This change log is presented on behalf of GLB2Academy which had each item voted on by the community by 28 individuals. These items are those of the listed suggestions which obtained majority support.
***SA Adjustments***
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone, and more build variety/SA use.
-> Worth Mentioning that this item along with one later in the list did not only receive majority support but overwhelming support obtaining the highest vote percentage of any listed change.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced safeties. CB's should have more versatility for their cost, which at the moment is too high for what they bring to the table.
The "Contain Expert" SA made passive instead of Active. As is, it is almost strictly a worse version of Shed Block.
***Trait Adjustments***
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
Spring Board should receive a SP cost reduction increase to 25-30%. These are incredibly niche stats and if you want more of them you're currently better off just taking a different Trait that just saves you a generic amount of SP to then invest into Diving or Vertical. Traits like these should provide large cost reductions to make them more attractive.
Scat Back should add Reception Consistency to its list of bonuses.
Blitzer should have Snap Reaction added to its list of Skills to better compete with Middle Man and Coverage LB.
Return Specialist should have its SP cost reduction and cap boost raised to 10.
Active Hands could use an increase its cap and reduction to 10.
Nerves of Steel and Soft Hands should have their Salary cost removed. These Traits save almost no SP and are only taken for their caps, if at all.
***General Gameplay Adjustments***
Cheaper CBs. CBs have additional problems besides their costs. Namely their lack of inpactful traits, their terrible caps for anything relating to strength (even with 10 strength), and lack of impactful SAs (especially when in zone). CBs should be able to get a tad more hitting power by lowering its cost, this might open up to more CB heavier plays instead of LB heavier plays and allow us to make hard hitting CBs.
-> Worth noting that this suggestion tied with Zone Shark for the most endorsed change presented by an overwhelming majority.
Reduce QBs willingness to throw into double coverage, and drastically reduce their willingness to throw into triple coverage. Provide a sizable bonus to all defenders to their Intercepting, Deflecting and Def Consistency if the pass is thrown anyways. Perhaps grant a bonus to QBs being able to find open receivers, especially when uncovered at the start of a play.
The superstar limit for accounts should be removed, or at the very least doubled.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Do a fix for the QB scrambling tactics - A frequency set to "Often" should get you 5-10 scrambles a game.
Increase the penalty to Balance and Consistency when maximum Energy falls to 10 during a game.
Open cpu builds.
Allow us to create non-boostable players at a cheaper price.
***Offensive Play Adjustments***
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New WR run plays aka Jet Sweeps.
Create a split back shotgun formation - FB on one side and HB on the other.
***Fluff Adjustments***
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example. Additional Team Colors would also be great - perhaps even HTML color codes?
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
***SA Adjustments***
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone, and more build variety/SA use.
-> Worth Mentioning that this item along with one later in the list did not only receive majority support but overwhelming support obtaining the highest vote percentage of any listed change.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced safeties. CB's should have more versatility for their cost, which at the moment is too high for what they bring to the table.
The "Contain Expert" SA made passive instead of Active. As is, it is almost strictly a worse version of Shed Block.
***Trait Adjustments***
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
Spring Board should receive a SP cost reduction increase to 25-30%. These are incredibly niche stats and if you want more of them you're currently better off just taking a different Trait that just saves you a generic amount of SP to then invest into Diving or Vertical. Traits like these should provide large cost reductions to make them more attractive.
Scat Back should add Reception Consistency to its list of bonuses.
Blitzer should have Snap Reaction added to its list of Skills to better compete with Middle Man and Coverage LB.
Return Specialist should have its SP cost reduction and cap boost raised to 10.
Active Hands could use an increase its cap and reduction to 10.
Nerves of Steel and Soft Hands should have their Salary cost removed. These Traits save almost no SP and are only taken for their caps, if at all.
***General Gameplay Adjustments***
Cheaper CBs. CBs have additional problems besides their costs. Namely their lack of inpactful traits, their terrible caps for anything relating to strength (even with 10 strength), and lack of impactful SAs (especially when in zone). CBs should be able to get a tad more hitting power by lowering its cost, this might open up to more CB heavier plays instead of LB heavier plays and allow us to make hard hitting CBs.
-> Worth noting that this suggestion tied with Zone Shark for the most endorsed change presented by an overwhelming majority.
Reduce QBs willingness to throw into double coverage, and drastically reduce their willingness to throw into triple coverage. Provide a sizable bonus to all defenders to their Intercepting, Deflecting and Def Consistency if the pass is thrown anyways. Perhaps grant a bonus to QBs being able to find open receivers, especially when uncovered at the start of a play.
The superstar limit for accounts should be removed, or at the very least doubled.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Do a fix for the QB scrambling tactics - A frequency set to "Often" should get you 5-10 scrambles a game.
Increase the penalty to Balance and Consistency when maximum Energy falls to 10 during a game.
Open cpu builds.
Allow us to create non-boostable players at a cheaper price.
***Offensive Play Adjustments***
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New WR run plays aka Jet Sweeps.
Create a split back shotgun formation - FB on one side and HB on the other.
***Fluff Adjustments***
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example. Additional Team Colors would also be great - perhaps even HTML color codes?
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
Edited by ellix on Jan 30, 2022 19:51:33





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