This game is expensive. It's demoralisingly expensive, especially when you build a dot that's subpar from the moment of inception. (Scroll down to the bold bit to skip my rant.)
The GLB2 community, especially Ellix, Adderfist, Ghanima and Raid have shared some of their secret sauce on dot-building, but as the great writer, Tolkien, once wrote:
"Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."
GLB2 is a dot-builder at heart - sorry to burst any tactians' bubble here, but it's true. If you want to be semi-competitive, or at least have a chance of causing an upset against coaches who can build the perfect dot from Day 1 (with a lot of help from the Pay-To-Win DLC that is GLB2Scout), then you're gonna be in a lot of pain. A lot. Of pain.
It's time to overhaul the dot building for beginners or those returning to GLB2 (like me). I run a team called Quiçama (Kissama) Park Rangers that had a fruitful first run with immense help from the coaches I listed above, but I wanted to try out a new run with less input from the GLB2 greats, and I have come to the stone cold realisation that it's nigh on impossible to compete without the intervention of superior dot builders.
The tactical side of the game is subpar and is clearly secondary to dot-building. Good dots win virtually every time, whilst bad dots (that are expensive to buy with real money/flex) are no match for CPU rostered teams run by good coaches.
So: new players, on the whole, build bad dots from the moment Day 1 kicks in. Bad dots lose to CPU players. New players face good dots and get murdered, even when the opponent isn't even trying. New player gets demoralised and leaves/gives up. Where is the incentive to stick around? Join a Discord channel? Watch some Youtube vids? You really need to invest time as well as money to just about avoid getting a whooping. I joined a Discord channel and even watch YT vids on this game and still get a hiding from CPU rostered teams. I need to getgud, I guess.
It's time to level the playing field
Anyone who has played Pen and Paper D&D knows that there's more than 1 way to build an initial player with Attribute points and perks, etc. The Random build, the Preset, the roll dice and allocate the highest scores to key attributes, etc.
In GLB2, there's just 1. An empty canvas of 5,5,5,5,5,5 with 5 more points to spend. Good dot builders know where to start. Beginners don't. The game is virtually dead on arrival at this point. And the vicious cycle of demoralising defeat after demoralising defeat spirals out of control and the coach leaves GLB2. Ahem, I digress...
Introduce the Random Build.
It's Chaos and designed for the one who wants to experiment and know that defeat is likely. But sometimes you just might find a gem of a build that might grab your attention and you might want to stick around for more. This might spice up the experience for battle-worn veterans.
Introduce the Preset Build.
Have logical archetypes for each position. Want that Gunslinger QB? Then there should be a preset that can be tweaked to your liking. Pocket Passer? Got that covered too. It goes something like 3,1,10,7,4,10. Those Perks? Yeah chuck in Thick Skin/Scholar/*cough*DUAL THREAT*cough* (logical innit?!?!). Yep even recommended Height and Weight will be thrown into the mix so stop bamboozling noobs/rookies/beginners/the clueless
And as 3 is always the magic number, the 3rd option is for the expert: The Empty Canvas Build.
But that's not all
Nooooooooo. It doesn't end there!
So you've built your Pocker Passer with 3,1,10,7,4,10 and those key Perks: Thick Skin/Scholar/*cough*DUAL THREAT*cough* (I sure hope you didn't forget the *cough*DUAL THREAT*cough* for a Pocket Passer) and now you're presented with a bunch of yellow bars and grey bars.
I know, I know what you're thinking, "Oh man! I'm gonna have my Joe-Cool QB max out his Pass Consistency and hit up some Conditioning cos you want him on the field FRESH on every possible down. He's my stud after all..." STOP!!!!
Seriously STOP! Don't rely on your logic. Instead how about GLB2 lend a helping hand with recommending where to put your points? As a beginner, let the game do the thinking for you.
What?!?!?
Click on a Plus sign.. any plus sign and it goes GREEN. So why not have preset builds with the green bars filled (this option can be turned off for GLB veterans should they wish). You can then decide whether to confirm the recommendations or adjust them to your taste. Wait... Pass Tech just started with the green bar at 70? WTF?!?!?!?!?!
Yeah.
See those milestones on the Current Career Tier bar? Yeah? Those are level-ups. Beginners ought to get help there too. Every step of the way. And once they feel comfortable or they've gotten the gist of dot building, then they can turn off the option for SP recommendations - like a pro
But but but... the skill gap will narrow to placate the new players. Why should a veteran bother trying to get better at the game?
Guess what? The lowest common denominator of a coach just got a better squad. If that's not incentive enough to get better tactically or via the Empty Canvas dot building, then I don't know what is.
