User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S57 Changelog Suggestions
Link
 
Special thanks for the help from all the GLB2 Academy guys. I know not everyone will agree and debate is welcome as always, some spots I listed multiple ideas when only one might be needed.

---------------------------------------------------

Bugs:

4-3 GL LB Contain C is in the 4-3 section instead of Goal Line.

4-3 GL B Gaps Fire is in the 4-3 instead of Goal Line.

4-4 GL LB Contain C is in the 4-4 instead of Goal Line.

4-4 GL B Gaps Fire is in 4-4 instead of Goal Line.

5-2 GL All Gaps Fire is in 5-2 instead of Goal Line.

5-2 GL B Gaps Fire is in 5-2 instead of Goal Line.

5-2 GL Gap A is in 5-2 instead of Goal Line.

5-2 GL LB Contain is in 5-2 instead of Goal Line.

4-4 Double DB Blitz is not tagged as a blitz.

4-4 Cover 4 Wk Rush is not tagged as a blitz.

5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.

PA Boot - Pistol Big, has 12 players in play art

Pathing Issues:
https://glb2.warriorgeneral.com/game/replay/825887/748834
https://glb2.warriorgeneral.com/game/replay/825887/749019

TD not really a TD Bug:
https://glb2.warriorgeneral.com/game/replay/832811/1347983

Please fix KL bug, it's been around forever.

----------------------------------------------

New Defense Play Suggestions:

3-4 C2 Shade Weak: https://imgur.com/rO6lXgr
3-4 C2 Unbalanced: https://imgur.com/ORYClEy
3-4 C3 Eagle Sky OLB Blitz: https://imgur.com/a9Cq5F1
3-4 C3 Unbalanced: https://imgur.com/xQRh13R
3-4 C3 Unbalanced Contain Weak: https://imgur.com/UWtjoPI
3-4 C3 Unbalanced OLB Rush: https://imgur.com/qi6Jxep
3-4 C3 Under Flex Contain: https://imgur.com/uVoKpIL
3-4 C3 Under Flex Sky Stack: https://i.imgur.com/RRdEwo8.jpg
3-4 Sky Stack v2: https://i.imgur.com/1VckYZh.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Sky Over Fire: https://imgur.com/ws4LcBf
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 Sky OLB Fire: https://i.imgur.com/6LzcnxO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel Double A Gaps C3 Sky: https://imgur.com/KCPcq91
Nickel Double A Gaps C3 Buck Zone Blitz: https://imgur.com/El5DteX
Nickel Double A Gaps Dog 3: https://imgur.com/2syKVcH
Nickel Double A Gaps Mid Blitz: https://imgur.com/epveS8v

Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.

Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.

----------------------------------------

SA Suggestions:

Thread The Needle and On The Run both need a small nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.

Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone, and more build variety/SA use.

Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties. CB's should have more versatility for their cost, which at the moment is too high for what they bring to the table.

Another idea is to either remove the over the top help requirement for EotP or give us a new SA: Zone Hawk (CBs and FS/S).
Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.

OL SAs that work for winning blocking interactions.

---------------------------------------

Traits Suggestion:

Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.

Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.

---------------------------------

Player Suggestions:

Buff Intimidation effectiveness.

CBs should be able to get a tad more hitting power by lowering its cost, this might open up to more CB heavier plays instead of LB heavier plays and allow us to make hard hitting CBs.

Allow us to create non-boostable players at a cheaper price.

Reduce Route Elusiveness' cost. As is, it rarely sees any use and will open up more people to using Head Fake.

------------------------------

Game Suggestions:

Allow us to determine QB Checkdown order. Many plays' check downs are terrible and prevents plays from being used.

Distance Settings for Defensive plays should affect Zone Cushions the same as it works for Man Cushions.

Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.

Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.

Reduce the cost of CBs.

Allow us to set our own End Game Logic or revise current system.

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?

Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.

Allow the Star Player Meters to refill after creating a Star Player.

Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.

Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)

Open cpu builds.

Allow us to sort our player list.

----------------------------------

New Offense Play Suggestions:

FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.

New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.

New WR run plays aka Jet Sweeps.

----------------------------------

Fluff:

Add a player's HoF ranking to it's player page.

Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".

More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.

The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.

-----------------------------------

Edited by Myrik_Justiciar on Dec 15, 2021 10:12:05
Edited by Myrik_Justiciar on Dec 15, 2021 10:10:06
Edited by Myrik_Justiciar on Dec 15, 2021 10:09:34
Edited by Myrik_Justiciar on Dec 12, 2021 15:01:58
Edited by Myrik_Justiciar on Dec 12, 2021 14:44:40
 
ellix
offline
Link
 
- Cheaper CBs please.

