snap motion
SperrytheKid
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Awareness goes crazy on receivers/TEs if they’re built right for it, but it’s weird. I agree; or at least have pre snap plays available.
Snap reaction and awareness really pops out on shifty receivers with decent QBs - it’s the best use for S* WRs imo. You can see when snap reaction is low and it’s impact on the game, but yeah low awareness isn’t really going to do you in on most builds.
It’s starting to be overhyped on defense as well tbh. You’d be better off investing in playmaking (especially in the back end) and more physicals considering offenses are becoming faster/quicker and killing defenders on route breaks and early snap.
Pre-snap motion plays blitz-wise though would go stupid 👀
Snap reaction and awareness really pops out on shifty receivers with decent QBs - it’s the best use for S* WRs imo. You can see when snap reaction is low and it’s impact on the game, but yeah low awareness isn’t really going to do you in on most builds.
It’s starting to be overhyped on defense as well tbh. You’d be better off investing in playmaking (especially in the back end) and more physicals considering offenses are becoming faster/quicker and killing defenders on route breaks and early snap.
Pre-snap motion plays blitz-wise though would go stupid 👀
Edited by SperrytheKid on Jun 22, 2023 07:46:54
TyDavis315
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This sounds like great next step, but how would it be implemented?
Pre-motion plays sounds legit (speed & blitz - count me in), and making man markers move would be great for creating separation. I don’t know how I feel about random triggers of movement based on awareness though; maybe make it SA based?
That way you can at least control where audibles/motion are happening and how frequently.
Pre-motion plays sounds legit (speed & blitz - count me in), and making man markers move would be great for creating separation. I don’t know how I feel about random triggers of movement based on awareness though; maybe make it SA based?
That way you can at least control where audibles/motion are happening and how frequently.
Code Brown
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Originally posted by dredgar
Bort has told us that its not gonna happen.
I know. And it would be a damn shame if someone else with coding skills just happened to create another platform that considers all of these NGTH. I can guarantee this someone else would not have a datapocalypse lasting several weeks as this person would be using the cloud, and kubernetes for CI/CD instead of the obvious single point of failure GLB has. This virtually guarantees by code that nothing would ever be down for long, if at all as self-healing actions would be triggered with data pulled from point in time recovery points. A damn shame indeed. All these ideas in this thread ripe for the taking...
Bort has told us that its not gonna happen.
I know. And it would be a damn shame if someone else with coding skills just happened to create another platform that considers all of these NGTH. I can guarantee this someone else would not have a datapocalypse lasting several weeks as this person would be using the cloud, and kubernetes for CI/CD instead of the obvious single point of failure GLB has. This virtually guarantees by code that nothing would ever be down for long, if at all as self-healing actions would be triggered with data pulled from point in time recovery points. A damn shame indeed. All these ideas in this thread ripe for the taking...
dredgar
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Originally posted by Code Brown
I know. And it would be a damn shame if someone else with coding skills just happened to create another platform that considers all of these NGTH. I can guarantee this someone else would not have a datapocalypse lasting several weeks as this person would be using the cloud, and kubernetes for CI/CD instead of the obvious single point of failure GLB has. This virtually guarantees by code that nothing would ever be down for long, if at all as self-healing actions would be triggered with data pulled from point in time recovery points. A damn shame indeed. All these ideas in this thread ripe for the taking...
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
I know. And it would be a damn shame if someone else with coding skills just happened to create another platform that considers all of these NGTH. I can guarantee this someone else would not have a datapocalypse lasting several weeks as this person would be using the cloud, and kubernetes for CI/CD instead of the obvious single point of failure GLB has. This virtually guarantees by code that nothing would ever be down for long, if at all as self-healing actions would be triggered with data pulled from point in time recovery points. A damn shame indeed. All these ideas in this thread ripe for the taking...
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
TyDavis315
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Originally posted by dredgar
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
Eh.
Money-wise, we’ve probably spent far more than enough on this game to contract the people necessary, whether it be via debit or credit. Just because a business fails to expand, doesn’t mean someone else won’t expand on the idea eventually.
Honestly if there’s a group of coders that wanted to create a GLB2 sandbox of the better NGTH, I’d invest in development for a few years. American football is desperately looking for ways to expand its sphere’s of influence, and football itself it highly popular.
