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Xars
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This is the first set of updates. There are some more plays and a couple of other things I'll get uploaded tomorrow as I posted, when they're finished and tested.

- Offense playbook now has "all" option for pass distance to show all plays at once
- Added filter on defense playbook for a "shell" selection, to more easily sort out cover 0/1/2/3/4+ plays. I tried my best to categorize and double check all the plays, but it's possible there's one or two that are mislabeled, so please let us know if you find one in the wrong category.
- Moved SS in 5-2 formation to have a more shallow default position
- Fixed play art not showing cover 1 zone for defense play #808 (3-4 Sam Smoke 1)
- Fixed defense play #295 (Nickel Cover 3 Sink) LB alignment to match the play art
- Fixed offense play #308 (Trips WR1 Clearout) to better match the play art
- Renamed some defense plays that were called "cover 6" when they were actually more correctly a "cover 9." Inverted cover 6 variations of those plays have been added in the list below.
- Added new defense plays based on your suggestions:
4-3 C1 Dbl Lurk Edge Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/858.jpg
4-3 C1 Dbl Lurk Gaps Strong https://glb2.warriorgeneral.com/images/tactics/defense_plays/859.jpg
4-3 C1 Dbl Lurk Gaps Wk https://glb2.warriorgeneral.com/images/tactics/defense_plays/860.jpg
4-3 C1 Robber SS Overload https://glb2.warriorgeneral.com/images/tactics/defense_plays/861.jpg
4-3 C1 SS Lurk Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/862.jpg
4-3 C1 CB Man Mike Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/863.jpg
4-3 C1 CB Man Sam Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/864.jpg
4-3 C1 CB Man Will Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/865.jpg
4-4 Cover 2 CB Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/899.jpg
4-4 2 Will Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/900.jpg
4-4 Sky DE Contain https://glb2.warriorgeneral.com/images/tactics/defense_plays/901.jpg
4-4 Cloud CB Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/902.jpg
4-4 Sky QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/903.jpg
4-4 Cover 4 Wk Rush https://glb2.warriorgeneral.com/images/tactics/defense_plays/904.jpg
4-4 Big 2 Over Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/905.jpg
4-4 Big Cover 2 Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/906.jpg
4-4 Big LILB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/907.jpg
4-4 Big 2 Double Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/908.jpg
4-4 Big 2 RILB Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/909.jpg
4-4 Big 2 LILB Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/910.jpg
4-4 Big Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/911.jpg
4-4 Big Cover 9 https://glb2.warriorgeneral.com/images/tactics/defense_plays/912.jpg
4-4 Big 2 QB Spy Flat https://glb2.warriorgeneral.com/images/tactics/defense_plays/913.jpg
5-2 Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/870.jpg
5-2 C1 Double Lurk Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/871.jpg
5-2 Cover 1 Robber Gaps https://glb2.warriorgeneral.com/images/tactics/defense_plays/872.jpg
5-2 C1 Double Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/873.jpg
5-2 Cover 1 Robber Under Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/874.jpg
5-2 Cover 1 Robber Over Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/875.jpg
5-2 Cover 1 Robber Edge https://glb2.warriorgeneral.com/images/tactics/defense_plays/876.jpg
5-2 Cover 1 Robber LB Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/877.jpg
5-2 Cover 2 DE Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/878.jpg
5-2 C2 Double Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/879.jpg
5-2 C2 Double Lurk Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/880.jpg
5-2 Gaps Fire Zone 2 https://glb2.warriorgeneral.com/images/tactics/defense_plays/881.jpg
5-2 C2 Double Tigers https://glb2.warriorgeneral.com/images/tactics/defense_plays/882.jpg
5-2 2 Man Lurk QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/883.jpg
5-2 Cover 2 QB Spy https://glb2.warriorgeneral.com/images/tactics/defense_plays/884.jpg
5-2 Sky DE Flats https://glb2.warriorgeneral.com/images/tactics/defense_plays/885.jpg
5-2 Cover 3 FS Tiger https://glb2.warriorgeneral.com/images/tactics/defense_plays/886.jpg
5-2 Cloud Man https://glb2.warriorgeneral.com/images/tactics/defense_plays/887.jpg
5-2 Cloud Man Lurk https://glb2.warriorgeneral.com/images/tactics/defense_plays/888.jpg
5-2 Sky Over Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/889.jpg
5-2 Sky Under Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/890.jpg
5-2 Sky Thunder https://glb2.warriorgeneral.com/images/tactics/defense_plays/891.jpg
5-2 Cover 4 https://glb2.warriorgeneral.com/images/tactics/defense_plays/892.jpg
5-2 Cover 4 LDE Drop https://glb2.warriorgeneral.com/images/tactics/defense_plays/893.jpg
5-2 Cover 4 RDE Drop https://glb2.warriorgeneral.com/images/tactics/defense_plays/894.jpg
5-2 Cover 4 Under Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/895.jpg
5-2 Cover 4 Over Fire https://glb2.warriorgeneral.com/images/tactics/defense_plays/896.jpg
5-2 Cloud Flat Weak https://glb2.warriorgeneral.com/images/tactics/defense_plays/897.jpg
5-2 Cloud Flat Strong https://glb2.warriorgeneral.com/images/tactics/defense_plays/898.jpg
Dime Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/866.jpg
Dime 3-2-6 Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/868.jpg
Nickel Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/869.jpg
Nickel 3-3-5 Cover 6 https://glb2.warriorgeneral.com/images/tactics/defense_plays/867.jpg
 
