Special thanks for the help from all the GLB2 Academy guys. I know not everyone will agree and debate is welcome as always, some spots I listed multiple ideas when only one might be needed. This is rather long for my normal taste, but we have a lot to bring up:
New Defense Play Suggestions:
4-3 C1 Double Lurk Edge Fire: https://i.imgur.com/SK6o4xS.jpg
4-3 C1 Double Lurk Gaps Fire Strong: https://i.imgur.com/VdrhYXz.jpg
4-3 C1 Double Lurk Gaps Fire Weak: https://i.imgur.com/FCfHe0L.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C1 Robber Thunder: https://i.imgur.com/GKWUMQI.jpg
4-3 C1 Triple Lurk Mike Fire: https://i.imgur.com/mHAIaKA.jpg
4-3 C1 Triple Lurk Sam Fire: https://i.imgur.com/shIBJ9b.jpg
4-3 C1 Triple Lurk Will Gap Fire: https://i.imgur.com/CuLlKiV.jpg
4-3 C2 2 Gap Fire Lurk: https://i.imgur.com/7IPx24p.jpg
4-3 C2 Double Lurk Mike Fire: https://i.imgur.com/PoHTaSL.jpg
4-3 C2 Double Lurk Sam Gap Fire: https://i.imgur.com/GHpvPXk.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Double Lurk Will Fire: https://i.imgur.com/Ds82cvG.jpg
4-3 C2 Double Lurk Will Gap Fire: https://i.imgur.com/nUWQzOZ.jpg
4-3 C2 Lurk Edge Fire: https://i.imgur.com/tnbqwxe.jpg
4-3 C2 Lurk Over Fire 2: https://i.imgur.com/OYAzAwg.jpg
4-3 C2 Lurk Under Fire 2: https://i.imgur.com/wQN4nJX.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Over Thunder: https://i.imgur.com/dzu4z9G.jpg
4-3 C2 Under Thunder: https://i.imgur.com/0x8iXDW.jpg
4-3 C2 Thunder: https://i.imgur.com/fMQlplt.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Hard Flat LILB Deep: https://i.imgur.com/5lV9r7o.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 C3 DE Contain: https://i.imgur.com/gFieqI2.jpg
4-4 C4 Weak Fire: https://i.imgur.com/vsJWvyK.jpg
4-4 Cloud Hard Flat: https://i.imgur.com/AfXKaXT.jpg
4-4 Cloud Spy: https://i.imgur.com/S606LTO.jpg
4-4 Pinch Zone 4: https://i.imgur.com/ktMZkjO.jpg
4-4 Sky ROLB Fire: https://i.imgur.com/KBtjScl.jpg
4-4 Big C2 3 Over Thunder: https://i.imgur.com/BiKrN9b.jpg
4-4 Big C2 LILB Spy: https://i.imgur.com/E8HEWFO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 6: https://i.imgur.com/8hrQ7bc.jpg
4-4 Big Cover 9: https://i.imgur.com/Somyksc.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
4-4 Big Cover 9 Spy: https://i.imgur.com/V8mCxtM.jpg
5-2 C1 Double Lurk Spy: https://i.imgur.com/JMJwGAc.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Gaps Fire: https://i.imgur.com/k4xBArQ.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 DE Flats: https://i.imgur.com/NeNVfF7.jpg
5-2 C2 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C2 Double Lurk DE Flats: https://i.imgur.com/OxjOMuG.jpg
5-2 C2 Double Lurk Gaps Fire: https://i.imgur.com/RvwlxVn.jpg
5-2 C2 Double Tigers: https://i.imgur.com/VZQZ2Rj.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C2 Lurk Spy: https://i.imgur.com/dFFfjYg.jpg
5-2 C2 Sam QB Spy: https://i.imgur.com/1ju0o7b.jpg
5-2 C3 DE Flats: https://i.imgur.com/BhdhlSZ.jpg
5-2 C3 FS Tiger Blitz: https://i.imgur.com/WIHKxtd.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
5-2 C3 Over Thunder: https://i.imgur.com/Md4cady.jpg
5-2 C3 Sky Gaps Fire: https://i.imgur.com/yVkbrOb.jpg
5-2 C3 Under Thunder: https://i.imgur.com/2iWqco5.jpg
5-2 C4 2 Under: https://i.imgur.com/qPqKfQd.jpg
5-2 C4 3 Under DE Strong: https://i.imgur.com/I7XiMcL.jpg
5-2 C4 3 Under DE Weak: https://i.imgur.com/c60YyRU.jpg
5-2 C4 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C4 Strong Fire: https://i.imgur.com/IphFlKX.jpg
5-2 C4 Weak Fire: https://i.imgur.com/9tlW54W.jpg
5-2 C6 DE Flat Strong: https://i.imgur.com/WXtJbmt.jpg
5-2 C6 DE Flat Weak: https://i.imgur.com/avD6Gng.jpg
5-2 C6 Weak: https://i.imgur.com/kn3FcUq.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 FS Overload Tiger Blitz: https://i.imgur.com/ogiGP6N.jpg
Nickel C2 FS Tiger Blitz: https://i.imgur.com/lveO4e3.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel C3 DE Contain: https://i.imgur.com/eoE8arh.jpg
Nickel C3 Hard Flats: https://i.imgur.com/d5u4nfn.jpg
Nickel C3 Strong Edge Fire: https://i.imgur.com/32z9qPP.jpg
Nickel C3 Weak Edge Fire: https://i.imgur.com/2CCO3pQ.jpg
Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.
Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.
----------------------------------------
SA Suggestions:
First Step and Inspire Fear need a small buff.
Hometown Hero/Road Warrior should give a small buff to resist weather effects.
Rough Cover needs a small buff to increase it's area of effect.
Slot Machine should fire at 30/50/70.
You're Next should be powered by Lead Block Awareness, this makes sense and allows more use of the SA.
YAC Attack should be activated by Rec Awr would see the SA get used more since it would from a stat normally taken by the WR/TE.
Thread The Needle and On The Run both need slight nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties.
Another idea is to either remove the over the top help requirement for EotP (so it works in any coverage) or give us a new SA: Zone Hawk (CBs and FS/S). Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.
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Traits Suggestion:
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
Some CB specific Traits like Zone or Man Specialist, or Enforcer.
---------------------------------
Player Suggestions:
Buff Intimidation effectiveness.
CBs should be able to get a tad more hitting power, this might open up to more CB heavier plays instead of LB heavier plays.
Allow us to create non-boostable players at a cheaper price.
------------------------------
Game Suggestions:
If non-contested zone interceptions should be toned down, zone should to be able to better contest at the point of catch. ESPECIALLY the deep zones.
QB's should see underneath coverage slightly better but deep coverage slightly worse.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.
Reduce the cost of CBs slightly.
Allow us to set our own End Game Logic or revise current system.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?
Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.
Allow the Star Player Meters to refill after creating a Star Player.
Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
Open cpu builds.
Move the last ladder game to instead be the first game of the season. Let's prevent downtime during playoffs.
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New Offense Play Suggestions:
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.
New WR run plays aka Jet Sweeps.
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Fluff:
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
-----------------------------------
Bugs:
5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.
PA Boot - Pistol Big, has 12 players in play art
Please fix KL bug, it's been around forever.
New Defense Play Suggestions:
4-3 C1 Double Lurk Edge Fire: https://i.imgur.com/SK6o4xS.jpg
4-3 C1 Double Lurk Gaps Fire Strong: https://i.imgur.com/VdrhYXz.jpg
4-3 C1 Double Lurk Gaps Fire Weak: https://i.imgur.com/FCfHe0L.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C1 Robber Thunder: https://i.imgur.com/GKWUMQI.jpg
4-3 C1 Triple Lurk Mike Fire: https://i.imgur.com/mHAIaKA.jpg
4-3 C1 Triple Lurk Sam Fire: https://i.imgur.com/shIBJ9b.jpg
4-3 C1 Triple Lurk Will Gap Fire: https://i.imgur.com/CuLlKiV.jpg
4-3 C2 2 Gap Fire Lurk: https://i.imgur.com/7IPx24p.jpg
4-3 C2 Double Lurk Mike Fire: https://i.imgur.com/PoHTaSL.jpg
4-3 C2 Double Lurk Sam Gap Fire: https://i.imgur.com/GHpvPXk.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Double Lurk Will Fire: https://i.imgur.com/Ds82cvG.jpg
4-3 C2 Double Lurk Will Gap Fire: https://i.imgur.com/nUWQzOZ.jpg
4-3 C2 Lurk Edge Fire: https://i.imgur.com/tnbqwxe.jpg
4-3 C2 Lurk Over Fire 2: https://i.imgur.com/OYAzAwg.jpg
4-3 C2 Lurk Under Fire 2: https://i.imgur.com/wQN4nJX.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Over Thunder: https://i.imgur.com/dzu4z9G.jpg
4-3 C2 Under Thunder: https://i.imgur.com/0x8iXDW.jpg
4-3 C2 Thunder: https://i.imgur.com/fMQlplt.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Hard Flat LILB Deep: https://i.imgur.com/5lV9r7o.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 C3 DE Contain: https://i.imgur.com/gFieqI2.jpg
4-4 C4 Weak Fire: https://i.imgur.com/vsJWvyK.jpg
4-4 Cloud Hard Flat: https://i.imgur.com/AfXKaXT.jpg
4-4 Cloud Spy: https://i.imgur.com/S606LTO.jpg
4-4 Pinch Zone 4: https://i.imgur.com/ktMZkjO.jpg
4-4 Sky ROLB Fire: https://i.imgur.com/KBtjScl.jpg
4-4 Big C2 3 Over Thunder: https://i.imgur.com/BiKrN9b.jpg
4-4 Big C2 LILB Spy: https://i.imgur.com/E8HEWFO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 6: https://i.imgur.com/8hrQ7bc.jpg
4-4 Big Cover 9: https://i.imgur.com/Somyksc.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
4-4 Big Cover 9 Spy: https://i.imgur.com/V8mCxtM.jpg
5-2 C1 Double Lurk Spy: https://i.imgur.com/JMJwGAc.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Gaps Fire: https://i.imgur.com/k4xBArQ.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 DE Flats: https://i.imgur.com/NeNVfF7.jpg
5-2 C2 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C2 Double Lurk DE Flats: https://i.imgur.com/OxjOMuG.jpg
