Special thanks for the help from all the GLB2 Academy guys. I know not everyone will agree and debate is welcome as always, some spots I listed multiple ideas when only one might be needed.
---------------------------------------------------
Bugs:
4-3 GL LB Contain C is in the 4-3 section instead of Goal Line.
4-3 GL B Gaps Fire is in the 4-3 instead of Goal Line.
4-4 GL LB Contain C is in the 4-4 instead of Goal Line.
4-4 GL B Gaps Fire is in 4-4 instead of Goal Line.
5-2 GL All Gaps Fire is in 5-2 instead of Goal Line.
5-2 GL B Gaps Fire is in 5-2 instead of Goal Line.
5-2 GL Gap A is in 5-2 instead of Goal Line.
5-2 GL LB Contain is in 5-2 instead of Goal Line.
4-4 Double DB Blitz is not tagged as a blitz.
4-4 Cover 4 Wk Rush is not tagged as a blitz.
5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.
PA Boot - Pistol Big, has 12 players in play art
Pathing Issues:
https://glb2.warriorgeneral.com/game/replay/825887/748834
https://glb2.warriorgeneral.com/game/replay/825887/749019
TD not really a TD Bug:
https://glb2.warriorgeneral.com/game/replay/832811/1347983
Please fix KL bug, it's been around forever.
----------------------------------------------
New Defense Play Suggestions:
3-4 C2 Shade Weak: https://imgur.com/rO6lXgr
3-4 C2 Unbalanced: https://imgur.com/ORYClEy
3-4 C3 Eagle Sky OLB Blitz: https://imgur.com/a9Cq5F1
3-4 C3 Unbalanced: https://imgur.com/xQRh13R
3-4 C3 Unbalanced Contain Weak: https://imgur.com/UWtjoPI
3-4 C3 Unbalanced OLB Rush: https://imgur.com/qi6Jxep
3-4 C3 Under Flex Contain: https://imgur.com/uVoKpIL
3-4 C3 Under Flex Sky Stack: https://i.imgur.com/RRdEwo8.jpg
3-4 Sky Stack v2: https://i.imgur.com/1VckYZh.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Sky Over Fire: https://imgur.com/ws4LcBf
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 Sky OLB Fire: https://i.imgur.com/6LzcnxO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel Double A Gaps C3 Sky: https://imgur.com/KCPcq91
Nickel Double A Gaps C3 Buck Zone Blitz: https://imgur.com/El5DteX
Nickel Double A Gaps Dog 3: https://imgur.com/2syKVcH
Nickel Double A Gaps Mid Blitz: https://imgur.com/epveS8v
Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.
Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.
----------------------------------------
SA Suggestions:
Thread The Needle and On The Run both need a small nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone, and more build variety/SA use.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties. CB's should have more versatility for their cost, which at the moment is too high for what they bring to the table.
Another idea is to either remove the over the top help requirement for EotP or give us a new SA: Zone Hawk (CBs and FS/S).
Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.
OL SAs that work for winning blocking interactions.
---------------------------------------
Traits Suggestion:
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
---------------------------------
Player Suggestions:
Buff Intimidation effectiveness.
CBs should be able to get a tad more hitting power by lowering its cost, this might open up to more CB heavier plays instead of LB heavier plays and allow us to make hard hitting CBs.
Allow us to create non-boostable players at a cheaper price.
Reduce Route Elusiveness' cost. As is, it rarely sees any use and will open up more people to using Head Fake.
------------------------------
Game Suggestions:
Allow us to determine QB Checkdown order. Many plays' check downs are terrible and prevents plays from being used.
Distance Settings for Defensive plays should affect Zone Cushions the same as it works for Man Cushions.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.
Reduce the cost of CBs.
Allow us to set our own End Game Logic or revise current system.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?
Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.
Allow the Star Player Meters to refill after creating a Star Player.
Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
Open cpu builds.
Allow us to sort our player list.
----------------------------------
New Offense Play Suggestions:
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.
New WR run plays aka Jet Sweeps.
----------------------------------
Fluff:
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
-----------------------------------
---------------------------------------------------
Bugs:
4-3 GL LB Contain C is in the 4-3 section instead of Goal Line.