Xars
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Wow. Big Myrik / Bort combo content creation here.



 
Xars
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Bort / Cdog:

Small bug - not urgent, but on mobile when selecting D plays, the formation drop down wraps off the toolbar and into the play section. This is on Portrait and if you switch to Landscape (rotate your phone), you can select it properly. FYI
 
william78
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Hmmm....Thems alot of 5-2 Plays
 
dredgar
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Lits of new plays, always interesting to see how well they work.
 
Xars
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Update #2 details follow. I've still got a few more plays I want to finish up, but I figured I'd get these changes uploaded first, now that I've tested them:

- Added missing play art for 5-2 Cloud Man Lurk
- Moved and resized options on defense playbook editor to better fit all the dropdown options, especially on narrower screen devices like phones.
- Fixed Slot Machine SA description to list the actual activation percentages (30/50/80). These were buffed sometime in the past, but the description was not updated properly.
- Home Town Hero and Road Warrior abilities now also reduce the effects of weather on player skills by 10 or 20% at level 2 or 3.
- Slightly increased bonuses for Inspire Fear SA.
- Slightly increased bonuses and activation chance for First Step SA, and its durations are now set values instead of a range.
- Increased the radius of Rough Cover SA's effect slightly.
- You're Next SA is now powered by Lead Block Awareness, instead of Intimidation
- Added an adjustment to the possible balance loss on a catch, based on pass distance (how far down field). Shorter passes have a little lower possible balance loss, while long passes have a little higher than the previous value. Catches behind the LoS also have additional reduced balance loss across the board. This is all, of course, affected by the receiver's balance rolls.
- Possible balance loss on a catch has been reduced a bit when the receiver is wide open.
 
Cybertron
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- You're Next SA is now powered by Lead Block Awareness, instead of Intimidation

 
BoDiddley
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Originally posted by Xars

- Added an adjustment to the possible balance loss on a catch, based on pass distance (how far down field). Shorter passes have a little lower possible balance loss, while long passes have a little higher than the previous value. Catches behind the LoS also have additional reduced balance loss across the board. This is all, of course, affected by the receiver's balance rolls.
- Possible balance loss on a catch has been reduced a bit when the receiver is wide open.



 
Bretto007
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why the reduced balance on balls caught behind the LOS?
 
