Using speedy players on slippery is painful to watch. Rushers consistently take bad angles (lower awareness seems better too which is baffling, but not surprising) and slow down when there's open field ahead. It's really bad/visible when going outside, but pretty good when rushing inside/bouncing from inside to outside.
Not really interested in switching to elusive since we're working on running inside more (dealing with tactics this season is a headache; I've made everything even at this point and we still rarely run inside or run the right plays plays based on tagging), so I'm wondering how to work around this?
Some of our players are already at 90+ sprinting (60+ minimums in conditioning at the moment for all playmakers) and still are caught behind or cut off because they're taking bad angles. Can slippery be tweaked a bit so it's a quick adjustment to avoid defenders instead of the footrace to the sidelines it currently is? Seems like the only tactic where rushers seem to consistently avoid their blockers as well (north/south maybe, but higher awareness and they go where the blocks go so maybe not?).
Not really interested in switching to elusive since we're working on running inside more (dealing with tactics this season is a headache; I've made everything even at this point and we still rarely run inside or run the right plays plays based on tagging), so I'm wondering how to work around this?
Some of our players are already at 90+ sprinting (60+ minimums in conditioning at the moment for all playmakers) and still are caught behind or cut off because they're taking bad angles. Can slippery be tweaked a bit so it's a quick adjustment to avoid defenders instead of the footrace to the sidelines it currently is? Seems like the only tactic where rushers seem to consistently avoid their blockers as well (north/south maybe, but higher awareness and they go where the blocks go so maybe not?).






























