I'm no good at intros.
Let's start with the easy and obvious ones and work our way back across to elusive.
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Power is pretty straight forward. If you are looking to break a lot of tackles with power running and want power running skills to activate a lot, this is your setting. It's got decent pathfinding, runs well on the outside, and overall doesn't require much investment in footwork or quickness to run - though the quickness helps a lot - especially after breaking a tackle.
The drawbacks of power are also straightforward, you won't utilize elusive running skill well and the style has a 'hidden' penalty in that quickness is lowered, or at least acceleration is. Your back refuses to give up and run out of bounds most of the time and doing so can normally help to preserve energy and morale. Also, since you take people on head-on, you are more likely to fumble if they clean your clock.
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North/South is one of the least used styles, and it's with good reason. For most, slippery is just a better version of it. For a Power runner with high footwork though, this is not the case. North/South is excellent at utilizing footwork and angles like slippery while maintaining a high activation level of power skills. The style also allows for a little elusive running to be effective at throwing off pursuit, but it's a lot to ask for a build to be power first and then also be elusive. It's better overall for a speedy back than Power running if you have the moderately high footwork required to run the style well. It's a good idea to have surefooted in the build plans for this run style as well - not at all required, but North/South utilizes surefooted very well.
It's major downfalls are a tendency to want to drift inside too much, while not being as good at breaking tackles as power running style. It's kinda wishy-washy in its role and doesn't utilize quickness well as it has a penalty to acceleration and doesn't like to slow down anyhow, the footwork needed is best utilized when moving toward the outside and the back just refuses to go there.
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Combo is the run style anyone can use. It's very good at, well everything. Backs have full range of motion so they can react to defenders entirely based upon the situation instead of relying on where the style 'wants' to go. Power wants to go upfield and cut inside, elusive always wants the edge, combo only wants to advance the ball the best way possible for whichever situation it is provided. This is why running awareness is so much more noticeable on backs who run combo. The style also prioritizes balance, which means you still break a lot of tackles no matter if you are a power runner or elusive. It's overall a versatile style that has a plethora of upsides and only a couple... very major downsides.
The downsides are equally as bad as the rest of the info is good... all things balanced and all that... Because it prioritizes balance, it's mobility/acceleration ends up closer to north/south than it is slippery. So while it has no penalty like north/south does, the gap between it and slippery feels massive in comparison. That alone makes it hard to justify running as an elusive type or a speedster, but the largest problem lies in that the style has the least amount of skill activation. So if you're a power runner, you may get some benefit from the balance and extra mobility in comparison to power - but the lower skill activation and relative similarity to N/S in mobility makes running it a difficult choice. It's also poor at getting into situations for stiff arm to activate. Higher awareness can help to negate some of the problems - but that awareness would also make activation rates even higher on other styles. Combo also 'starts slower' than other styles and can be hard to get momentum rolling if the team relies on you to do so.
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Slippery is a personal favorite at the moment, despite it's massive - painful downsides. Slippery is almost as good as elusive at avoiding fumbles, while being much better for someone with high footwork to utilize it. The acceleration gain from slippery is extremely noticeable over combo, and the back takes better angles to maximize space. It's not as open to improvization as combo is, but the combination of fast decision making and fast acceleration gives your back the ability to create room better than any other style. The style can be run with a decent amount of footwork and doesn't require a massive investment in quickness as the back tries to prioritize not slowing down.
The major downsides of slippery are that it breaks the least amount of tackles. Your back is always struggling to keep balance, so surefooted is a necessity with the run style. It's also a bit of a liability in returns for some reason, seems to fumble more often in that setting.
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Elusive is... well it's a mess, but a lot of fun. It fumbles the least. You break the most tackles with elusive running vs other styles and break the most diving tackles overall (though missed diving tackles don't count as broken tackles :/). It requires a heavy investment into quickness, and just like with slippery you're constantly struggling to keep balance with the moves you make - but the bonus to acceleration makes the style throw others balance off more than your own. It doesn't require a high footwork, but it can help. Activation rates for elusive style abilities and even power styles to some extent are quite good, and path-finding for inside runs/congested running lanes on high quickness players is unparalleled. Mobility rates and elusive skill activation rates being the main bonus here. With surefooted and a high balance a quickness-oriented back can get a lot of work done. And the style 'starts the hottest' so a superstar that the team relies on for getting momentum rolling can really shine with this style... but...
It runs out of bounds way too early, and since the rework to pursuit it is actually the worst running style for outside runs. The insistence on getting the edge and reluctance to cut upfield can be a hinderance at times, but is the main reason the style does so well running up the gut and off tackle - it is always looking for the opportunity to break to the sidelines if the defense loses contain. This style also has a problem of ignoring blockers and not utilizing them to the fullest. Where slippery, combo, Power and N/S all try to 'lead' defenders to blocks - elusive just won't. Elusive is too worried about getting that edge, always swinging for the fences and yet maddeningly giving up and running out of bounds super early. It's downright frustrating sometimes watching a back on elusive - but the impact a well built back can have with it can make the option tempting.
Let's start with the easy and obvious ones and work our way back across to elusive.
