Heart Discussion:
I really do want CDog and Bort to look at the Morale change code and Heart's effect.
Because here's why:
This is a Roster of non-Superstars that a new agent (user) can put together with a 43 man limit.
http://www.glb2scout.com/vrimages/44_645_1657709832.pngI picked the three MOST costly Traits for each position. You can't use all of the Salary Cap just with Traits. (Maybe someone can find a mix that does..) You have to use High Contracts.
The benefit of High Contracts is +25 to Heart.
So the only way a new agent (user) can even utilize the full salary cap limit is to add-in high contracts where the Heart add isn't providing the benefit it should provide. (At least from ThePh33P's testing.)
It also shows, in my opinion that Traits are under-powered. Technically, SuperStars are a Trait and it's the one that experienced players abuse, which isn't available to a new player.
I think Morale changes and the Heart effect should be looked at.
I think Traits (other than Super-Star) should be buffed across the board so you can build a $150 million Salary Cap team with non-Superstars and at least spend the $ (and get more SP value out of them) and not be "locked" into using High Contracts as the only way to utilize your full Salary resources.
Traits: Double (2x) the Salary cost but 3x/4x/5x the SP effect. This might blow up some teams. So to implement, I'd start with the highest use Traits and introduce a turbo-charged version. So a the more expensive "Natural" is called "Gifted (whatever)" and it's 2x more of a Salary hit (24%) but it's 3x in effect. The turbo-version of "Workhorse" is "Endurance" and it's a 10% Salary cost but is 3x the SP value. The super-turbo version is "Marathon Man" and it's a 15% cost but has a 4x or 5x effect on SPs. Etc.