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Forum > FAQ's, Player Guides and Game Help > Tactics: Blitz % supersedes Zone %
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I found out the hard way today that the following is actually true:

How GLB Defensive Plays are chosen:
1) What is the offensive formation (eg. 2TE)
2) What is the down and yardage to go (eg. 2nd & short)
3) What Tactic percentage should be used (eg. Short Pass: 70%)
4) Select Defensive Play labeled Short Pass under 2TE section
4a) If more than one, select a regular or blitz play using blitz %
4b) If still more than one, select a man or zone play using zone %
4c) If still more than one, select play using priority (eg. if two plays, one with 5 blue squares and one with 1 blue square, the first would have a 5/6th (83%) chance of being chosen and the other a 1/6th (17%) chance)
4d) If priorities are same, randomly choose one of these plays

So, even if your zone % is set to zero, if you have blitz % set to, say, 50% it will force a non-blitz zone play.

In fact, it used a zone play 70% of the time in my game today. So, even though my Blitz % was 50 it only ran it 29% and forced a zone play more than 2/3 of the time even though zone % was set to 0.
 
Cybertron
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Good to know. This happened to me a few games back and I was like...WTF?!
 
Xars
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Originally posted by Ace of Spades 7
I found out the hard way today that the following is actually true:

How GLB Defensive Plays are chosen:
1) What is the offensive formation (eg. 2TE)
2) What is the down and yardage to go (eg. 2nd & short)
3) What Tactic percentage should be used (eg. Short Pass: 70%)
4) Select Defensive Play labeled Short Pass under 2TE section
4a) If more than one, select a regular or blitz play using blitz %
4b) If still more than one, select a man or zone play using zone %
4c) If still more than one, select play using priority (eg. if two plays, one with 5 blue squares and one with 1 blue square, the first would have a 5/6th (83%) chance of being chosen and the other a 1/6th (17%) chance)
4d) If priorities are same, randomly choose one of these plays

So, even if your zone % is set to zero, if you have blitz % set to, say, 50% it will force a non-blitz zone play.

In fact, it used a zone play 70% of the time in my game today. So, even though my Blitz % was 50 it only ran it 29% and forced a zone play more than 2/3 of the time even though zone % was set to 0.


Rob and I diagnosed this ages ago. He has posts on it as do I. Unless something has changed, you're missing a part of the logic.

Zone comes before Blitz.

Now there are times, you create NULL values. In those instances, the system goes completely random. Otherwise, it follows its logic.

If you list all of the pays you had for that formation, and exactly how they were tagged, and your tactics logic, I'll take you through the game logic.

I'm guessing you made some type of error when trying to match up play tagging with the tactics matrix you used.

Edited by Xars on Jul 20, 2021 13:21:46
 
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Originally posted by Xars
Rob and I diagnosed this ages ago. He has posts on it as do I. Unless something has changed, you're missing a part of the logic.

Zone comes before Blitz.

If you list all of the pays you had for that formation, and exactly how they were tagged, and your tactics logic, I'll take you through the game logic.

Let's use the simplest example from our game today: 3WR Trips
Playbook had two plays:
Nickel C1 Under Sam Fire - Man, Blitz, Short, Outside Run (used for 7 runs, 5 passes in game)
Nickel Cover 2 - Zone, non-Blitz, Short, Outside Run (used for 2 runs, 12 passes)

Tactics: Zone 0%, Blitz 50%

I also thought Zone comes before Blitz and my goal in setting it this way was that only the Man play would fire and not Zone (at all!)

(I focused on the passing in my last post and forgot about the runs... both together almost equals 50% Blitz)
 
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Originally posted by Xars
Now there are times, you create NULL values. In those instances, the system goes completely random. Otherwise, it follows its logic.

If this is true and since I didn't have a passing play, it went "completely random" for the 17 passing plays in the game. Okay.
In total, Blitz was run 12 times and Zone was run 14 times. That's almost a 50/50 split (as per my Tactics). Okay.
But, Zone was run 14 times (and twice on running plays which I do have a play for).