Been saying for years this game could really thrive, but the business sense behind it is lacking. Too many pools and not enough support staff for any.
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
Eh.
Money-wise, we’ve probably spent far more than enough on this game to contract the people necessary, whether it be via debit or credit. Just because a business fails to expand, doesn’t mean someone else won’t expand on the idea eventually.
Honestly if there’s a group of coders that wanted to create a GLB2 sandbox of the better NGTH, I’d invest in development for a few years. American football is desperately looking for ways to expand its sphere’s of influence, and football itself it highly popular.
Been saying for years this game could really thrive, but the business sense behind it is lacking. Too many pools and not enough support staff for any.
dredgar
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Originally posted by TyDavis315
Eh.
Money-wise, we’ve probably spent far more than enough on this game to contract the people necessary, whether it be via debit or credit. Just because a business fails to expand, doesn’t mean someone else won’t expand on the idea eventually.
Honestly if there’s a group of coders that wanted to create a GLB2 sandbox of the better NGTH, I’d invest in development for a few years. American football is desperately looking for ways to expand its sphere’s of influence, and football itself it highly popular.
Been saying for years this game could really thrive, but the business sense behind it is lacking. Too many pools and not enough support staff for any.
Maybe so, I know just paying server fees can add up quite a bit. In the games best days I am sure it made good money.
Eh.
Money-wise, we’ve probably spent far more than enough on this game to contract the people necessary, whether it be via debit or credit. Just because a business fails to expand, doesn’t mean someone else won’t expand on the idea eventually.
Honestly if there’s a group of coders that wanted to create a GLB2 sandbox of the better NGTH, I’d invest in development for a few years. American football is desperately looking for ways to expand its sphere’s of influence, and football itself it highly popular.
Been saying for years this game could really thrive, but the business sense behind it is lacking. Too many pools and not enough support staff for any.
Maybe so, I know just paying server fees can add up quite a bit. In the games best days I am sure it made good money.
Code Brown
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Originally posted by dredgar
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
I dunno man. Compared to other programs this doesn't look like much. Just 22 dots, a field, a ball, and math. Conditions are set for each dot based on what attributes are chosen for them. When a player is created you have a base model. Then you assign attributes. Each point assigned to an attribute contributes to the program that moves the dots. Each point adds .0000x% of a factor to what that dot is supposed to do. 22 dots are all 22 different programs, subroutines, included into game scripts that are configured independently and merged into games, which would be kubernetes deployments. Each position is a module that will accept settings from the user and import into games. The info from all 22 players is imported to the game script to determine how they perform. Every second of the program's iteration would be rolling dice to determine how each dot reacts toward the opposing dots. Just like AD&D, each roll is enhanced, or impeded by the assigned attributes of each dot.
Issues like having enough CPU or memory do not exist if you scale horizontally, meaning exact copies of virtual servers are provisioned when the load is high, and scaled back when the load is light. I don't know how they are doing it now, but the datapocalypse suggests this is a basement operation with physical servers.
Not saying this program is as basic as "Hello World", but definitely not the most complicated program out there.
Creating all the code for this game takes a ton of work and effort, I dont see anyone trying to replicate it and beat it out as the user base isnt quite massive enough anyways. I love the idea of pre snap motion but of course I can see how it would be really difficult and cause a ton of other problems.
I dunno man. Compared to other programs this doesn't look like much. Just 22 dots, a field, a ball, and math. Conditions are set for each dot based on what attributes are chosen for them. When a player is created you have a base model. Then you assign attributes. Each point assigned to an attribute contributes to the program that moves the dots. Each point adds .0000x% of a factor to what that dot is supposed to do. 22 dots are all 22 different programs, subroutines, included into game scripts that are configured independently and merged into games, which would be kubernetes deployments. Each position is a module that will accept settings from the user and import into games. The info from all 22 players is imported to the game script to determine how they perform. Every second of the program's iteration would be rolling dice to determine how each dot reacts toward the opposing dots. Just like AD&D, each roll is enhanced, or impeded by the assigned attributes of each dot.
Issues like having enough CPU or memory do not exist if you scale horizontally, meaning exact copies of virtual servers are provisioned when the load is high, and scaled back when the load is light. I don't know how they are doing it now, but the datapocalypse suggests this is a basement operation with physical servers.
Not saying this program is as basic as "Hello World", but definitely not the most complicated program out there.
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