The GLB2 community, especially Ellix, Adderfist, Ghanima and Raid have shared some of their secret sauce on dot-building, but as the great writer, Tolkien, once wrote:
"Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."
GLB2 is a dot-builder at heart - sorry to burst any tactians' bubble here, but it's true. If you want to be semi-competitive, or at least have a chance of causing an upset against coaches who can build the perfect dot from Day 1 (with a lot of help from the Pay-To-Win DLC that is GLB2Scout), then you're gonna be in a lot of pain. A lot. Of pain.
It's time to overhaul the dot building for beginners or those returning to GLB2 (like me). I run a team called Quiçama (Kissama) Park Rangers that had a fruitful first run with immense help from the coaches I listed above, but I wanted to try out a new run with less input from the GLB2 greats, and I have come to the stone cold realisation that it's nigh on impossible to compete without the intervention of superior dot builders.
The tactical side of the game is subpar and is clearly secondary to dot-building. Good dots win virtually every time, whilst bad dots (that are expensive to buy with real money/flex) are no match for CPU rostered teams run by good coaches.
So: new players, on the whole, build bad dots from the moment Day 1 kicks in. Bad dots lose to CPU players. New players face good dots and get murdered, even when the opponent isn't even trying. New player gets demoralised and leaves/gives up. Where is the incentive to stick around? Join a Discord channel? Watch some Youtube vids? You really need to invest time as well as money to just about avoid getting a whooping. I joined a Discord channel and even watch YT vids on this game and still get a hiding from CPU rostered teams. I need to getgud, I guess.
It's time to level the playing field
Anyone who has played Pen and Paper D&D knows that there's more than 1 way to build an initial player with Attribute points and perks, etc. The Random build, the Preset, the roll dice and allocate the highest scores to key attributes, etc.
In GLB2, there's just 1. An empty canvas of 5,5,5,5,5,5 with 5 more points to spend. Good dot builders know where to start. Beginners don't. The game is virtually dead on arrival at this point. And the vicious cycle of demoralising defeat after demoralising defeat spirals out of control and the coach leaves GLB2. Ahem, I digress...
Introduce the Random Build.
It's Chaos and designed for the one who wants to experiment and know that defeat is likely. But sometimes you just might find a gem of a build that might grab your attention and you might want to stick around for more. This might spice up the experience for battle-worn veterans.
Introduce the Preset Build.
Have logical archetypes for each position. Want that Gunslinger QB? Then there should be a preset that can be tweaked to your liking. Pocket Passer? Got that covered too. It goes something like 3,1,10,7,4,10. Those Perks? Yeah chuck in Thick Skin/Scholar/*cough*DUAL THREAT*cough* (logical innit?!?!). Yep even recommended Height and Weight will be thrown into the mix so stop bamboozling noobs/rookies/beginners/the clueless
And as 3 is always the magic number, the 3rd option is for the expert: The Empty Canvas Build.
But that's not all
Nooooooooo. It doesn't end there!
So you've built your Pocker Passer with 3,1,10,7,4,10 and those key Perks: Thick Skin/Scholar/*cough*DUAL THREAT*cough* (I sure hope you didn't forget the *cough*DUAL THREAT*cough* for a Pocket Passer) and now you're presented with a bunch of yellow bars and grey bars.
I know, I know what you're thinking, "Oh man! I'm gonna have my Joe-Cool QB max out his Pass Consistency and hit up some Conditioning cos you want him on the field FRESH on every possible down. He's my stud after all..." STOP!!!!
Seriously STOP! Don't rely on your logic. Instead how about GLB2 lend a helping hand with recommending where to put your points? As a beginner, let the game do the thinking for you.
What?!?!?
Click on a Plus sign.. any plus sign and it goes GREEN. So why not have preset builds with the green bars filled (this option can be turned off for GLB veterans should they wish). You can then decide whether to confirm the recommendations or adjust them to your taste. Wait... Pass Tech just started with the green bar at 70? WTF?!?!?!?!?!
Yeah.
See those milestones on the Current Career Tier bar? Yeah? Those are level-ups. Beginners ought to get help there too. Every step of the way. And once they feel comfortable or they've gotten the gist of dot building, then they can turn off the option for SP recommendations - like a pro
But but but... the skill gap will narrow to placate the new players. Why should a veteran bother trying to get better at the game?
Guess what? The lowest common denominator of a coach just got a better squad. If that's not incentive enough to get better tactically or via the Empty Canvas dot building, then I don't know what is.






