So, whether completely random or not, it followed the Blitz % properly and Zone % not at all. To me, that means Blitz comes before Zone.
Edited by Ace of Spades 7 on Jul 20, 2021 15:00:07
Edited by Ace of Spades 7 on Jul 20, 2021 14:44:13
Edited by Ace of Spades 7 on Jul 20, 2021 14:32:23
Edited by Ace of Spades 7 on Jul 20, 2021 14:28:57
 
Xars
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Originally posted by Ace of Spades 7

Let's use the simplest example from our game today: 3WR Trips
Playbook had two plays:
Nickel C1 Under Sam Fire - Man, Blitz, Short, Outside Run (used for 7 runs, 5 passes in game)
Nickel Cover 2 - Zone, non-Blitz, Short, Outside Run (used for 2 runs, 12 passes)

Tactics: Zone 0%, Blitz 50%

I also thought Zone comes before Blitz and my goal in setting it this way was that only the Man play would fire and not Zone (at all!)

(I focused on the passing in my last post and forgot about the runs... both together almost equals 50% Blitz)


What was the first 5 settings in the Tactics Matrix? You mentioned Pass Short, but I'm looking to verify.
Edited by Xars on Jul 20, 2021 17:56:45
 
Xars
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Originally posted by Ace of Spades 7

If this is true and since I didn't have a passing play, it went "completely random" for the 17 passing plays in the game. Okay.
In total, Blitz was run 12 times and Zone was run 14 times. That's almost a 50/50 split (as per my Tactics). Okay.
But, Zone was run 14 times (and twice on running plays which I do have a play for).

So, whether completely random or not, it followed the Blitz % properly and Zone % not at all. To me, that means Blitz comes before Zone.


Your post is incomplete and your logic is flawed.

You're making combinations in your head and that is creating a bias in your logic.

Example: You're referring to them as Blitz and Zone, when the real comparison is Man vs. Zone, because the default is Man and then the Zone% setting is applied.

I'd refer to it as Man was run 12 times and then Zone was run 14 times. The Blitz play is a Man play first. What really happened (based on the info you have presented so far), is that the system saw 2 Outside Run plays and kept them in the same bucket because you were calling a Pass Short play (from earlier post). This is the NULL concept I mentioned. You chose Pass Short but only gave the system two Outside Run plays to choose from. So it couldn't make the choice you wanted. So then it applied its next filters. The first slice was comparing the Zone filter at 50%. So Man was chosen almost 50% of the time and Zone a little more than 50% (but well within "normal" ranges.)

The Blitz filter never activated.

I understand this can be difficult to understand. It's a major hurdle in new agents competing with the Vet guys. It's why Rob and I posted on it so much; so that people could learn how it really works.

Edited by Xars on Jul 20, 2021 17:59:34
Edited by Xars on Jul 20, 2021 17:58:31
 
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Originally posted by Xars
What was the first 5 settings in the Tactics Matrix? You mentioned Pass Short, but I'm looking to verify.

Sorry, that rundown of how defensive plays are chosen is an update of a post I made some time ago (i.e forget the Short Pass, that was just an example and has nothing to do with today's problem)
Originally posted by Xars
Example: You're referring to them as Blitz and Zone, when the real comparison is Man vs. Zone

You're right, I should have referred to it as Man vs. Zone so it doesn't confuse the issue.
Originally posted by Xars
What really happened (based on the info you have presented so far), is that the system saw 2 Outside Run plays and kept them in the same bucket because you were calling a Pass Short play (from earlier post).

I only had the Med Pass and Run Outside fields populated in Tactics (so, Short/Long Pass & Inside Run were all 0). But, that doesn't change your point, I think.
Originally posted by Xars
The first slice was comparing the Zone filter at 50%. So Man was chosen almost 50% of the time and Zone a little more than 50% (but well within "normal" ranges.)

