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TyDavis315
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60+ tech & 80+ along with decent physicals and mental on the Oline, yet we still give up endless sacks. In the NFL, it's tougher to run block than pass. GLB2 seems to love being backwards bc wtf.

Everything that we're built to do is not working (averaging double-digit drops per game on wide-open situations, fumbles at every position yet carrying grip is the teams bible, weak pass blocking even though we're built to pass block). What's worse is that run blockers are far better at protection, yet the more I invest into pass blocking... the worse we get.

I'm at my limit with this game. Objectively, by GLB2 standards, my QB (as with many others) are having "good seasons". Respectfully, there are QBs far worse than mine having an equally as good/better season, and QBs far better playing mediocre.

I've been here for over 60 seasons now, and I can firmly say that the run wasn't this heavily ignored. If anything, run bias feels like it's the defining feature of the game at this point. It's not fun, like at all. And I find having to make everyone a giant just to consider passing th dumbest thing ever, especially since receivers between 5'10 to 6'2 are typically the most effective in real life...

Also, there is absolutely no benefit to play diversity. I find a larger playbook actually hurt me, whereas playing against a less diverse offense leads to us having our asses handed to us.

Too many headaches in this game; tired of holding out hope that it'll get better. Passing is dead; guess it's run first from here on out.
 
eTHICCalBEEF
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You're not wrong.
 
Cybertron
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Do you have Absolute Unit?
 
Cybertron
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For starters, you have only 1 Super* position on offense at a skill position. NOBODY will win consistently with that setup.

And only 2 Super* on defense.

I suggest you get more Super* power. Then if you loss, start complaining.
Edited by Cybertron on Jan 13, 2023 17:21:08
Edited by Cybertron on Jan 13, 2023 17:20:31
Edited by Cybertron on Jan 13, 2023 17:20:13
Edited by Cybertron on Jan 13, 2023 17:20:06
Edited by Cybertron on Jan 13, 2023 17:19:35
 
TyDavis315
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Originally posted by Cybertron
Do you have Absolute Unit?


Gold

Originally posted by Cybertron
For starters, you have only 1 Super* position on offense at a skill position. NOBODY will win consistently with that setup.

And only 2 Super* on defense.

I suggest you get more Super* power. Then if you loss, start complaining.


Agerm & I did a not so heavy star run a few seasons back and I promise you it’s more to the game than the superstar farming.

The numbers of our receivers are good. Our QB is, again, playing at a “good” level, and we’re not a really a bad team imo. I’m saying that pass blocking is killing us and causing our game to be abysmal at times.

The numbers speak for themselves; if the points were reversed between run & pass blocking, I’d have monsters. Pass blocking is pretty important, yet it seems like getting better at it doesn’t really reap the same reward as its counterpart.
 
BoDiddley
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DLines have been OP for a long time. And yes pass blocking pales in comparison to run blocking.

Biggest problem which some of us pointed out long ago is how easy it is to pump up DL stats like pass rush power, yet pass block power is WAY more expensive. There's no real secret why there's an imbalance.
 
eTHICCalBEEF
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Runs are still too competitive with passes in YPA for how consistent, low risk, and roster-friendly they are, even after last season's adjustments (which to be fair, were great). Just gotta keep making more changes in the direction we're going and eventually we'll get there.
 
Raid
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The drops and morale swings right off cliffs are what kill the passing game imo. It's like you have to get a few great bounces your way early or it's just a forgone conclusion for your team if you are passing. Whereas the run game can catch fire through continued small gains or even just a few big plays - the passing just never seems to build the momentum as easily and leads to greater morale losses when it fails.
 
william78
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Originally posted by Cybertron
For starters, you have only 1 Super* position on offense at a skill position. NOBODY will win consistently with that setup.

And only 2 Super* on defense.

I suggest you get more Super* power. Then if you loss, start complaining.


That doesn't change the price of tea in Sydney. I field plenty of superstars anytime I feel compelled to.

Running the ball is easy and cap space wise very cheap; passing on the other hand is challenging and expensive meaning taking away from the D.

I mean its no accident that the same guys who think its at or near perfect as is- are also the same guys who all responded to a post on Ogre Football and thought it was cool and wanted to play.

It's still a risk/reward problem - blitzing should result in either the potential to get beat over the top ; or large holes in the zone. That simply isn't the case. Part of that is QB mechanics but a large is part is blocking.

At rookie and sophomore running games are blocking dependent like real football in GLB2 you can utilize basically any legit superstar back with moderate blocking and produce plenty of yards and big plays.

Meanwhile passing is and has been a press, a push, for a substantive period of time and I still have to throw an absolute conniption fit this offseason to get a pass blocking nerf undone because apparently 12 sacks a game isn't enough and some people want 15...it's the same people who like Ogres and Maces.

Edited by william78 on Jan 14, 2023 07:06:38
 
agerm73
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Hi Ty! Are you referring to your game vs Stream Team?
If so, 9.5 of our sacks in that game came from our Spin Cycle DEs. dlcurt and Adderfist made a pair of dirty Spin Cycle Sack master DEs. I would have to look at your builds to give you any advice.
S*s depend on the other teams in your league. I have won championships with out S*s but I have come to learn that usually more S* = easier W's, unfortunately.