4-3 GL B Gaps Fire is in the 4-3 instead of Goal Line.
4-4 GL LB Contain C is in the 4-4 instead of Goal Line.
4-4 GL B Gaps Fire is in 4-4 instead of Goal Line.
5-2 GL All Gaps Fire is in 5-2 instead of Goal Line.
5-2 GL B Gaps Fire is in 5-2 instead of Goal Line.
5-2 GL Gap A is in 5-2 instead of Goal Line.
5-2 GL LB Contain is in 5-2 instead of Goal Line.
4-4 Double DB Blitz is not tagged as a blitz.
4-4 Cover 4 Wk Rush is not tagged as a blitz.
5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.
PA Boot - Pistol Big, has 12 players in play art
Pathing Issues:
https://glb2.warriorgeneral.com/game/replay/825887/748834
https://glb2.warriorgeneral.com/game/replay/825887/749019
TD not really a TD Bug:
https://glb2.warriorgeneral.com/game/replay/832811/1347983
Please fix KL bug, it's been around forever.
----------------------------------------------
New Defense Play Suggestions:
3-4 C2 Shade Weak: https://imgur.com/rO6lXgr
3-4 C2 Unbalanced: https://imgur.com/ORYClEy
3-4 C3 Eagle Sky OLB Blitz: https://imgur.com/a9Cq5F1
3-4 C3 Unbalanced: https://imgur.com/xQRh13R
3-4 C3 Unbalanced Contain Weak: https://imgur.com/UWtjoPI
3-4 C3 Unbalanced OLB Rush: https://imgur.com/qi6Jxep
3-4 C3 Under Flex Contain: https://imgur.com/uVoKpIL
3-4 C3 Under Flex Sky Stack: https://i.imgur.com/RRdEwo8.jpg
3-4 Sky Stack v2: https://i.imgur.com/1VckYZh.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Sky Over Fire: https://imgur.com/ws4LcBf
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 Sky OLB Fire: https://i.imgur.com/6LzcnxO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel Double A Gaps C3 Sky: https://imgur.com/KCPcq91
Nickel Double A Gaps C3 Buck Zone Blitz: https://imgur.com/El5DteX
Nickel Double A Gaps Dog 3: https://imgur.com/2syKVcH
Nickel Double A Gaps Mid Blitz: https://imgur.com/epveS8v
Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.
Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.
----------------------------------------
SA Suggestions:
Thread The Needle and On The Run both need a small nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone, and more build variety/SA use.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties. CB's should have more versatility for their cost, which at the moment is too high for what they bring to the table.
Another idea is to either remove the over the top help requirement for EotP or give us a new SA: Zone Hawk (CBs and FS/S).
Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.
OL SAs that work for winning blocking interactions.
---------------------------------------
Traits Suggestion:
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
---------------------------------
Player Suggestions:
Buff Intimidation effectiveness.
CBs should be able to get a tad more hitting power by lowering its cost, this might open up to more CB heavier plays instead of LB heavier plays and allow us to make hard hitting CBs.
Allow us to create non-boostable players at a cheaper price.
Reduce Route Elusiveness' cost. As is, it rarely sees any use and will open up more people to using Head Fake.
------------------------------
Game Suggestions:
Allow us to determine QB Checkdown order. Many plays' check downs are terrible and prevents plays from being used.
Distance Settings for Defensive plays should affect Zone Cushions the same as it works for Man Cushions.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.
Reduce the cost of CBs.
Allow us to set our own End Game Logic or revise current system.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?
Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.
Allow the Star Player Meters to refill after creating a Star Player.
Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
Open cpu builds.
Allow us to sort our player list.
----------------------------------
New Offense Play Suggestions:
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.
New WR run plays aka Jet Sweeps.
----------------------------------
Fluff:
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
-----------------------------------
Edited by Myrik_Justiciar on Dec 15, 2021 10:12:05
Edited by Myrik_Justiciar on Dec 15, 2021 10:10:06
Edited by Myrik_Justiciar on Dec 15, 2021 10:09:34
Edited by Myrik_Justiciar on Dec 12, 2021 15:01:58
Edited by Myrik_Justiciar on Dec 12, 2021 14:44:40






























