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Forum > Goal Line Blitz 2 > S59 Changelog Suggestions
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ellix
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This change log is presented on behalf of GLB2Academy which had each item voted on by the community by over 20 individuals. These items are those of the listed suggestions which obtained majority support.

***SA Adjustments***


Third Down Stopper rate of activation should be increased.

Create an ability tied to Return Awareness.

Chip Shot SA should give a boost to Accuracy.

Create an SA that enhances Pass Rush Deflection.

Swat Down should be a universal SA regardless of Coverage Type for CBs.

First Step should have no effect on Conditioning while firing.


***Trait Adjustments***


Blitzer should have Snap Reaction added to its list of Skills to better compete with Middle Man and Coverage LB.

Add balance to Shifty trait.

Increase Dominator salary cost and move Power running reduction to -16% to allow for power WR's


***General Gameplay Adjustments***

Allow us to set our own End Game Logic or revise current system.

Reduce QB conditioning hit for handing off the ball.

Reduce duration of chemistry penalties. Currently it is 80% of the season. Change to 50% or less for players signed in off season.

Provide a significant bonus to QBs leading a receiver if within 7 yards of the LoS to help YAC options.

Allow us to set a "No Target" player in our passing plays the same way we are able to a Primary Receiver. This receiver should almost never get reads their way if at all.

Reduce QBs willingness to throw into double coverage, and drastically reduce their willingness to throw into triple coverage. Provide a sizable bonus to all defenders to their Intercepting, Deflecting and Def Consistency if the pass is thrown anyways. Perhaps grant a bonus to QBs being able to find open receivers, especially when uncovered at the start of a play.

The superstar limit for accounts should be removed, or at the very least doubled.

Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.

Do a fix for the QB scrambling tactics - A frequency set to "Often" should get you 5-10 scrambles a game.

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

Increase the penalty to Balance and Consistency when maximum Energy falls to 10 during a game.

Open cpu builds.

Allow us to create non-boostable players at a cheaper price.

Allow the Star Player Meters to refill after creating a Star Player.

Allow us to sort our player list.

Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)


***Offensive Play Adjustments***


New WR run plays aka Jet Sweeps.



***Fluff Adjustments***

Add a player's HoF ranking to it's player page.

Add Team HoF for Owners.

The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
Edited by ellix on Mar 29, 2022 17:44:16
 
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As requested, here are the Play Suggestions if you all have time:

3-4 C2 Shade Weak: https://imgur.com/rO6lXgr
3-4 C2 Unbalanced: https://imgur.com/ORYClEy
3-4 C3 Eagle Sky OLB Blitz: https://imgur.com/a9Cq5F1
3-4 C3 Unbalanced: https://imgur.com/xQRh13R
3-4 C3 Unbalanced Contain Weak: https://imgur.com/UWtjoPI
3-4 C3 Unbalanced OLB Rush: https://imgur.com/qi6Jxep
3-4 C3 Under Flex Contain: https://imgur.com/uVoKpIL
3-4 C3 Under Flex Sky Stack: https://i.imgur.com/RRdEwo8.jpg
3-4 Sky Stack v2: https://i.imgur.com/1VckYZh.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Sky Over Fire: https://imgur.com/ws4LcBf
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 Sky OLB Fire: https://i.imgur.com/6LzcnxO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel Double A Gaps C3 Sky: https://imgur.com/KCPcq91
Nickel Double A Gaps C3 Buck Zone Blitz: https://imgur.com/El5DteX
Nickel Double A Gaps Dog 3: https://imgur.com/2syKVcH
Nickel Double A Gaps Mid Blitz: https://imgur.com/epveS8v
 
Bretto007
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Adding on to the playbook request:

Create a split back shotgun formation - FB on one side and HB on the other.

Nickle- Man/zone - CB3 and LO pincher blitz plays

Dime- Tigers Double Gut play
 
Cybertron
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Originally posted by ellix

Create an SA that enhances Pass Rush Deflection.


Pass Rush Deflection might be the most useless skill right now. This pick up guy I made, has 1....1 deflection in his entire career.

https://glb2.warriorgeneral.com/game/player/365697
 
BoDiddley
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-Allow PuP players to be created on any tier

-Expand late half options in tactics

-Create Homefield SAs. Maybe 6 of them which a team would choose before the season. Would give effects similiar to weather

-Lower interception rate. The buff 30 seasons ago was needed since they were underwhelming before, but an adjustment is long overdo.

