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Forum > FAQ's, Player Guides and Game Help > How sure are we that two SAs can't fire at the same time?
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I've seen this mentioned a number of times, however, two SAs must be firing with our kicker:
https://glb2.warriorgeneral.com/game/replay/782680/462959?player_id=337973

It shows Cvg Cmdr but he's also kicking it to the back of the end zone which only happens when Follow Up fires.
Edited by Ace of Spades 7 on Apr 8, 2021 15:01:29
 
Raid
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Originally posted by Ace of Spades 7
I've seen this mentioned a number of times, however, two SAs must be firing with our kicker:
https://glb2.warriorgeneral.com/game/replay/782680/462959?player_id=337973

It shows Cvg Cmdr but he's also kicking it to the back of the end zone which only happens when Follow Up fires.


two actives can't fire at the same time, follow up is a passive.


On that note, coverage commander is FOR SURE an active skill and is listed as passive.

That needs to be fixed.
 
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Originally posted by Raid
two actives can't fire at the same time, follow up is a passive.

On that note, coverage commander is FOR SURE an active skill and is listed as passive.

That needs to be fixed.

Then I'm confused as to what's active and what's passive. I thought active was any SA that has a % fire rate and passive was one that works 100% of the time in a given situation.

To me Cvg Cmdr and Follow Up are both active since neither works 100% of the time.
 
Cybertron
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I thought passive meant it fires before the ball is snapped and active meant it fires during the play. But First Strike blew that theory because it is Active (maybe it is a bug/typo?). If you look at all the HB SAs, they all match what I previously thought.
Edited by Cybertron on Apr 8, 2021 18:51:36
Edited by Cybertron on Apr 8, 2021 18:51:28
 
Raid
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Originally posted by Ace of Spades 7

Then I'm confused as to what's active and what's passive. I thought active was any SA that has a % fire rate and passive was one that works 100% of the time in a given situation.

To me Cvg Cmdr and Follow Up are both active since neither works 100% of the time.


to my understanding:

passive: active all play long in the background or happens between plays

active: activates (fires) during a specified time and lasts for a duration
Edited by Raid on Apr 9, 2021 04:32:53
Edited by Raid on Apr 9, 2021 04:31:49
 
TyDavis315
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Coverage commander isn’t an active skill, it’s just an effect the kicker has.

Passive effects specific parts of a dots game (wide load, mr. reliable, quick read, etc.)- the dots ‘quirks’

Active (closing speed, first strike, cover expert, etc.) are the actual ‘skills’ they use on field, and typically fire once per play (although I’m pretty sure I’ve seen spin cycle fire twice in a play so maybe more is possible).

The kicker is a coverage commander, the special teams unit get rallied up just by lining up with him. He doesn’t have to actively pump them up.
 
Raid
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Originally posted by TyDavis315
Coverage commander isn’t an active skill, it’s just an effect the kicker has.

Passive effects specific parts of a dots game (wide load, mr. reliable, quick read, etc.)- the dots ‘quirks’

Active (closing speed, first strike, cover expert, etc.) are the actual ‘skills’ they use on field, and typically fire once per play (although I’m pretty sure I’ve seen spin cycle fire twice in a play so maybe more is possible).

The kicker is a coverage commander, the special teams unit get rallied up just by lining up with him. He doesn’t have to actively pump them up.


fires at the start of a play and lasts a duration, many active skills fit the same bill. First strike has the same kind of activation time and has to fire the same way, it's active.
Edited by Raid on Apr 11, 2021 00:16:56
 
Raid
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But Mr. Reliable also seems like it should be active, there is no passive part to it. It has to fire, Brace 4 Impact is active. It makes no sense sometimes. I think a couple of them are just mislabeled and the majority follow the rules I described.
 
Cybertron
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Agree...I think some are mislabeled.
 
TyDavis315
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You can chain passive skills and active skills. Mr. Reliable would not be an active skill, which is why it can be chained with other active skills which makes it so useful. If the rusher is adept at the LoS and the first down marker then he doesn’t have to actively use the skill.

