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Forum > Goal Line Blitz 2 > Make Passing Great Again!
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TyDavis315
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How does GLB2 expect me to watch the Dolphins & the Chiefs without wanting to create our own meep meep offense huh? Please, tell me in what world would I not want to sling it. But of course, GLB2 is full of haterade and does not see the vision.

https://glb2.warriorgeneral.com/game/game/901983

All season long it's been drops or boo-boo QB IQ, or even better, watching the wide open receiver with no hurries and still ignoring the open man. Well no more I say, No More!

Life should be lived fast and furious! Boost pass blocking (the same way a run blocking team doesn't need to invest much in pass blocking, yet still pass blocks like a mfer), give me aggressive QB tactics! If we're going to be throwing head scratching picks anyways at least lend me the option to send the pigskin to god. Make pass blocking better! Where is the stride in which they should be catching it! Where is prime time outside the end zone! If my QB knows he has meepers and leapers, why is he not taking advantage of the defense by using that knowledge! What's their chemistry for then - a butt slap on the way to the locker room ?

If you haven't already joined the passing train, I hope your slow ass DBs can catch up! Also, why can DBs a full second slower than receivers still clamp that ass downfield? I understand parity, but they should invest more into speed or change coverages to avoid getting burnt. Maybe we'd have some play differential if people realized they slow ass DBs with 40 inch vert can't do much if they're getting their ass burnt down field. GLB2 loves those sky reaches from the defense, but I promise you are not flying to get the type of footballs I want thrown. I want their slow asses to see fast feet & buttcheeks, not superman jumping into the stratosphere to make a play.


All in all, I'd like to return to 10 TD, 1000 yard air offense. As a former Air Raid illegitimate baby, it's only right I advocate for our lost veterans.
Edited by TyDavis315 on Dec 13, 2022 14:59:18
 
Ghanima
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Yep - passing is too weak...
 
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Well... Running is far too strong, which makes the passing game look pathetic, which compounds the problem of the passing game actually being pathetic. Too JimmyG for my palette, without the injuries.

Chunk plays should come through the air not on the ground unless the defense is totally clueless or that there is 1 magical play up the gut. I can live with a special run now and then, I can't live with 500+ yards per game running. I just can't.

***We need a vomit emoji***
 
HIGHerGROWTH
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I actually think the passing game is strong; and the upcoming Rookie teams will prove it. It’s a matter of spamming the top passing plays instead of the top rushing plays.
I can’t argue that it most likely does cost more salary and S* to perform though.
 
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I think passing is pretty good right now BUT we need to greatly reduce these wide-open drops for receivers.

Like I've said before, covered receivers catch at too high a rate and wide open receivers drop at a frustratingly high level!
Edited by Ace of Spades 7 on Dec 14, 2022 13:47:13
 
HIGHerGROWTH
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I don’t know about all the players. But I’ve noticed all sorts of WR with Catching at like 80 with 100 CIT. They catch everything when covered like you said. But the 80 isn’t worth as much when wide open like you are talking about.

Am I understanding the connection correctly?
 
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Originally posted by HIGHerGROWTH
I actually think the passing game is strong; and the upcoming Rookie teams will prove it. It’s a matter of spamming the top passing plays instead of the top rushing plays.
I can’t argue that it most likely does cost more salary and S* to perform though.


That's rookie ball, where TEs rule the roost. Higher tiers is all about the RBs
 
eTHICCalBEEF
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Originally posted by Ace of Spades 7
I think passing is pretty good right now BUT we need to greatly reduce these wide-open drops for receivers.

Like I've said before, covered receivers catch at too high a rate and wide open receivers drop at a frustratingly high level!


This is my biggest issue with passing too.
 
Bretto007
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The game has been dominated by running backs for far too long
 
Adderfist
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Originally posted by Bretto007
The game has been dominated by running backs for far too long


Agreed. I can't ever see not having a s* HB, they're way to strong for the $.
 
ellix
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Originally posted by Ace of Spades 7
I think passing is pretty good right now BUT we need to greatly reduce these wide-open drops for receivers.

Like I've said before, covered receivers catch at too high a rate and wide open receivers drop at a frustratingly high level!


https://glb2.warriorgeneral.com/game/player/369283

Over 1000 targets over his last 2 seasons and 12 drops, they really aren't a issue if you build to reduce them.

I think it diminishes your points to make true statements, while also making one's that are verifiably hyperbolic.
Edited by ellix on Dec 15, 2022 11:38:28
 
ThePh33P
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yea with rec con 100 drops are well below the sub 1% mark
 
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Originally posted by ellix
Over 1000 targets over his last 2 seasons and 12 drops, they really aren't a issue if you build to reduce them.

I guess the question is how often is there a botched handoff compared to how many handoffs are made by a QB in a season?

If we had as many drops as botched handoffs then drops wouldn't be so frustrating. (of course there should be a few more drops than bad handoffs, that's just reality)

I also understand that a bad handoff usually results in a loss of yards whereas drops are just loss of down. However, dropped passes have lost way more games than a bad handoff.

I think, if anything, the QB should recover the ball and be back up and running faster to diminish the negative yardage as much as possible. Heck, I've seen QBs run for 5+ positive yards after a bad handoff.
 
ellix
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Originally posted by Ace of Spades 7

I guess the question is how often is there a botched handoff compared to how many handoffs are made by a QB in a season?

If we had as many drops as botched handoffs then drops wouldn't be so frustrating. (of course there should be a few more drops than bad handoffs, that's just reality)

I also understand that a bad handoff usually results in a loss of yards whereas drops are just loss of down. However, dropped passes have lost way more games than a bad handoff.

I think, if anything, the QB should recover the ball and be back up and running faster to diminish the negative yardage as much as possible. Heck, I've seen QBs run for 5+ positive yards after a bad handoff.


My issue with hand offs as opposed to drops is I can see drops basically vanish by investing into Rec Consistency. While hand offs exist regardless at apparently the basically same rate.

Like I said before, if leadership at 100 reduces hand offs to not happen, I'd never complain about botched hand offs, because it's a player choice.

The same is true of dropped balls. Don't like them? You can easily remedy it. If you don't, then it's a choice you've made to gain something else. It's opportunity cost, and the basic essence of what makes a game a game.

I think the problem with passing is solely in Blitz logic, bad check downs, and plays that just have abysmal completion rates for no discernable reason.
Edited by ellix on Dec 15, 2022 17:59:29
 
ThePh33P
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should botched handoffs be more common on low leadership?
 
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