-Make Pass Awareness useful. The QB ai is lacking and pumping awareness doesn't improve IQ enough. QBs need better pass placement that lead receivers. Also they need to adjust arc on passes if a defender is on the flight path. Low awareness QBs would still make bad decisions but those that invest the SP should be smarter

-More offensive plays. There are FAR more defensive plays and there needs to be more normal pass and run plays

-Improve unused SAs
Edited by BoDiddley on Mar 30, 2022 07:21:19
Edited by BoDiddley on Mar 30, 2022 07:20:52
 
Bretto007
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Originally posted by BoDiddley
-Allow PuP players to be created on any tier

-Expand late half options in tactics

-Create Homefield SAs. Maybe 6 of them which a team would choose before the season. Would give effects similiar to weather

-Lower interception rate. The buff 30 seasons ago was needed since they were underwhelming before, but an adjustment is long overdo.

-Make Pass Awareness useful. The QB ai is lacking and pumping awareness doesn't improve IQ enough. QBs need better pass placement that lead receivers. Also they need to adjust arc on passes if a defender is on the flight path. Low awareness QBs would still make bad decisions but those that invest the SP should be smarter

-More offensive plays. There are FAR more defensive plays and there needs to be more normal pass and run plays

-Improve unused SAs


One idea would be to create ball higher off the ground rules or decrease vertical ability when throwing medium to long distance passing

 
BoDiddley
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Originally posted by Bretto007
One idea would be to create ball higher off the ground rules or decrease vertical ability when throwing medium to long distance passing



That would definitely help. But interceptions in the pass roll are high just in general. It should be on par with power tackling's impact on open field fumbles.

The Strip Tech skill conversely needs a buff, as does Pass Deflect. Quite a few defensive skills are out of balance at the moment based on SPs investment.
 
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https://glb2.warriorgeneral.com/game/forum/thread/5320782

I'd really like to see a deep passing SA for QBs, that's not game-situational, to beat coverage. Seems all QBs play like JimmyG in this game
 
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Originally posted by Bretto007
Create a split back shotgun formation - FB on one side and HB on the other.


I need this.
 
smashrock
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If wide-open pass drops were addressed that would be great!

If a receiver does not have a defender lined up in front of him before the play starts, he needs a "wide open" bonus of some sort. The bonus could last until a defender gets within 7 yards of the player. This could be the same fix that made HBs start catching the ball every time on screenplays.

If a receiver is wide open during the play, meaning no defender within 7 yards, he needs a receiving bonus to stop the wide-open drops.

If the defense gets exploited and we have a wide-open player that should be rewarded appropriately. Currently, wide-open receivers drop the ball more than covered ones. ijs
 
smashrock
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Reduce QB conditioning hit for handing off the ball.

Reduce duration of chemistry penalties. Currently it is 80% of the season. Change to 50% or less for players signed in off season.

Provide a significant bonus to QBs leading a receiver if within 7 yards of the LoS to help YAC options.


Provide the same significant bonus to QBs with a receiver whose defender is 7 yards away. The bonus could go to the receiver too.

Edited by smashrock on Mar 30, 2022 17:02:14
 
ellix
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Originally posted by smashrock
If wide-open pass drops were addressed that would be great!

If a receiver does not have a defender lined up in front of him before the play starts, he needs a "wide open" bonus of some sort. The bonus could last until a defender gets within 7 yards of the player. This could be the same fix that made HBs start catching the ball every time on screenplays.

If a receiver is wide open during the play, meaning no defender within 7 yards, he needs a receiving bonus to stop the wide-open drops.

If the defense gets exploited and we have a wide-open player that should be rewarded appropriately. Currently, wide-open receivers drop the ball more than covered ones. ijs


They do get a bonus to catching wide open passes, it's likely your Rec Consistency/Hands which gets tested there the most isn't where it should be. My receivers basically never drop open passes past Rookie.
 
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Originally posted by ellix
They do get a bonus to catching wide open passes, it's likely your Rec Consistency/Hands which gets tested there the most isn't where it should be. My receivers basically never drop open passes past Rookie.

I actually cringe when I see a pass to a wide open receiver. It gets dropped way too often.
I'd rather see a pass into single, double or triple coverage as the same receiver seems to do better in those situations than in open field.
 
Bretto007
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Originally posted by ellix
They do get a bonus to catching wide open passes, it's likely your Rec Consistency/Hands which gets tested there the most isn't where it should be. My receivers basically never drop open passes past Rookie.


Maybe they do...but it isn't nearly enough that's for sure
 
dredgar
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Originally posted by ellix
They do get a bonus to catching wide open passes, it's likely your Rec Consistency/Hands which gets tested there the most isn't where it should be. My receivers basically never drop open passes past Rookie.


That's funny both of your starvWR on Salvo average 20 drops a season the past three seasons which would be the three seasons after rookie.... 🤣
 
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