Adderfist
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Just as an FYI for anyone who read this like I did.

"Home Town Hero and Road Warrior abilities now also reduce the effects of weather on player skills by 10 or 20% at level 2 or 3."

Home Town Hero
Rank 1 - Normal
Rank 2 - 10% Weather Reduction
Rank 3 - 20% Weather Reduction

Road Warrior
Rank 1 - Normal
Rank 2 - 15%
Rank 3 - 30%
Edited by Adderfist on Oct 25, 2021 20:14:18
 
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Originally posted by Xars
Update #2 details follow. I've still got a few more plays I want to finish up, but I figured I'd get these changes uploaded first, now that I've tested them:

- Added missing play art for 5-2 Cloud Man Lurk
- Moved and resized options on defense playbook editor to better fit all the dropdown options, especially on narrower screen devices like phones.
- Fixed Slot Machine SA description to list the actual activation percentages (30/50/80). These were buffed sometime in the past, but the description was not updated properly.
- Home Town Hero and Road Warrior abilities now also reduce the effects of weather on player skills by 10 or 20% at level 2 or 3.
- Slightly increased bonuses for Inspire Fear SA.
- Slightly increased bonuses and activation chance for First Step SA, and its durations are now set values instead of a range.
- Increased the radius of Rough Cover SA's effect slightly.
- You're Next SA is now powered by Lead Block Awareness, instead of Intimidation
- Added an adjustment to the possible balance loss on a catch, based on pass distance (how far down field). Shorter passes have a little lower possible balance loss, while long passes have a little higher than the previous value. Catches behind the LoS also have additional reduced balance loss across the board. This is all, of course, affected by the receiver's balance rolls.
- Possible balance loss on a catch has been reduced a bit when the receiver is wide open.


hell yeah!

Originally posted by Bretto007
why the reduced balance on balls caught behind the LOS?


Balance isn't reduced, the penalty to it was.
 
ThePh33P
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Originally posted by Myrik_Justiciar
Balance isn't reduced, the penalty to it was.


This should result in more brtk for WR/HB/TE after the catch
 
Bort
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Originally posted by Adderfist
Just as an FYI for anyone who read this like I did.

"Home Town Hero and Road Warrior abilities now also reduce the effects of weather on player skills by 10 or 20% at level 2 or 3."

Home Town Hero
Rank 1 - Normal
Rank 2 - 10% Weather Reduction
Rank 3 - 20% Weather Reduction

Road Warrior
Rank 1 - Normal
Rank 2 - 15%
Rank 3 - 30%


Oops, those should both be 10/20. I was messing around with the higher values for a bit, but decided to go with the lower. I'll upload a patch for that in a bit.

Originally posted by ThePh33P
This should result in more brtk for WR/HB/TE after the catch


And yeah, short passes will give the receiver better balance on catch in general, which means they can turn and run more quickly, and are less likely to fall down, etc. Long pass catches will put them more off balance in general. Being wide open and passing the balance roll check is probably more important to balance in general, though.

I just added a clarification of what it actually "does" after the changelog, since I guess my description of the change can be kinda confusing.

Edited by Bort on Oct 25, 2021 20:52:54
 
ThePh33P
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how is wide open determined?

 
william78
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Originally posted by Bort
And yeah, short passes will give the receiver better balance on catch in general, which means they can turn and run more quickly, and are less likely to fall down, etc. Long pass catches will put them more off balance in general. Being wide open and passing the balance roll check is probably more important to balance in general, though.

I just added a clarification of what it actually "does" after the changelog, since I guess my description of the change can be kinda confusing.



Thank you this has been needed for a bit glad its rolling out should be interesting to see how its employed with the slant passes. That really should be the natural counter-punch to overload blitzes going all day and night but without sufficient YAC capabilities it was sorta meaningless to throw it for 4 yards.
 
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