Does B4I help receiving grip to minimize post-catch "ball knocked loose" scenarios?
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Cybertron
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Just looked...think you are referring to Mr. Reliable. BFI doesn't boost receiving grip....Mr. Reliable does.
Ace of Spades 7
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Originally posted by Cybertron
Just looked...think you are referring to Mr. Reliable. BFI doesn't boost receiving grip....Mr. Reliable does.
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
Just looked...think you are referring to Mr. Reliable. BFI doesn't boost receiving grip....Mr. Reliable does.
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
Raid
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Originally posted by Ace of Spades 7
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
There's not much a way to know unless CD chimes in, I don't make a lot of WRs but I've seen the skill activate a lot on catches my HBs reel in. Anecdotal on my part, maybe someone with more experience in the matter could weigh in.
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
There's not much a way to know unless CD chimes in, I don't make a lot of WRs but I've seen the skill activate a lot on catches my HBs reel in. Anecdotal on my part, maybe someone with more experience in the matter could weigh in.
Xars
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Originally posted by Ace of Spades 7
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
The problem with Mr. Reliable on WRs is the activation spot. You have to be within 3 yards of the First Down marker. On 3rd and 10, it can help but on every catch that's 14+ yards it will simply never fire.
Then, it's powered by Carrying Awareness which isn't a skill your going to put a lot of SPs into as a WR.
I've tried it in the past on WRs but don't think it's a top 3 SA for WRs at this time. Also, while knocked loose are annoying, I've found they really aren't a high percentage of Passing plays. Usually something like 2% over time.
Build WRs with either high Confidence or high Strength attributes and your Receiving Grip cap will be high enough to offset most of them.
Yeah, that's why I was asking. I know Mr.R will do that around the scrimmage and first down lines but would B4I do that for catches elsewhere on the field?
On those bang-bang plays it says, "...who made the catch, but the ball was knocked loose..." So, since the catch is made, would B4I fire to prevent the ball getting knocked loose?
Or, does B4I only fire to prevent a fumble post-catch but not help keep the ball secure after the catch is made?
The problem with Mr. Reliable on WRs is the activation spot. You have to be within 3 yards of the First Down marker. On 3rd and 10, it can help but on every catch that's 14+ yards it will simply never fire.
Then, it's powered by Carrying Awareness which isn't a skill your going to put a lot of SPs into as a WR.
I've tried it in the past on WRs but don't think it's a top 3 SA for WRs at this time. Also, while knocked loose are annoying, I've found they really aren't a high percentage of Passing plays. Usually something like 2% over time.
Build WRs with either high Confidence or high Strength attributes and your Receiving Grip cap will be high enough to offset most of them.
Ace of Spades 7
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Originally posted by Xars
Build WRs with either high Confidence or high Strength attributes and your Receiving Grip cap will be high enough to offset most of them.
The problem I'm seeing is that regular stats don't seem to be as helpful as SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in.
I've already lamented elsewhere that our HB with 99 carry grip & +15 carry grip (from gold Goal Line Back) is still fumbling the ball. So, 114 carry grip is not enough to keep the ball secure.
However, using brace 4 impact and/or mr. reliable will, apparently, give better results (both of which have a guaranteed minimum component)
So, I'm trying to develop future builds that use SAs with this guaranteed minimum to reduce our, rather high, turnover rate.
Build WRs with either high Confidence or high Strength attributes and your Receiving Grip cap will be high enough to offset most of them.
The problem I'm seeing is that regular stats don't seem to be as helpful as SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in.
I've already lamented elsewhere that our HB with 99 carry grip & +15 carry grip (from gold Goal Line Back) is still fumbling the ball. So, 114 carry grip is not enough to keep the ball secure.
However, using brace 4 impact and/or mr. reliable will, apparently, give better results (both of which have a guaranteed minimum component)
So, I'm trying to develop future builds that use SAs with this guaranteed minimum to reduce our, rather high, turnover rate.
Xars
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Originally posted by Ace of Spades 7
The problem I'm seeing is that regular stats don't seem to be as helpful as SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in.
I've already lamented elsewhere that our HB with 99 carry grip & +15 carry grip (from gold Goal Line Back) is still fumbling the ball. So, 114 carry grip is not enough to keep the ball secure.
However, using brace 4 impact and/or mr. reliable will, apparently, give better results (both of which have a guaranteed minimum component)
So, I'm trying to develop future builds that use SAs with this guaranteed minimum to reduce our, rather high, turnover rate.
Goal Line Back wasn't ever the answer though. Read the Activation Condition.
The problem I'm seeing is that regular stats don't seem to be as helpful as SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in.
I've already lamented elsewhere that our HB with 99 carry grip & +15 carry grip (from gold Goal Line Back) is still fumbling the ball. So, 114 carry grip is not enough to keep the ball secure.
However, using brace 4 impact and/or mr. reliable will, apparently, give better results (both of which have a guaranteed minimum component)
So, I'm trying to develop future builds that use SAs with this guaranteed minimum to reduce our, rather high, turnover rate.
Goal Line Back wasn't ever the answer though. Read the Activation Condition.
Ace of Spades 7
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Originally posted by Xars
Goal Line Back wasn't ever the answer though. Read the Activation Condition.
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
Goal Line Back wasn't ever the answer though. Read the Activation Condition.
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
darkwingaa
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To be fair, the lower tier player was a S* FS. A lot of S* FS are built to be hard hitting fumble creators.
That said, power backs with 95+ carry grip regularly fumble 20+ times a season. It's just the way the game is.
The best way to reduce your fumbles is to build an elusive back.
That said, power backs with 95+ carry grip regularly fumble 20+ times a season. It's just the way the game is.
