This is a discussion about what I see as a potential problem that could potentially be fixed now or may (will?) need to be down the road. This is not a recommendation, yet. I’m posting a long, detailed observation in the hopes that others post long, detailed observations so we can have a true picture instead of a biased one. Is that clear enough?
Currently, while Zone has a higher YPA than Man coverage in the Passing game, the difference is more than offset by the much higher INT rate. Going through Vet plays on GLB2Scout, there’s about a 1-yard difference in effective YPA between Man and Zone. The site doesn’t total up INT rate currently, so you must go play-by-play to calculate it. You can calculate it easier by Team (comparing Zone D teams to Man D Teams) but that’s not Global data. The problem is the INT rate. If an INT is worth 45 yards (it’s effectively a punt with a large runback), then the difference between the Man INT rate and the Zone INT rate has a maximum value of 2.5%, to make up for the 1-yard difference in YPA. Across multiple Offensive formations, there is much more than that. The fix is either to lower the INT rate for Zone defenders (which may also lower the Man INT rate) or to increase the completion % against it. The basic formula is [Difference in YPA] = [Difference in INT rate].
With LogZilla this past season, I focused on running balanced Offensive sets (ie No Big I, No 3WR Trips) so that my Offense would line up properly against Zone teams. What I’ve seen with the data is disturbing. Everyone knows I have a low Pass Power QB but with High Pass Tech, High Pass Accuracy (this season), High Consistency, etc. While my Offensive builds could be optimized more for the Short Passing game, I added Short Passes and found some questionable game balance results.
I ran 30 scrims against BSB and Gliwice (Church of the Holy Zone) – the 2 Top Zone Defense teams – and my overall Short Passing YPA was 3.5. Now, again before everyone goes nuts, I’ll state that my QB and my WRs/TEs could be better optimized for the Short Passing game. And it’s quite possible that both BSB and Gliwice are built to stop the Short passing game (but I’ll address that in a second). Even so, the YPA is poor. We’re talking a Yards per Catch (YPC) of 6.4 yards. The low YPA could be lived with however except that’s before the 8.95% INT rate I experienced. Again, while my QB has a low Pass Power, High Tech, High Accuracy build, he can’t do better than an 8.95% INT rate against on 6.5 yard passes???? For comparison, his INT rate on Medium passes was 7.866% on a YPC of 11.0 yards. His INT Rate on Long passes was 6.64% on a YPC of 11.7 yards. These numbers are reversed from what you’d expect. His completion % was 55% for Short and 44% Medium and 43% Long. Those are expected, the INT rate isn’t.
In clearer terms: The "tilt" is wrong.
Now if BSB and Church are optimized for the Short Pass INT, then they should get killed over-the-top because you can’t be strong against everything. Man is a neutral setup. If Zone wants strengths, then it needs weaknesses. If you build and play call to stop Short passes, then you should be exposed to Long passes. But where they? The GLB2Scout data through the first 24 games suggests they weren’t. (That’s when I did the analysis.) Church had a YPA against of 4.8 yards and BSB had a YPA against of 2.3 on Long Passing plays. This data is before the 8.15% INT rate of Church and 6.56% INT rate of BSB on Long Passing plays. Either the Sack rate is too high (depressing the YPA numbers), the Completion rate is too low (depressing the YPA numbers) and/or the INT rate is too high. Now, we’ve just had the QB Pass Power buff and Offenses haven’t responded with edge burners that can stretch the field and attack the deep zones like they will. I’m not advocating for any changes yet. But this all goes to Myrik’s posts: Zone will be exposed over the top. And that may be true. However, in the current environment it should happen because Zone seems overly strong against shallow passes. My guess is that people playing Zone are going to want better over the top help. Thus, shallow passes will probably need a buff against Zone at some point in the future.
BSB plays a lot of Cover 1/2 while Church plays more Cover 3. If the argument is that both Teams are optimized against Passing, then both should be suffering more in the Running game. Both teams have a Rushing YPC against of 3.9 yards. Hardly enough to offset the Passing YPA against of 2.6 (BSB) and 3.9 (Church) before INTs. My run-orientated LogZilla team with Gimli only averaged 5.1 against them in 30 scrims. Hardly world beating when the Passing game is at 4.5 YPA before the 7.62% INT rate (which is a 3.43 negative YPA adjustment).
Is the game code accurate and we all just need to adjust WR builds and play calling? Or once we do adjust WR builds and play calling for edge/deep Passing, will the game code need to be adjusted? Are we running the wrong routes?
We’re currently in the unknown, though it could be that Zone has been over-buffed against Passing (or some elements of Passing) and needs an adjustment. Or is it that Short Passing is just too weak overall - because it's numbers against Man, while better, are hardly world beating.
Please post your data and analysis so we can try to see the complete picture on this important topic. I know this will attract a ton of "opinions". Those should be ignored. I've collected an entire season worth of data and presented it to everyone. All of the data for these 30 games are available on GLB2Scout. Just scout LogZilla and go from there. If you want to have standing (ie. the legal definition) on this issue, please do the same.