--
Power is pretty straight forward. If you are looking to break a lot of tackles with power running and want power running skills to activate a lot, this is your setting. It's got decent pathfinding, runs well on the outside, and overall doesn't require much investment in footwork or quickness to run - though the quickness helps a lot - especially after breaking a tackle.
The drawbacks of power are also straightforward, you won't utilize elusive running skill well and the style has a 'hidden' penalty in that quickness is lowered, or at least acceleration is. Your back refuses to give up and run out of bounds most of the time and doing so can normally help to preserve energy and morale. Also, since you take people on head-on, you are more likely to fumble if they clean your clock.
--
North/South is one of the least used styles, and it's with good reason. For most, slippery is just a better version of it. For a Power runner with high footwork though, this is not the case. North/South is excellent at utilizing footwork and angles like slippery while maintaining a high activation level of power skills. The style also allows for a little elusive running to be effective at throwing off pursuit, but it's a lot to ask for a build to be power first and then also be elusive. It's better overall for a speedy back than Power running if you have the moderately high footwork required to run the style well. It's a good idea to have surefooted in the build plans for this run style as well - not at all required, but North/South utilizes surefooted very well.
It's major downfalls are a tendency to want to drift inside too much, while not being as good at breaking tackles as power running style. It's kinda wishy-washy in its role and doesn't utilize quickness well as it has a penalty to acceleration and doesn't like to slow down anyhow, the footwork needed is best utilized when moving toward the outside and the back just refuses to go there.
--
Combo is the run style anyone can use. It's very good at, well everything. Backs have full range of motion so they can react to defenders entirely based upon the situation instead of relying on where the style 'wants' to go. Power wants to go upfield and cut inside, elusive always wants the edge, combo only wants to advance the ball the best way possible for whichever situation it is provided. This is why running awareness is so much more noticeable on backs who run combo. The style also prioritizes balance, which means you still break a lot of tackles no matter if you are a power runner or elusive. It's overall a versatile style that has a plethora of upsides and only a couple... very major downsides.
The downsides are equally as bad as the rest of the info is good... all things balanced and all that... Because it prioritizes balance, it's mobility/acceleration ends up closer to north/south than it is slippery. So while it has no penalty like north/south does, the gap between it and slippery feels massive in comparison. That alone makes it hard to justify running as an elusive type or a speedster, but the largest problem lies in that the style has the least amount of skill activation. So if you're a power runner, you may get some benefit from the balance and extra mobility in comparison to power - but the lower skill activation and relative similarity to N/S in mobility makes running it a difficult choice. It's also poor at getting into situations for stiff arm to activate. Higher awareness can help to negate some of the problems - but that awareness would also make activation rates even higher on other styles. Combo also 'starts slower' than other styles and can be hard to get momentum rolling if the team relies on you to do so.
--
Slippery is a personal favorite at the moment, despite it's massive - painful downsides. Slippery is almost as good as elusive at avoiding fumbles, while being much better for someone with high footwork to utilize it. The acceleration gain from slippery is extremely noticeable over combo, and the back takes better angles to maximize space. It's not as open to improvization as combo is, but the combination of fast decision making and fast acceleration gives your back the ability to create room better than any other style. The style can be run with a decent amount of footwork and doesn't require a massive investment in quickness as the back tries to prioritize not slowing down.
The major downsides of slippery are that it breaks the least amount of tackles. Your back is always struggling to keep balance, so surefooted is a necessity with the run style. It's also a bit of a liability in returns for some reason, seems to fumble more often in that setting.
--
Elusive is... well it's a mess, but a lot of fun. It fumbles the least. You break the most tackles with elusive running vs other styles and break the most diving tackles overall (though missed diving tackles don't count as broken tackles :/). It requires a heavy investment into quickness, and just like with slippery you're constantly struggling to keep balance with the moves you make - but the bonus to acceleration makes the style throw others balance off more than your own. It doesn't require a high footwork, but it can help. Activation rates for elusive style abilities and even power styles to some extent are quite good, and path-finding for inside runs/congested running lanes on high quickness players is unparalleled. Mobility rates and elusive skill activation rates being the main bonus here. With surefooted and a high balance a quickness-oriented back can get a lot of work done. And the style 'starts the hottest' so a superstar that the team relies on for getting momentum rolling can really shine with this style... but...
It runs out of bounds way too early, and since the rework to pursuit it is actually the worst running style for outside runs. The insistence on getting the edge and reluctance to cut upfield can be a hinderance at times, but is the main reason the style does so well running up the gut and off tackle - it is always looking for the opportunity to break to the sidelines if the defense loses contain. This style also has a problem of ignoring blockers and not utilizing them to the fullest. Where slippery, combo, Power and N/S all try to 'lead' defenders to blocks - elusive just won't. Elusive is too worried about getting that edge, always swinging for the fences and yet maddeningly giving up and running out of bounds super early. It's downright frustrating sometimes watching a back on elusive - but the impact a well built back can have with it can make the option tempting.
Edited by Raid on Jun 26, 2021 14:12:22
Edited by Raid on Jun 26, 2021 14:10:54
Edited by Raid on Jun 26, 2021 02:13:52
Edited by Raid on Jun 26, 2021 02:11:04
Edited by Raid on Jun 26, 2021 02:04:29






























