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Forum > FAQ's, Player Guides and Game Help > This Defensive AI Strategy Is Unengaging. Unyielding. UnFun.
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10 years away from GLB1 and I really am put off by the defensive strategy system. UnFun. Unengaging. Unyielding.

If it's not overhauled, then I can't see why players would return and STAY! I don't have any hair anymore, but if I did.. I wouldn't have any after playing with this mess.

I've read the guides, I've gone through the step-by-step malarkey but this system is truly awful.

It's amongst the worst I've played in gaming.

/RantOver
Back to dot building and watching Tecmo GLB.
 
Cybertron
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Do you not understand how it works? Or do you not like the lack of control you have over play calling?
 
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How I understand it is medium calls mean medium plays that I called. Not long. Not short.

100% medium shouldn't have long plays called. Nor short. It's unfathomable. And badly implemented.

I've just returned to GLB and I'm soon losing interest in the defensive AI building. Not sure how long I can keep "interest" in fixing it.

It's not looking good.
 
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Remove Blitz% and remove Zone/Man % from Strategy

If I want 4-3 cover 2 as my go to 2nd and very short, then I don't want to bloody see it called on 1st and 10... for example. Unfathomable.

In the playbook, have each play have a choice of Very Short/Short/Medium/Long/Very Long
Inside/Outside/Pass works for me... so long as it's not overruled by the stupid Blitz/Zone/Man %

Match them up. Leave the %s as ratios in the playbook (1 of 5, etc)

It's such a palaver as it is.
 
agerm73
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In your defensive playbook set 4-3 Cover 2 as a medium pass and in your defensive tactics for 2nd and very short set medium pass to 100%. On First down make sure that medium pass is set to 0%.
 
TyDavis315
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Defensively the game kinda sucks; hence why builds are so important. Strategy isn’t as much of a factor in this game as you would imagine for football.
 
Cybertron
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Originally posted by TyDavis315
Defensively the game kinda sucks; hence why builds are so important. Strategy isn’t as much of a factor in this game as you would imagine for football.


It is if you know how to setup your tactics properly.
 
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Originally posted by agerm73
In your defensive playbook set 4-3 Cover 2 as a medium pass and in your defensive tactics for 2nd and very short set medium pass to 100%. On First down make sure that medium pass is set to 0%.


I get that, but what I don't get is this:

https://glb2.warriorgeneral.com/game/replay/829465/589960

How was this even called? 43 Sky Edge Blitz vs 3WR

It's 2nd/4 and I've set SEB to trigger on Long+Inside Runs. Long is set at 14+ yards.

Plays on 2nd/4 are 2nd/Short, so I dial up
100% Pass Short/ 80% Run/ 25% Blitz

Looking through the playbook, I have vs 3WR that match the settings:
43 Cover 2 Sink (Short P/R)

I also have
43 2 Gap Smash (Short/Inside)
52 Fire 2 Sink (Short/Pass)

That's 3 plays called at short yardage, with 2 set for the run.

So why oh why oh why is something set to LONG RUN firing?
There is no long play to call.

Or this...

https://glb2.warriorgeneral.com/game/replay/830463/804691

It's 1st and 10

Why is a short/run play called when it's specifically 100% medium pass/20 inside/30 outside/ 25 blitz
There is no Short play to call.

Not intuitive. Not easy to use. Awful awful awful.
 
ellix
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Originally posted by Mango Fandango
I get that, but what I don't get is this:

Plays on 2nd/4 are 2nd/Short, so I dial up
100% Pass Short/ 80% Run/ 25% Blitz


Why is a short/run play called when it's specifically 100% medium pass/20 inside/30 outside/ 25 blitz
There is no Short play to call.

Not intuitive. Not easy to use. Awful awful awful.


Are you saying you're assigning over 100% to the total values of your calls?

 
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Yes. Considering the amount of Zone, Blitz, Run and Pass on the table. How are you meant to stay under 100?

Seriously, though. Are you meant to keep total runs+pass = 100% and then zone/blitz% ?

My assumption is that everything is ratioed accordingly. Unless that's completely wrong and it's causing the AI to call plays that shouldn't even register?

Again, this (potential misunderstanding) is symptomatic of poorly implemented strategy building.

It's a good thing that I'm tenacious, otherwise, I would have given up a looooong time ago.

What a mess.
 
atlbruce
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Originally posted by Mango Fandango

100% Pass Short/ 80% Run/


Yeah, 100% Pass Short + 80% Run in your tactics = sim wackiness, so make your %s add up to 100 and you'll find it's a lot more predictable.
 
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Originally posted by atlbruce
Yeah, 100% Pass Short + 80% Run in your tactics = sim wackiness, so make your %s add up to 100 and you'll find it's a lot more predictable.


I'll sift through the AI to ensure 100%

Now, following on from that (and why I'm pissed off with the system in the first place), what's the best way to isolate "exotic" blitzes on 3rd and very long?

What I have done is selected Long Pass plays (like sky cover 4 or whatever) for protection
And selected other plays like 43 Sky Edge Blitz (see above in my example) as Long INSIDE RUN to trigger

Now the SIM has decided to make 43 SEB call on 2nd/short pass. (I get it, it's probably because the game can't ratio correctly.)
Am I right to set tactics to
0% Pass / 100% Inside Run on 3rd & very long plays?

If that's the setting, then how do I ensure that another blitz play selected for short distances isn't called instead?!

 
atlbruce
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Originally posted by Mango Fandango

If that's the setting, then how do I ensure that another blitz play selected for short distances isn't called instead?!



Don't have any other blitzes of that distance in the playbook.
 
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Originally posted by atlbruce
Don't have any other blitzes of that distance in the playbook.


You'll have to excuse my skepticism as I don't have another blitz at that distance, but I'll be sure to count to 100 when inputting the pass/run numbers and see if that resolves this torrid mess.
Edited by Mango Fandango on Nov 17, 2021 00:35:20
 
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Originally posted by atlbruce
Don't have any other blitzes of that distance in the playbook.


In the Playbook, what is considered LONG?

I want a house blitz on 3rd and 15. How do I know that a short blitz won't be called when all PASS is set to 0% ????

So counterintuitive. It shouldn't be this hard to implement what I want.

It's clearly obvious to coaches who have played this game for eons; it's certainly not obvious to someone who hasn't.

I can't imagine the frustration levels in newer DCs who have never played GLB before.

It shouldn't have taken me 2 weeks of competitive GLB to fix the playcalling only to complain on the public forum.
 
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