The Zone Pct field is 0%. The Blitz Pct field is 50%.

Here's my First Down line from Tactics (and this would be the same for every line):
0 = Pass Short
59 = Pass Med
0 = Pass Long
0 = Run Inside
41 = Run Outside
0 = Zone Pct
50 = Blitz Pct
Edited by Ace of Spades 7 on Jul 20, 2021 18:21:20
 
Raid
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Seems it checks:

run/pass/distance as the first check to see which play pool to grab from, then it checks blitz y/n and then zone y/n

And if it gets to one play left at any time before that, it just runs with it.
 
Xars
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Originally posted by Raid
Seems it checks:

run/pass/distance as the first check to see which play pool to grab from, then it checks blitz y/n and then zone y/n

And if it gets to one play left at any time before that, it just runs with it.


The first 5 options are one segment: Pass Short/ Pass Medium / Pass Long / Inside Run / Outside Run

Then Zone% is checked.

Then Blitz% is checked.

It's why they are in the order they are in.

 
Xars
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Originally posted by Ace of Spades 7

The Zone Pct field is 0%. The Blitz Pct field is 50%.

Here's my First Down line from Tactics (and this would be the same for every line):
0 = Pass Short
59 = Pass Med
0 = Pass Long
0 = Run Inside
41 = Run Outside
0 = Zone Pct
50 = Blitz Pct


Nickel Cover 2 is by default a Medium Pass play. Did you change it to Short?
 
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Originally posted by Xars
Nickel Cover 2 is by default a Medium Pass play. Did you change it to Short?

Yes. I wanted it to be the exact same as the Man D because I thought by making zone 0% it would automatically disqualify the Zone play if they were both identical.

(I just chose random Zone D because I never thought they'd be run in the game)
Edited by Ace of Spades 7 on Jul 20, 2021 19:21:41
Edited by Ace of Spades 7 on Jul 20, 2021 19:16:01
Edited by Ace of Spades 7 on Jul 20, 2021 19:15:33
 
Raid
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Originally posted by Xars
The first 5 options are one segment: Pass Short/ Pass Medium / Pass Long / Inside Run / Outside Run

Then Zone% is checked.

Then Blitz% is checked.

It's why they are in the order they are in.



First part you explained better than me... but zone before blitz? Then how does a zone play get called at all with 0%?
Edited by Raid on Jul 21, 2021 04:09:30
Edited by Raid on Jul 21, 2021 04:08:35
 
Xars
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Originally posted by Ace of Spades 7

Yes. I wanted it to be the exact same as the Man D because I thought by making zone 0% it would automatically disqualify the Zone play if they were both identical.

(I just chose random Zone D because I never thought they'd be run in the game)


We'll have to exchange screenshots or something.

The game logic works in the way I posted above.

If you believe that Blitz comes before Zone as a matter of game logic, then you'll be running your D wrong for a long time. And if others read and follow this, they will too.

Perhaps you created some kind of NULL value or exposed a bug, but we'd have to Zoom or exchange screenshots for me to determine that.

Something is off, but I haven't figured it out yet.
 
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Originally posted by Xars
We'll have to exchange screenshots or something.

Here they are...

Tactics: https://imgur.com/QMuDp4i
1WR - ran 5 times: 3 man, 2 zone (https://imgur.com/DOAIlYw )
2WR - ran 2 times: 0 man, 2 zone (https://imgur.com/WcUWhAl )
3WR - ran 3 times: 2 man, 1 zone (https://imgur.com/Xi9iZiA )
3WR Trips - ran 26 times, 12 man, 14 zone (https://imgur.com/63PS2ey )

Total plays: 36 (17 man, 19 zone)

EDIT: I just noticed the 3WR is a non-Blitz, Man play (where all the others are Blitz, Man plays). But, zone still fired, roughly, half the time.


Edited by Ace of Spades 7 on Jul 21, 2021 12:25:24
Edited by Ace of Spades 7 on Jul 21, 2021 09:42:23
 
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