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Forum > Goal Line Blitz 2 > S54 Changelog Suggestions
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Beat Down is not properly firing.

Zone needs some shallow defense plays like Man has.

Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a terrible trade off.

Rarely see Inspire Fear have any effect if it fires.

Weather effects for catching the ball in snow (at least a minor penalty).

Home Field morale bonus (at least something very minor).

QB's need a QB Slide SA for scrambling, something like a Brace For Impact for QB's.

Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.

Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)

Open cpu builds.

Add a player's HoF ranking to it's player page.

Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation for example.

New WR run plays.

What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?
Edited by Myrik_Justiciar on Jul 1, 2021 19:42:00
 
Adderfist
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Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a terrible trade off.

Beat Down is not properly firing.

Zone needs some shallow defense plays like Man has.

QB's need a QB Slide SA for scrambling, something like a Brace For Impact for QB's.

Give cpu dots templates

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches. ****** Added to this, All plays need to have HB/FB/TE going on routes.


I agree with these, Could take some of the SA suggestions from Ellix thread as well.
Edited by Adderfist on Jul 1, 2021 12:17:02
 
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Originally posted by Myrik_Justiciar
Alphabetize the Plays when we're setting up our Playbooks

They did that for the beginning of this season.
 
Raid
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Originally posted by Adderfist
Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a terrible trade off.



Yeah I like this trait in theory but even when you are barely taking any quickness the payoff is so terrible because of how cheap balance is already in comparison.
 
BoDiddley
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Originally posted by Myrik_Justiciar

Weather effects for catching the ball in snow (at least a minor penalty).



Hasn't passing been nerfed enough lol?


My suggestions
-QB tactics so we can set the arc of the pass. There's no reason my 18 pass power rushing QB is better at throwing the long ball than my 81 pass power S* QB.

- Allow us to make players on any tier

- Home field weather

- Improve dead SAs. The sim has changed since many were introduced, and they need updating

- Tournaments like GLB1 has!

- More player skin colors

- Fix screens
 
BoDiddley
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Originally posted by Adderfist

QB's need a QB Slide SA for scrambling, something like a Brace For Impact for QB's.


Why not just use B4I on the Qb?
 
Adderfist
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Originally posted by BoDiddley
Why not just use B4I on the Qb?


It would prolly be fine. Was really hoping it would be better for the preservation aspect at all ranks with a larger drawback to running.


 
ThePh33P
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Originally posted by BoDiddley
Hasn't passing been nerfed enough lol?


My suggestions
-QB tactics so we can set the arc of the pass. There's no reason my 18 pass power rushing QB is better at throwing the long ball than my 81 pass power S* QB.

- Allow us to make players on any tier

- Home field weather

- Improve dead SAs. The sim has changed since many were introduced, and they need updating

- Tournaments like GLB1 has!

- More player skin colors

- Fix screens


a tournament league would be really cool
 
Xars
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I bumped my new Play suggestions for 5-2 Man D, 3WR and 4WR TRIPS passing plays (HB weak side routes) and a QB SA based on Pass Power.

Can’t bump - but it’s a +12 Suggestion - to create a Pickup player at any tier. Or allow us an auto-signup option for Pickup games so we can do more per day.
Edited by Xars on Jul 1, 2021 17:25:56
Edited by Xars on Jul 1, 2021 17:24:37
 
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Originally posted by Ace of Spades 7

They did that for the beginning of this season.


thanks, missed that
 
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Originally posted by BoDiddley
Why not just use B4I on the Qb?


I guess...I was thinking something along the lines that only fires when scrambling and leaving B4I for RB's tbh.
 
Adderfist
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Originally posted by Xars

Can’t bump - but it’s a +12 Suggestion - to create a Pickup player at any tier. Or allow us an auto-signup option for Pickup games so we can do more per day.


Was talking to someone today about this... It would be nice.
 
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Don't make playing in the snow already worse than it is.
 
Corndog
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Originally posted by Xars
Can’t bump - but it’s a +12 Suggestion - to create a Pickup player at any tier. Or allow us an auto-signup option for Pickup games so we can do more per day.


Pickup games and pickup games exist to give on demand games for player agents.

Neither of those suggestions further that end. They're both just backwards ways to...I guess...trick us into letting you make players of any level, or at least easier to do so?

It feels to me like, she says no sex, and then your compromise solution is "just the tip". Which like, if I'm being honest, feels a little insulting? Do you think we are that dumb?
Edited by Corndog on Jul 2, 2021 04:35:06
 
eTHICCalBEEF
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Originally posted by Corndog
Pickup games and pickup games exist to give on demand games for player agents.

Neither of those suggestions further that end. They're both just backwards ways to...I guess...trick us into letting you make players of any level, or at least easier to do so?


For me pickup games exist to test concepts before implementing them on a more permanent basis. Being able to quickly reach higher tiers on a pickup player helps because I'm generally more interested in how a build performs at vet than at rookie. Being forced to grind out all of the tiers every time I want to test a concept at vet is a pain, and both of these suggestions are solutions to that problem. As long as you lock certain pickup players from being converted into real players, everyone is happy, no?
 
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