Originally posted by Xars
So this is the non-complicated way to handle Chemistry hits / roster turnover?You're right, we should spend more time repeatedly posting the same simplistic solutions to complicated problems and then being offended when obvious and often repeated consequences of the suggestion are pointed out.

This change makes it so teams don't immediately fall apart when someone goes inactive, and at the same time prevents people from just skipping all of the lower tiers and effectively destroying that part of the game. It also prevents teams from easily and radically changing their team identity every season with a fresh batch of max level players. It effectively sidesteps almost all of the consequences while still letting people keep their team together by letting them easily fill the void of inactive players.
The problem was "someone goes inactive and now my team is ruined frowny face". This change succinctly addresses that without causing massive ripples throughout the game. So that's the answer to the question you wanted answered. I'm pretty happy with how streamlined and precisely targeted the change is. When the biggest downside that I can think of is "if you haven't logged in for a week when it's time to resign your contract, you might get replaced by an equally effective player instead of the entire team collapsing", I think I can live with that.