This change log is presented on behalf of GLB2Academy which had each item voted on by the community by over 20 individuals. These items are those of the listed suggestions which obtained majority support.
***SA Adjustments***
Third Down Stopper rate of activation should be increased.
Create an ability tied to Return Awareness.
Chip Shot SA should give a boost to Accuracy.
Create an SA that enhances Pass Rush Deflection.
Swat Down should be a universal SA regardless of Coverage Type for CBs.
First Step should have no effect on Conditioning while firing.
***Trait Adjustments***
Blitzer should have Snap Reaction added to its list of Skills to better compete with Middle Man and Coverage LB.
Add balance to Shifty trait.
Increase Dominator salary cost and move Power running reduction to -16% to allow for power WR's
***General Gameplay Adjustments***
Allow us to set our own End Game Logic or revise current system.
Reduce QB conditioning hit for handing off the ball.
Reduce duration of chemistry penalties. Currently it is 80% of the season. Change to 50% or less for players signed in off season.
Provide a significant bonus to QBs leading a receiver if within 7 yards of the LoS to help YAC options.
Allow us to set a "No Target" player in our passing plays the same way we are able to a Primary Receiver. This receiver should almost never get reads their way if at all.
Reduce QBs willingness to throw into double coverage, and drastically reduce their willingness to throw into triple coverage. Provide a sizable bonus to all defenders to their Intercepting, Deflecting and Def Consistency if the pass is thrown anyways. Perhaps grant a bonus to QBs being able to find open receivers, especially when uncovered at the start of a play.
The superstar limit for accounts should be removed, or at the very least doubled.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Do a fix for the QB scrambling tactics - A frequency set to "Often" should get you 5-10 scrambles a game.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
Increase the penalty to Balance and Consistency when maximum Energy falls to 10 during a game.
Open cpu builds.
Allow us to create non-boostable players at a cheaper price.
Allow the Star Player Meters to refill after creating a Star Player.
Allow us to sort our player list.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
***Offensive Play Adjustments***
New WR run plays aka Jet Sweeps.
***Fluff Adjustments***
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
***SA Adjustments***
Third Down Stopper rate of activation should be increased.
Create an ability tied to Return Awareness.
Chip Shot SA should give a boost to Accuracy.
Create an SA that enhances Pass Rush Deflection.
Swat Down should be a universal SA regardless of Coverage Type for CBs.
First Step should have no effect on Conditioning while firing.
***Trait Adjustments***
Blitzer should have Snap Reaction added to its list of Skills to better compete with Middle Man and Coverage LB.
Add balance to Shifty trait.
Increase Dominator salary cost and move Power running reduction to -16% to allow for power WR's
***General Gameplay Adjustments***
Allow us to set our own End Game Logic or revise current system.
Reduce QB conditioning hit for handing off the ball.
Reduce duration of chemistry penalties. Currently it is 80% of the season. Change to 50% or less for players signed in off season.
Provide a significant bonus to QBs leading a receiver if within 7 yards of the LoS to help YAC options.
Allow us to set a "No Target" player in our passing plays the same way we are able to a Primary Receiver. This receiver should almost never get reads their way if at all.
Reduce QBs willingness to throw into double coverage, and drastically reduce their willingness to throw into triple coverage. Provide a sizable bonus to all defenders to their Intercepting, Deflecting and Def Consistency if the pass is thrown anyways. Perhaps grant a bonus to QBs being able to find open receivers, especially when uncovered at the start of a play.
The superstar limit for accounts should be removed, or at the very least doubled.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Do a fix for the QB scrambling tactics - A frequency set to "Often" should get you 5-10 scrambles a game.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
Increase the penalty to Balance and Consistency when maximum Energy falls to 10 during a game.
Open cpu builds.
Allow us to create non-boostable players at a cheaper price.
Allow the Star Player Meters to refill after creating a Star Player.
Allow us to sort our player list.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
***Offensive Play Adjustments***
New WR run plays aka Jet Sweeps.
***Fluff Adjustments***
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
Edited by ellix on Mar 29, 2022 17:44:16






























