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ellix
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Let's make SAs better. Yay.

Rough Cover - Increase the size of the Rough Cover bubble. Reduce the Sprinting of Receivers upon entering the Cover Bubble. Once per receiver per play.

Death Grip: Powered by Tackling Grip and Toughness. Increase Activation Rate to 25, 50, 95%. Reduce Morale and Condition Loss while being Dragged by 25, 50, and 100%.

Second Wind: Powered by Conditioning. Change Ability Type to Passive. 10, 20, 35% chance to Activate. Reduces Morale and Conditioning Loss for the play by 10, 25, 50%.

Opportunist: Add Tackling an Off-Balance Ball Carrier to the Activations.

Contain Expert: Change Ability Type to Passive. Powered by Pursuit and Blitz Awareness.

Road Warrior: Increase to Home Town Hero Values. Reduce Weather Effects by 50% at Gold.

Home Town Hero: Reduce Weather Effects by 100% at Gold.

Zone Shark: Change Activation Trigger to being in Zone Coverage.

Pick Six: Powered by Return Awareness. Change Activation Trigger to Intercepting a Pass. Increase duration to 2 to 3 seconds.

Wide Load: What does this do, exactly?

You’re Next: Powered by Lead Block. Regain all Balance on Activation.

Strong Arm: Change Activation Trigger to Winning a Pass Blocking Interaction.

Resolute: Change Activation Trigger to when you would be stunned.

YAC Attack: Powered by Receiving Awareness.

Slot Machine: Change Activation Rates to 25, 50, 100%.

Juke: Cannot activate behind the Line of Scrimmage.

Tuck and Run: Change Ability Type to Passive.

Iron Grip: Change Activation Rate to 25, 50, 100%.

Hail Mary: Change Activation Trigger to Throwing a Pass farther than 25 yards. Increases Receivers Vertical by 5, 10, 20.

Quick Read: Forces a free recheck of the designated primary receiver every 15, 10, 5 Ticks.


Nobody cares about Kickers and Punter's SAs.
Edited by ellix on Jul 1, 2021 07:46:41
 
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Originally posted by ellix
Nobody cares about Kickers and Punter's SAs.

I don't know, punters have some good ones and kickers have, maybe, three worth-while ones.
 
ellix
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Originally posted by Ace of Spades 7

I don't know, punters have some good ones and kickers have, maybe, three worth-while ones.


I would have done them actually I just had my computer crash in the middle of finishing these up and then had to redo the whole list. I'll get to them sometime soon.
 
Bretto007
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Raid
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Originally posted by ellix

Juke: Cannot activate behind the Line of Scrimmage.




But, it saves my ass here:

https://glb2.warriorgeneral.com/game/replay/794255/1672746

My DT on the Rampage is breaking loose right as my HB gets the ball, juke gives time for block to re-engage.
 
ellix
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Originally posted by Raid
But, it saves my ass here:

https://glb2.warriorgeneral.com/game/replay/794255/1672746

My DT on the Rampage is breaking loose right as my HB gets the ball, juke gives time for block to re-engage.


I'm split on Juke activating behind the LoS because yeah, sometimes it pans out. But if I had to guess the rates its 70/30 in favor of it leading to a TFL, and if I want anything from an SA its either impact or consistency, and I'd want the consistency when it comes to avoiding TFL.
 
BoDiddley
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Originally posted by ellix
I'm split on Juke activating behind the LoS because yeah, sometimes it pans out. But if I had to guess the rates its 70/30 in favor of it leading to a TFL, and if I want anything from an SA its either impact or consistency, and I'd want the consistency when it comes to avoiding TFL.


Juke behind LoS is pretty critical for inside runs. How much carry awareness have your HBs had?
 
ellix
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Originally posted by BoDiddley
Juke behind LoS is pretty critical for inside runs. How much carry awareness have your HBs had?


The last time I had Juke on a HB before this season is 7 years ago but his Awareness was 94, my Rookie backs Awareness is currently 60.
 
Cybertron
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A lot has changed in 7 years.
 
ellix
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Originally posted by Cybertron
A lot has changed in 7 years.


You blew my mind GE.

 


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