Currently, while Zone has a higher YPA than Man coverage in the Passing game, the difference is more than offset by the much higher INT rate. Going through Vet plays on GLB2Scout, there’s about a 1-yard difference in effective YPA between Man and Zone. The site doesn’t total up INT rate currently, so you must go play-by-play to calculate it. You can calculate it easier by Team (comparing Zone D teams to Man D Teams) but that’s not Global data. The problem is the INT rate. If an INT is worth 45 yards (it’s effectively a punt with a large runback), then the difference between the Man INT rate and the Zone INT rate has a maximum value of 2.5%, to make up for the 1-yard difference in YPA. Across multiple Offensive formations, there is much more than that. The fix is either to lower the INT rate for Zone defenders (which may also lower the Man INT rate) or to increase the completion % against it. The basic formula is [Difference in YPA] = [Difference in INT rate].
With LogZilla this past season, I focused on running balanced Offensive sets (ie No Big I, No 3WR Trips) so that my Offense would line up properly against Zone teams. What I’ve seen with the data is disturbing. Everyone knows I have a low Pass Power QB but with High Pass Tech, High Pass Accuracy (this season), High Consistency, etc. While my Offensive builds could be optimized more for the Short Passing game, I added Short Passes and found some questionable game balance results.
I ran 30 scrims against BSB and Gliwice (Church of the Holy Zone) – the 2 Top Zone Defense teams – and my overall Short Passing YPA was 3.5. Now, again before everyone goes nuts, I’ll state that my QB and my WRs/TEs could be better optimized for the Short Passing game. And it’s quite possible that both BSB and Gliwice are built to stop the Short passing game (but I’ll address that in a second). Even so, the YPA is poor. We’re talking a Yards per Catch (YPC) of 6.4 yards. The low YPA could be lived with however except that’s before the 8.95% INT rate I experienced. Again, while my QB has a low Pass Power, High Tech, High Accuracy build, he can’t do better than an 8.95% INT rate against on 6.5 yard passes???? For comparison, his INT rate on Medium passes was 7.866% on a YPC of 11.0 yards. His INT Rate on Long passes was 6.64% on a YPC of 11.7 yards. These numbers are reversed from what you’d expect. His completion % was 55% for Short and 44% Medium and 43% Long. Those are expected, the INT rate isn’t.
In clearer terms: The "tilt" is wrong.
Now if BSB and Church are optimized for the Short Pass INT, then they should get killed over-the-top because you can’t be strong against everything. Man is a neutral setup. If Zone wants strengths, then it needs weaknesses. If you build and play call to stop Short passes, then you should be exposed to Long passes. But where they? The GLB2Scout data through the first 24 games suggests they weren’t. (That’s when I did the analysis.) Church had a YPA against of 4.8 yards and BSB had a YPA against of 2.3 on Long Passing plays. This data is before the 8.15% INT rate of Church and 6.56% INT rate of BSB on Long Passing plays. Either the Sack rate is too high (depressing the YPA numbers), the Completion rate is too low (depressing the YPA numbers) and/or the INT rate is too high. Now, we’ve just had the QB Pass Power buff and Offenses haven’t responded with edge burners that can stretch the field and attack the deep zones like they will. I’m not advocating for any changes yet. But this all goes to Myrik’s posts: Zone will be exposed over the top. And that may be true. However, in the current environment it should happen because Zone seems overly strong against shallow passes. My guess is that people playing Zone are going to want better over the top help. Thus, shallow passes will probably need a buff against Zone at some point in the future.
BSB plays a lot of Cover 1/2 while Church plays more Cover 3. If the argument is that both Teams are optimized against Passing, then both should be suffering more in the Running game. Both teams have a Rushing YPC against of 3.9 yards. Hardly enough to offset the Passing YPA against of 2.6 (BSB) and 3.9 (Church) before INTs. My run-orientated LogZilla team with Gimli only averaged 5.1 against them in 30 scrims. Hardly world beating when the Passing game is at 4.5 YPA before the 7.62% INT rate (which is a 3.43 negative YPA adjustment).
Is the game code accurate and we all just need to adjust WR builds and play calling? Or once we do adjust WR builds and play calling for edge/deep Passing, will the game code need to be adjusted? Are we running the wrong routes?
We’re currently in the unknown, though it could be that Zone has been over-buffed against Passing (or some elements of Passing) and needs an adjustment. Or is it that Short Passing is just too weak overall - because it's numbers against Man, while better, are hardly world beating.
Please post your data and analysis so we can try to see the complete picture on this important topic. I know this will attract a ton of "opinions". Those should be ignored. I've collected an entire season worth of data and presented it to everyone. All of the data for these 30 games are available on GLB2Scout. Just scout LogZilla and go from there. If you want to have standing (ie. the legal definition) on this issue, please do the same.
Edited by Xars on Oct 13, 2021 02:44:43
Edited by Xars on Oct 13, 2021 02:42:15





