The best way to reduce your fumbles is to build an elusive back.
Cybertron
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Originally posted by Ace of Spades 7
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
Edited by Cybertron on Jun 4, 2021 12:38:14
Edited by Cybertron on Jun 4, 2021 12:37:35
vipermaw82
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Originally posted by Cybertron
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
then you gotta go is it 5 D20? whats the variation of rolls
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
then you gotta go is it 5 D20? whats the variation of rolls

Xars
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Originally posted by Ace of Spades 7
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
Well it is just one interaction. My Pro QB has thrown interceptions in games against Journeyman teams. Same math.
Originally posted by Cybertron
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
Bort has spoken of base values before. My thought on it is this:
***Incoming Speculation***
GLB1 is a game where the max skill values was 225 (I think - someone?). Thus my thought is that "base values" are 125 in GLB2 and we are adding SP to move the skill values from 125 up to 225.
Thus, the "rolls" are on this base value + skill value in some form. The roll can range from 1 to 225. Or maybe 1 to 300. We don't know.
***End***
So can a FS pop a fumble from a HB a tier up with GLB firing? Yes, but it should be very infrequent. If he makes that tackle 100 times, it's probably a 1% thing. It's just that the 1% happened in the above interaction.
Or something. It's a math game on probabilities behind the moving, colored pixels on your screen.
I know it only fires in certain situations. However, when it fires and it gives you essentially 114 carry grip, you shouldn't be fumbling and, especially, against a lower tier player.
Here was my original post: https://glb2.warriorgeneral.com/game/forum/thread/5316058
Well it is just one interaction. My Pro QB has thrown interceptions in games against Journeyman teams. Same math.
Originally posted by Cybertron
This makes me think when a roll is done, even if he has 114 max carry grip, the roll is anywhere from 1 - 114. So although he has a max of 114, he could actually roll a 1. I am sure there are other factors that might raise that 1 though. The SA's that say things like "all rolls are at least 50% of max" would be better to have, even on a guy with a max of say, 80 carry grip, because he would at least always get a 40.
Bort has spoken of base values before. My thought on it is this:
***Incoming Speculation***
GLB1 is a game where the max skill values was 225 (I think - someone?). Thus my thought is that "base values" are 125 in GLB2 and we are adding SP to move the skill values from 125 up to 225.
Thus, the "rolls" are on this base value + skill value in some form. The roll can range from 1 to 225. Or maybe 1 to 300. We don't know.
***End***
So can a FS pop a fumble from a HB a tier up with GLB firing? Yes, but it should be very infrequent. If he makes that tackle 100 times, it's probably a 1% thing. It's just that the 1% happened in the above interaction.
Or something. It's a math game on probabilities behind the moving, colored pixels on your screen.
Ace of Spades 7
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Originally posted by Xars
So can a FS pop a fumble from a HB a tier up with GLB firing? Yes, but it should be very infrequent. If he makes that tackle 100 times, it's probably a 1% thing. It's just that the 1% happened in the above interaction.
Granted, if that was the only incident then it wouldn't be so upsetting. But, that's just a taste of a bigger problem. Our HBs have 99 carry grip and yet we have the highest fumble rate in our league. We've already fumbled 11 times on only 297 carries so far this season.
So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.
As a result, on our next reset, I want to see if we can build players with only SAs that have the above mentioned component.
Hence, my original question: Has anyone seen Brace 4 Impact fire right after a catch to prevent a "ball knocked loose" scenario?
So can a FS pop a fumble from a HB a tier up with GLB firing? Yes, but it should be very infrequent. If he makes that tackle 100 times, it's probably a 1% thing. It's just that the 1% happened in the above interaction.
Granted, if that was the only incident then it wouldn't be so upsetting. But, that's just a taste of a bigger problem. Our HBs have 99 carry grip and yet we have the highest fumble rate in our league. We've already fumbled 11 times on only 297 carries so far this season.
So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.
As a result, on our next reset, I want to see if we can build players with only SAs that have the above mentioned component.
Hence, my original question: Has anyone seen Brace 4 Impact fire right after a catch to prevent a "ball knocked loose" scenario?
vipermaw82
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Originally posted by Ace of Spades 7
Granted, if that was the only incident then it wouldn't be so upsetting. But, that's just a taste of a bigger problem. Our HBs have 99 carry grip and yet we have the highest fumble rate in our league. We've already fumbled 11 times on only 297 carries so far this season.
So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.
As a result, on our next reset, I want to see if we can build players with only SAs that have the above mentioned component.
Hence, my original question: Has anyone seen Brace 4 Impact fire right after a catch to prevent a "ball knocked loose" scenario?
Do you have him set as power running for his carry? I never run power always keep it to the middle or slippery even on my power backs. You’re choosing to run directly into a player that may be stronger than you. It’s not just your carry grip. You have all the other factors involved, plus whatever hinderence and negative effects the defensive player causes
Granted, if that was the only incident then it wouldn't be so upsetting. But, that's just a taste of a bigger problem. Our HBs have 99 carry grip and yet we have the highest fumble rate in our league. We've already fumbled 11 times on only 297 carries so far this season.
So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.
As a result, on our next reset, I want to see if we can build players with only SAs that have the above mentioned component.
Hence, my original question: Has anyone seen Brace 4 Impact fire right after a catch to prevent a "ball knocked loose" scenario?
Do you have him set as power running for his carry? I never run power always keep it to the middle or slippery even on my power backs. You’re choosing to run directly into a player that may be stronger than you. It’s not just your carry grip. You have all the other factors involved, plus whatever hinderence and negative effects the defensive player causes
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