- Remove the restriction of 3 S*s for your account. Why is this here?

- I'd like to see QB Vision Lines ala GLB1 so we can watch the QB go through progression.

- Interior Linebackers on blitzes often end up useless as they get jammed up in all the bodies, even those who are pancaked which drastically cuts down on interior blitzing viability. Perhaps this can be looked at in some way?

- Critically low levels of energy (once you hit the floor of 10) should begin to impact your mental abilities as well as physical.

- Provide a rising "chemistry floor" for teams who spend multiple seasons at Vet. Perhaps raise their signing chemistry bonus by 5 per season they remain in Vet? Only provide said bonus during off season signings.

- Please make "Contain Expert" a passive instead of active SA.

- Making more dynamic QBs who rely on their legs is exceedingly difficult due to the malus they suffer to their conditioning caps. Maybe this can be softened up on?

- I know its been worked on the past season or two. But catching passes in the flat still isn't super great. Perhaps we can give a bonus to QB "leading" when making passes shorter than 6 yards so they are more likely to hit the receiver in stride instead of having to turn around for the ball, which is what is killing these plays effectiveness against the blitz?
 
Adderfist
offline
Link
 
- Make screens a maximum timed pass. QB must throw by X tic. Would be faster for bubble screens than HB screens.

- Bump and run coverage still needs to be in the game, rough cover slows WR's down but doesn't arrest the WR's speed. Would be good to be a lesser "lead block" style interaction where the CB stuns the WR. Would make more sense for defense and allow resolute to have a use for WR's. "Short Pass" isn't enough for this style of interaction. Most likely would be have to be tied to plays out of man.

- Give defenses a fourth down option. Right now we only have 3/4th and very short.
Edited by Adderfist on Dec 12, 2021 15:42:28
 
BoDiddley
offline
Link
 
New Passing Plays:
Hundreds of defensive plays have been added the past couple years, which has left offense lacking. Passing especially needs more depth in playbooks.

More long plays in every formation would appreciated. Short passes need to utilize RBs better, and the more Medium passes the better.

-------------

SA Suggestions:

Hail Mary - Drop the 4th quarter activation, and give it a much lower activation chance based on Pass Power

On The Run - Buff back to where it was pre the last nerf

*Stand Your Ground" - New SA for Olineman. Same as Immovable Object, but with Pass Power as the proc.

*Olympian* - New SA that boots Vertical/Diving. Passive but low activation

------------

Website update

Better stat pages would be great if possible. Especially from previous seasons

 
Bretto007
offline
Link
 
Do a fix for the QB scrambling tactics- A frequency set to "Often" should get you 5-10 scrambles a game, Sometimes 1-5 scrambles per game

Currently if you have it set to frequent that might get you 1-2 a game.
 
bmg_3
offline
Link
 
Originally posted by ellix
- Remove the restriction of 3 S*s for your account. Why is this here?


I assume its to stop a glut of S* made by all the same agents. For players (like me) who aren't really interested in owning/running a team the only real money the developers get from me is when I'm making players to make up S* points. If nobody wants my S* (because they [or their close in-game friends] have made all the ones they need) then there's no real need to rely on agents like me and I'm not going to be motivated to gain those S* points.

I guess that's why anyway.
 
ellix
offline
Link
 
Originally posted by bmg_3
I assume its to stop a glut of S* made by all the same agents. For players (like me) who aren't really interested in owning/running a team the only real money the developers get from me is when I'm making players to make up S* points. If nobody wants my S* (because they [or their close in-game friends] have made all the ones they need) then there's no real need to rely on agents like me and I'm not going to be motivated to gain those S* points.

I guess that's why anyway.


A reasonable take a few years ago I imagine; nowadays coaches who want a bunch of S*s but don't want to involve other agents still seem to manage to pull it off somehow. But as an owner/coach/mentor who loves the game and wants to create competitive teams I'd rather have more S*s available.

