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Forum > Suggestions > Restructure Salary of QBs and RBs
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GLB2 is run-friendly.

Everything from HoF to MVP to the Top5 plays of the Weeks, to the sheer diversity of successful running styles and plays, the Running Back is King in GLB2 offense. It's not even close.

As for QBs. The glamorous playmaker is nothing but a placeholder to get the defense to respect the ground game. HoF, MVPs and Top Plays are rarely QBs. There aren't many variations to a successful style and the passing playbook is half useless with inefficient routes (for the meta), whilst half of the rest of the passing plays aren't viable as you can't prioritise the order of receivers bar the 1st read. It's not like there have been radical changes to GLB2, has there?

If the game is meant to replicate the modern football game, then there's a whole bunch of changes that need doing to make the passing game genuinely viable, accessible and exciting to everyone, not just the excelling outliers.

As things stand, players built like a 3rd round draft pick in his sophomore year who can't play 3 downs are hands-down the match-winners. I could be cool with that, if the salary reflected that.

Salaries should reflect the impact of the dots, like what happened with CBs. They were overpaid in GLB2 and their salaries were cut to reflect the fact that they're not the studs like their RL-counterparts.

Swap the base salary of QBs and RBs and be done with it.
 
vipermaw82
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Originally posted by Mango Fandango
GLB2 is run-friendly.

Everything from HoF to MVP to the Top5 plays of the Weeks, to the sheer diversity of successful running styles and plays, the Running Back is King in GLB2 offense. It's not even close.

As for QBs. The glamorous playmaker is nothing but a placeholder to get the defense to respect the ground game. HoF, MVPs and Top Plays are rarely QBs. There aren't many variations to a successful style and the passing playbook is half useless with inefficient routes (for the meta), whilst half of the rest of the passing plays aren't viable as you can't prioritise the order of receivers bar the 1st read. It's not like there have been radical changes to GLB2, has there?

If the game is meant to replicate the modern football game, then there's a whole bunch of changes that need doing to make the passing game genuinely viable, accessible and exciting to everyone, not just the excelling outliers.

As things stand, players built like a 3rd round draft pick in his sophomore year who can't play 3 downs are hands-down the match-winners. I could be cool with that, if the salary reflected that.

Salaries should reflect the impact of the dots, like what happened with CBs. They were overpaid in GLB2 and their salaries were cut to reflect the fact that they're not the studs like their RL-counterparts.

Swap the base salary of QBs and RBs and be done with it.


replays are usually based on a series of things primarily broken tackles or pick 6s. Throwing a pass to a wide open guy sometimes gets there but the game doesnt consider it an exciting play. There have been plenty of MVP qbs people just chose not to one dimensional it. This season running games appear better overall in some games, but games in the rain passing can be far superior with passing builds. Same with snow. Balanced is meant for a "team" approach. If you want stats then make your guy put him on your own team and just let him do everything
 
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Originally posted by vipermaw82
replays are usually based on a series of things primarily broken tackles or pick 6s. Throwing a pass to a wide open guy sometimes gets there but the game doesnt consider it an exciting play.


There's more than one way to score from a passing play than hitting a wide-open guy, but you wouldn't know that from playing GLB2. This emphasises the limitation of the passing game in this SIM. It's all dink-dunk without the YAC or anything.


Originally posted by vipermaw82
There have been plenty of MVP qbs people just chose not to one dimensional it. This season running games appear better overall in some games, but games in the rain passing can be far superior with passing builds. Same with snow. Balanced is meant for a "team" approach.


Balanced? That wasn't a complaint I made, however, how many successful teams do you know that have a S* QB running with normal HBs? Conversely, how many successful teams do you know that have a S* HB running with a normal QB? Or... how many successful teams that have a S* HB?

You want balance? Fix the salaries and pay the RBs, cos you ain't succeeding in GLB2 without a 3rd round draft pick S* HB that can't play 3 downs.


Originally posted by vipermaw82
If you want stats then make your guy put him on your own team and just let him do everything


Been there. Done that in the stacked Mummy League.
https://glb2.warriorgeneral.com/game/player/359724

But the higher the tier, the less likely the MVP candidacy and the more redundant he felt with the limited playbook.
 
vipermaw82
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Whats a successful team considered to be? I just do my own thing so I'm unaware of whats considered successful.
 
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Originally posted by vipermaw82
Whats a successful team considered to be? I just do my own thing so I'm unaware of whats considered successful.


Then, really, restructuring salaries would mean squat-all to you.
 
Corndog
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Originally posted by vipermaw82
Whats a successful team considered to be?


One that you have fun with.
 
vipermaw82
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Originally posted by Corndog
One that you have fun with.


Well good all my teams are successful then lol
 
vipermaw82
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Originally posted by Mango Fandango
Then, really, restructuring salaries would mean squat-all to you.


I don’t have a biasedness one way or the other. I simply responded to your post. Much like I’m all on board for even greater stamina penalties but I also run a one back system. I have a team with possession receivers however I’m all about them increasing the ability for drops on CIT. for me it’s always a lot making the game better as a whole. People will adjust. So I guess none of the changes or non changes really mean squat to my teams because I build them how I want which is the entire point of an rpg. And I make them try to play football with the strategy I want, because that’s the point of football. Whereas I bet people don’t want to just spend money and lose, for me I’m spending money for the entertainment of running a team and watching the games in my down time. I don’t like to lose but it’s not the end of my world.
 
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Originally posted by Corndog
One that you have fun with.


Having fun means making the passing game genuinely viable, accessible and exciting. Is it too much to ask to do just that? Y'know past the TE Posts and iffy read progressions? Or perhaps add some viable variety to the catchers like YAC or speedsters? Perhaps you could, y'know, stop making QBs underthrowing like some cooking JimmyG? Even the advent of the new SA - Sideline Bomb (which I am truly grateful for https://glb2.warriorgeneral.com/game/forum/thread/5320782 ) hasn't altered the QB passes.

If that's too much hard work, then may I suggest the cop-out solution and pay the QBs and HBs as they deserve in the state of the SIM? Swap 'em. At least I'll understand what value the players are bringing to the table.

If a coach, like vipermaw82, is happy to throw money at a game for the RPG aspect and not so much for the Any Given Sunday feeling, then that's his choice. Me? I want to compete through the air - or at least have the illusion that I can compete, and especially not rely on a player built like a 3rd round draft pick in his sophomore year who can't play 3 downs.

It'll take a lot of time and effort on your part to achieve that. So save yourself the hassle and swap the salaries.
 
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Originally posted by vipermaw82
I just do my own thing so...


https://glb2.warriorgeneral.com/game/roster/3590
https://glb2.warriorgeneral.com/game/roster/3445

Apparently, doing your own thing and "make them try to play football with the strategy I want, because that’s the point of football" is to field a team with a S* HBs and maybe have a S* QB.

https://glb2.warriorgeneral.com/game/roster/4536
Or become QPR's arch-nemesis and go 100% CPU

 
dlcurt
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Im confused by this thread. Sounds like you're more upset about not getting MVP
 
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Originally posted by dlcurt
Im confused by this thread. Sounds like you're more upset about not getting MVP


XD

I'm more upset at how shite the passing game is and playing 2nd fiddle to the ground game.
 
BoDiddley
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I would say QBs & RBs should be equal in salary, much like what happened to LBs and CBs. I wouldn't swap them though, just make the same.
 
agerm73
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I agree with Bo
 
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Originally posted by BoDiddley
I would say QBs & RBs should be equal in salary, much like what happened to LBs and CBs. I wouldn't swap them though, just make the same.


+1

It's a step in the right direction
 
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