I wish the game was in a state where depth and diversity could compete with S*s
 
william78
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Originally posted by agerm73
Hi Ty! Are you referring to your game vs Stream Team?
If so, 9.5 of our sacks in that game came from our Spin Cycle DEs. dlcurt and Adderfist made a pair of dirty Spin Cycle Sack master DEs. I would have to look at your builds to give you any advice.
S*s depend on the other teams in your league. I have won championships with out S*s but I have come to learn that usually more S* = easier W's, unfortunately.

I wish the game was in a state where depth and diversity could compete with S*s


He's referring to it in general, I don't even have to ask he's made similar posts in the past on numerous occasions.

Maybe that motivated him to post again but - and I say this as nicely as possible : Fix the build is the biggest canard of all time here, not that many builds are not jacked up; nor should inferior builds produce superior results; but everyone starts with bias that they "knew what they are doing" especially if like us they've been here awhile, they think their builds are great...right up until Spamalot comes along and then suddenly they'll agree the sim needs revisions.

I really just wanted to go fix your builds, fix your builds, fix your settings - I mean after all nothing could possibly be wrong with a team being effective with 2 CBs 5 OTs 5 DTs and a configuration that does not exist in the real world. Just like all of their setups on playing 4-4 stack against a spread or having superman return kicks, run 50 times a game, and play a little receiver , plus cover special teams.... I mean after all fix your builds
 
agerm73
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I am not saying that it is all about the builds. Builds are only 1 variable. Play calling , roster builds and your opponent's builds and play calling and RNG. For what it is worth, in my experience...more super stars > less super stars, better builds trump lesser builds, scouting and play calling also make a HUGE difference.

I wish I could field a team of non-S* specialists and beat a power house team loaded with S*s but I do not see that happening in the current game.
 
TyDavis315
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Originally posted by agerm73
Hi Ty! Are you referring to your game vs Stream Team?
If so, 9.5 of our sacks in that game came from our Spin Cycle DEs. dlcurt and Adderfist made a pair of dirty Spin Cycle Sack master DEs. I would have to look at your builds to give you any advice.
S*s depend on the other teams in your league. I have won championships with out S*s but I have come to learn that usually more S* = easier W's, unfortunately.

I wish the game was in a state where depth and diversity could compete with S*s


Respectfully speaking, I was already expecting Stream Team to sack us to hell. We leveled out tremendously in the second half compared to the fire sale we had in the first. Unfortunately, our offense had already been devastated by that first half.

Originally posted by william78
He's referring to it in general, I don't even have to ask he's made similar posts in the past on numerous occasions.

Maybe that motivated him to post again but - and I say this as nicely as possible : Fix the build is the biggest canard of all time here, not that many builds are not jacked up; nor should inferior builds produce superior results; but everyone starts with bias that they "knew what they are doing" especially if like us they've been here awhile, they think their builds are great...right up until Spamalot comes along and then suddenly they'll agree the sim needs revisions.

I really just wanted to go fix your builds, fix your builds, fix your settings - I mean after all nothing could possibly be wrong with a team being effective with 2 CBs 5 OTs 5 DTs and a configuration that does not exist in the real world. Just like all of their setups on playing 4-4 stack against a spread or having superman return kicks, run 50 times a game, and play a little receiver , plus cover special teams.... I mean after all fix your builds


This one. Farming for 11-14 Superstar teams with little to no depth is killing the mindset of the user base. The answer should not be to build more profiles to farm, or press more players that joining me is better than learning the ropes from the ground up, or to “fix builds”. How are your supposed to fix your build against a team that’s overwhelming in talent, that also doesn’t receive a penalty for it.

Originally posted by Raid
The drops and morale swings right off cliffs are what kill the passing game imo. It's like you have to get a few great bounces your way early or it's just a forgone conclusion for your team if you are passing. Whereas the run game can catch fire through continued small gains or even just a few big plays - the passing just never seems to build the momentum as easily and leads to greater morale losses when it fails.


If you have one bad passing quarter or passing half, you’re not recovering the same. Average 2-3 yards a carry though, and your HB is still likely to get better during the course of the game (depending on build yes, but I find mostly everyone in the current heavy user base to be good builders so this is a stupid claim all the time). If you’re a passing team and come out flat passing, you know you’re going to be watching a frustrating game from your offense.
 
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Play defense like the Dolphins
Play offense like the Bears

= GLB2 wins

Err... IRL you get embarrassed but at least you get 1st pick in the draft. So...
 
Raid
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It's a bit frustrating both ways with the passing game, when it goes off there is little recourse to slow it down - players catching balls in triple coverage, but when it fails there is little chance of it flaming up again - I know to a certain level the game is made to be like this - high risk and high reward for passing, but the swings feel a little too harsh in both directions at the moment for failed and succeeded passing plays.
Edited by Raid on Jan 16, 2023 12:29:58
 
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