Another note. Would love to see us able to drag and drop our own sorting of players on the home page.
Edited by ellix on Dec 13, 2021 13:17:19
 
Link
 
Originally posted by
- Added a new Signature Ability for Offensive Linemen: "Absolute Unit." There were no abilities that allowed linemen to use Pass Block Power to turn around a losing pass blocking situation, and this fills that void. This ability is sort of a counterpart to defense's Tunnel Vision ability.
- Slightly increased play action fake strength. Hopefully we can find a nice middle ground power level for it.
- Improved ability for receivers to make sharp cuts with Route Running technique skill, by adding a couple of special handlers specifically for that skill relating to balance loss and turning. This should help them on routes with a lot of direction changes, or drastic direction changes, that currently take too long to develop due to them slowing down heavily on cuts.
- Greatly increased the chances of for a QB to pass a Pass Consistency roll when under pressure on a Screen Pass play, and reduced the threshold the receiver has to travel before he's considered ok to throw to. This should help them not take so many sacks on screen passes from "panicking."
- Fixed Play #282 I form QB Off Tackle Strong to better match play art
- Added the following new O plays to fill out Big I playbook some, and fill in some missing HB screens and rushes in other formations:

https://glb2.warriorgeneral.com/images/tactics/offense_plays/650.gif Big I PA TE Seam
https://glb2.warriorgeneral.com/images/tactics/offense_plays/651.gif Big I WR Slant
https://glb2.warriorgeneral.com/images/tactics/offense_plays/652.gif Big I WR Flag
https://glb2.warriorgeneral.com/images/tactics/offense_plays/653.gif Big I HB Wheel
https://glb2.warriorgeneral.com/images/tactics/offense_plays/654.gif Big I WR Post
https://glb2.warriorgeneral.com/images/tactics/offense_plays/655.gif Big I TE Double Drive
https://glb2.warriorgeneral.com/images/tactics/offense_plays/656.gif Big I HB Screen Right
https://glb2.warriorgeneral.com/images/tactics/offense_plays/657.gif Big I FB Dive Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/658.gif Big I FB Slam
https://glb2.warriorgeneral.com/images/tactics/offense_plays/659.gif Big I FB Off Tackle
https://glb2.warriorgeneral.com/images/tactics/offense_plays/660.gif Big I FB Off Tackle Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/661.gif Big I QB Sneak Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/662.gif Big I QB Sneak Right
https://glb2.warriorgeneral.com/images/tactics/offense_plays/663.gif Big I QB Off Tackle
https://glb2.warriorgeneral.com/images/tactics/offense_plays/664.gif Big I QB Off Tackle Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/665.gif Big I HB Counter Strong
https://glb2.warriorgeneral.com/images/tactics/offense_plays/666.gif Big I FB Screen Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/668.gif Big I HB Counter Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/667.gif Pro Set HB Slam Wk
https://glb2.warriorgeneral.com/images/tactics/offense_plays/669.gif Pro Set HB Screen Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/670.gif Diamond HB Screen Strong
https://glb2.warriorgeneral.com/images/tactics/offense_plays/671.gif Pistol HB Screen Weak
https://glb2.warriorgeneral.com/images/tactics/offense_plays/672.gif Pistol HB Screen
https://glb2.warriorgeneral.com/images/tactics/offense_plays/673.gif Pistol Big HB Screen
https://glb2.warriorgeneral.com/images/tactics/offense_plays/674.gif Pistol Strong HB Screen Left
https://glb2.warriorgeneral.com/images/tactics/offense_plays/675.gif Pistol Strong HB Screen

Also, there's been a lot of discussion on making LB's have a higher salary and CB's lower. While I agree this is probably a good idea, we can't just drop it in without giving team owners a chance to adapt their rosters. We could simply swap their values toward the end of next season, but it would also be possible to make players created after a certain time be swapped, and grandfather older players. I'm interested in any feedback for either solution, as far as what feels most fair, and we can look at setting it up for next season. You could chat about this on the discord's GLB2 channel, or just continue the discussion in the current changes thread started by Xars and I'll read through it.
Edited by Myrik_Justiciar on Dec 16, 2021 09:17:12
 
Link
 
If Bort changes the value of LBs & CBs, then I believe the best option is to just grandfather the older rosters and just start it with the new teams next season. I think this is easiest and the precedent set back in the day with the OL point costs.
 
dredgar
offline
Link
 
Originally posted by Myrik_Justiciar
If Bort changes the value of LBs & CBs, then I believe the best option is to just grandfather the older rosters and just start it with the new teams next season. I think this is easiest and the precedent set back in the day with the OL point costs.


Bort said to talk about it in the forum that Xars started. lmao
 
Link
 
Originally posted by dredgar
Bort said to talk about it in the forum that Xars started. lmao


I made this post before he said that.
 
dredgar
offline
Link
 
Originally posted by Myrik_Justiciar
I made this post before he said that.


That makes complete sense.
 


You are not logged in. Please log in if you want to post a reply.