5-2 C2 Double Lurk Gaps Fire: https://i.imgur.com/RvwlxVn.jpg
5-2 C2 Double Tigers: https://i.imgur.com/VZQZ2Rj.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C2 Lurk Spy: https://i.imgur.com/dFFfjYg.jpg
5-2 C2 Sam QB Spy: https://i.imgur.com/1ju0o7b.jpg
5-2 C3 DE Flats: https://i.imgur.com/BhdhlSZ.jpg
5-2 C3 FS Tiger Blitz: https://i.imgur.com/WIHKxtd.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
5-2 C3 Over Thunder: https://i.imgur.com/Md4cady.jpg
5-2 C3 Sky Gaps Fire: https://i.imgur.com/yVkbrOb.jpg
5-2 C3 Under Thunder: https://i.imgur.com/2iWqco5.jpg
5-2 C4 2 Under: https://i.imgur.com/qPqKfQd.jpg
5-2 C4 3 Under DE Strong: https://i.imgur.com/I7XiMcL.jpg
5-2 C4 3 Under DE Weak: https://i.imgur.com/c60YyRU.jpg
5-2 C4 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C4 Strong Fire: https://i.imgur.com/IphFlKX.jpg
5-2 C4 Weak Fire: https://i.imgur.com/9tlW54W.jpg
5-2 C6 DE Flat Strong: https://i.imgur.com/WXtJbmt.jpg
5-2 C6 DE Flat Weak: https://i.imgur.com/avD6Gng.jpg
5-2 C6 Weak: https://i.imgur.com/kn3FcUq.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 FS Overload Tiger Blitz: https://i.imgur.com/ogiGP6N.jpg
Nickel C2 FS Tiger Blitz: https://i.imgur.com/lveO4e3.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel C3 DE Contain: https://i.imgur.com/eoE8arh.jpg
Nickel C3 Hard Flats: https://i.imgur.com/d5u4nfn.jpg
Nickel C3 Strong Edge Fire: https://i.imgur.com/32z9qPP.jpg
Nickel C3 Weak Edge Fire: https://i.imgur.com/2CCO3pQ.jpg
Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.
Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.
----------------------------------------
SA Suggestions:
First Step and Inspire Fear need a small buff.
Hometown Hero/Road Warrior should give a small buff to resist weather effects.
Rough Cover needs a small buff to increase it's area of effect.
Slot Machine should fire at 30/50/70.
You're Next should be powered by Lead Block Awareness, this makes sense and allows more use of the SA.
YAC Attack should be activated by Rec Awr would see the SA get used more since it would from a stat normally taken by the WR/TE.
Thread The Needle and On The Run both need slight nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.
Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone.
Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties.
Another idea is to either remove the over the top help requirement for EotP (so it works in any coverage) or give us a new SA: Zone Hawk (CBs and FS/S). Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.
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Traits Suggestion:
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.
Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.
Some CB specific Traits like Zone or Man Specialist, or Enforcer.
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Player Suggestions:
Buff Intimidation effectiveness.
CBs should be able to get a tad more hitting power, this might open up to more CB heavier plays instead of LB heavier plays.
Allow us to create non-boostable players at a cheaper price.
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Game Suggestions:
If non-contested zone interceptions should be toned down, zone should to be able to better contest at the point of catch. ESPECIALLY the deep zones.
QB's should see underneath coverage slightly better but deep coverage slightly worse.
Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.
Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.
Reduce the cost of CBs slightly.
Allow us to set our own End Game Logic or revise current system.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?
Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.
Allow the Star Player Meters to refill after creating a Star Player.
Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.
Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)
Open cpu builds.
Move the last ladder game to instead be the first game of the season. Let's prevent downtime during playoffs.
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New Offense Play Suggestions:
FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.
New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.
New WR run plays aka Jet Sweeps.
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Fluff:
Add a player's HoF ranking to it's player page.
Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".
More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.
The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.
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Bugs:
5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.
PA Boot - Pistol Big, has 12 players in play art
Please fix KL bug, it's been around forever.
Edited by Myrik_Justiciar on Oct 22, 2021 14:21:56
Edited by Myrik_Justiciar on Oct 20, 2021 13:11:39
Edited by Myrik_Justiciar on Oct 19, 2021 16:22:44
Edited by Myrik_Justiciar on Oct 19, 2021 16:22:17
Edited by Myrik_Justiciar on Oct 19, 2021 09:48:52






























