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Forum > Suggestions > Tags: a modest suggestion
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Raid
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Make them effect snap reaction and awareness skills only- no physicals bonus, no deflection bonus, no tackling bonus, no break run block, just a butt-load more/less aware and snap reaction when you guess it right/wrong.


Builds only matter up to a certain point now due to tag bonuses, they are quite frankly ruining how people build and giving rise to a whole new way of doing things: Build entirely one way and tag the other entirely.

It's not like we can blame people for doing this when the tag system is as strong as it is, even with the dialing back. I think a fundamental change instead of trying to balance it is the only way to bring back a feeling of more varied building and letting less conventional builds shine.
Edited by Raid on Sep 16, 2022 14:21:13
Edited by Raid on Sep 16, 2022 14:18:21
Edited by Raid on Sep 16, 2022 14:10:17
Edited by Raid on Sep 16, 2022 14:09:45
Edited by Raid on Sep 16, 2022 14:08:00
 
Cybertron
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Originally posted by Raid

Builds only matter up to a certain point now due to tag bonuses, they are quite frankly ruining how people build and giving rise to a whole new way of doing things: Build entirely one way and tag the other entirely.


 
vipermaw82
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Originally posted by Raid
Make them effect snap reaction and awareness skills only- no physicals bonus, no deflection bonus, no tackling bonus, no break run block, just a butt-load more/less aware and snap reaction when you guess it right/wrong.


Builds only matter up to a certain point now due to tag bonuses, they are quite frankly ruining how people build and giving rise to a whole new way of doing things: Build entirely one way and tag the other entirely.

It's not like we can blame people for doing this when the tag system is as strong as it is, even with the dialing back. I think a fundamental change instead of trying to balance it is the only way to bring back a feeling of more varied building and letting less conventional builds shine.


get out of here with logic
 
4chanCitizen
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I disagree and say tags should be left alone. Only one top level team uses tags this way and they are far from invincible. Only 8 games in and two teams have dropped 25+ points on them, another 24. Representing this as something everybody does (or even can do) I feel is disingenuous. It can only be done for a specific scheme of zone defense that requires constant game to game planing. The vast majority of people would fail miserably at attempting it because they just wouldn't understand how.

Tags for everyone else is a fun mechanic that allows for you to go high risk high reward on defense, in addition to rewarding accurate team scouting, on top of providing negative incentive to spam plays.
 
Raid
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Originally posted by 4chanCitizen
I disagree and say tags should be left alone. Only one top level team uses tags this way and they are far from invincible. Only 8 games in and two teams have dropped 25+ points on them, another 24. Representing this as something everybody does (or even can do) I feel is disingenuous. It can only be done for a specific scheme of zone defense that requires constant game to game planing. The vast majority of people would fail miserably at attempting it because they just wouldn't understand how.

Tags for everyone else is a fun mechanic that allows for you to go high risk high reward on defense, in addition to rewarding accurate team scouting, on top of providing negative incentive to spam plays.


I just still think you can achieve that through snap reaction and awareness instead of physically boosting players skills for the play beyond those. snap reaction would help get the advantage on the play quite a bit especially if it was a stronger boost than currently to make up for the lack of other skill boosts.
 
4chanCitizen
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Originally posted by Raid
I just still think you can achieve that through snap reaction and awareness

You really couldn't though. Your proposal is a significantly nerfed form of player tags
Originally posted by Raid
no physicals bonus, no deflection bonus, no tackling bonus, no break run block

So all the actual value and benefit of tags I listed would reduce dramatically, including the incentive to not spam plays. In a meta where many of the best player have openly stated they don't even use them in addition to the fact that they just got nerfed this season, I disagree that they need to be tampered with further.
Edited by 4chanCitizen on Sep 16, 2022 21:00:24
 
Raid
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There's already spam protection built in besides this, why would guessing right make you stronger? The benefit should be entirelly in reaction time and knowing where to go.
 
4chanCitizen
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Although I understand your point, it doesn't disprove any of my other raised concerns. Unless the reaction time and awareness boost is just as effective as the current tag system in terms of significantly improving your defense then I vote no.
Edited by 4chanCitizen on Sep 16, 2022 21:18:50
 
Cybertron
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Originally posted by 4chanCitizen
I disagree and say tags should be left alone. Only one top level team uses tags this way and they are far from invincible. Only 8 games in and two teams have dropped 25+ points on them, another 24.


You know why two teams have dropped 25+ points on them, another 24...because they nerfed tags...lol

You just proved Raid's point.
Edited by Cybertron on Sep 16, 2022 22:30:47
 
Corndog
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Originally posted by Raid
There's already spam protection built in besides this, why would guessing right make you stronger? The benefit should be entirelly in reaction time and knowing where to go.


Except the spam protection prior to the tags did nothing to stop people from spamming...because the prior protection did exactly what you want tags to do, just give a bit of snap reaction and awareness bonus.
 
Raid
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Originally posted by Corndog
Except the spam protection prior to the tags did nothing to stop people from spamming...because the prior protection did exactly what you want tags to do, just give a bit of snap reaction and awareness bonus.


See, that's exactly opposite how implementation should be done. One is a guess and the other is a punishment for spamming the same play over and over.


The guess shouldn't be stronger than your built in protections against spam.

I'd contest neither should increase skills other than snap and various awares, perhaps a morale bonus - but if one does do more than that, it should definitely be the spam filter.
Edited by Raid on Sep 17, 2022 01:49:23
Edited by Raid on Sep 17, 2022 01:48:38
Edited by Raid on Sep 17, 2022 01:47:14
Edited by Raid on Sep 17, 2022 01:46:30
 
Corndog
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I don't know, I think rewarding good play calling is better than punishing bad play calling.
 
4chanCitizen
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Originally posted by Cybertron
You know why two teams have dropped 25+ points on them, another 24...because they nerfed tags...lol
You just proved Raid's point.

Originally posted by 4chanCitizen
in addition to the fact that they just got nerfed this season

Nah G, you just proved one of my points. Further tampering would be overkill.
Edited by 4chanCitizen on Sep 17, 2022 05:35:10
 
BoDiddley
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Tags should definitely not have any physical/skill bonuses, wasn't really aware they did.

With the Knowledge function in place, I don't know why we even need tags. In-game adjustments would be far better. Defense tactics has a Basic Strategy & Prevent section, an Adjustments sections could be great if possible. Would just need triggers that aren't based on how many points ahead/behind you are, but instead the percentage of runs/pass, ins/outs are ran. That would prevent spam more so than now, and also not allow what Raid is describing.
 
ellix
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I feel like we'll just keep asking for game planning to be worse and worse and then be surprised when all the top coaches keep winning more than ever because builds were already far more important to begin with and the only reason these coaches could even lose to anyone besides themselves was to out gameplan them in the first place.

Truly and honestly, the great tag debate feels like the biggest, "You think you do, but you don't."
 
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