You guys seem to understand game logic only when it works in your favors :/
 
Raid
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Originally posted by TyDavis315
You can chain passive skills and active skills. Mr. Reliable would not be an active skill, which is why it can be chained with other active skills which makes it so useful. If the rusher is adept at the LoS and the first down marker then he doesn’t have to actively use the skill.

You guys seem to understand game logic only when it works in your favors :/


So, Mr. Reliable is a magical skill that not only activates more often than any other skill but also works in the background whenever your back wants and he can use it without firing it - unlike any other skill in the game and completely against what the description of the skill says?

What makes you think that? Just the fact it has passive in the skill type? What other passives can just be turned on and off in the play at will?
Edited by Raid on Apr 12, 2021 02:20:09
Edited by Raid on Apr 12, 2021 00:47:09
Edited by Raid on Apr 12, 2021 00:44:19
Edited by Raid on Apr 12, 2021 00:43:08
 
TyDavis315
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Almost all of them? This is one of those football aspects that you should look at realistically instead of game wise.

If you have two RBs and one is a better 3rd down back but not an all down back, which are you going to on 3rd? The better 3rd down back. That would be the equivalent of a passive skill (using mr. reliable as the example here)

Using the same RB example, the 3rd down back has head fake and power through. These are his active skills. Since Mr. Reliable will fire at it’s labeled rate automatically as the conditions are met, active skills must be used by the dot. The dot determines when to use it after the conditions are met, it doesn’t fire automatically.

Hence why carry awareness says the ball carrier will know when to use active signature moves. Active skills are simply just signature moves.
 
Raid
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Originally posted by TyDavis315
Almost all of them? This is one of those football aspects that you should look at realistically instead of game wise.


This is a game. There aren't real players, thinking about how skills activate based upon real life will do you no good when it's a game.




You are making up your own definitions based upon... what? That's what I'm asking. You are adding additional words and abilities to the skill instead of just reading what it does.



Because, why? Again. I just want you to give me one piece of evidence, one example you have of it working without it firing, just anything at all that could possibly put that into your head aside from you just wanting it to do that?
Edited by Raid on Apr 12, 2021 07:15:20
 
TyDavis315
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It's literally common sense dude. Read the SAs, read the skill descriptions, use your head.

I've been here since the first season and this is the first time that I've ever seen anyone have a problem figuring out how a passive skill works vs how an active skill, especially considering the SA descriptions are user friendly.

Go outside and try a juke (hopefully you can) and compare that to a stiff arm. Active elements

Now try cone drills and compare that to burst drills. Passive elements

Cones and bursts are going to improve more than one just what you're training, while jukes and stiff arms are specialty moves. Point blank period.

You can believe whatever you want, but this is one of the parts of the game that are self explanatory. As much as you all like to moan about it being a game, it's based of a real sport. It's going to have aspects of real sport logic, I'm not seeing what's hard to understand quite frankly.
 
Raid
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It literally says in the description It has to fire and has a duration... what are you reading?

You still haven’t answered what part of it leads you to believe that it is active when not firing.

Also, what part of “surefooted” is active in real life? You pull a surefooted often when running? Because it’s also an active, despite that being a ‘passive’ ability in real life.



Again, this isn’t real life, and the descriptions are based upon how the programmers put this game together, and besides how all but about 2 skills are labeled (or mislabeled) every other example follows the simple definition of if the skill ‘activates’ or is ‘passively’ working in the background for an entire play or game.



You can believe that the game is lying to you and that you know more than the people who wrote the actual simulation, or you could accept that maybe they checked a box wrong when putting together a tool tip and didn’t fix it due to it not effecting the actual sim, just the tool tip.



And as for the whole “you’re a noob” argument you throw out there casually because you’ve been here since season 1... yeah a lot of us have, apparently you haven’t been paying attention though if you think passive means a skill is both passive and active. No other skill does that.

It’s astounding to me how you can be so cocksure and dismissive when literally the entirety of every other skill points to it just being a simple mislabel, and your idea instead is it’s a magic skill that does both.
Edited by Raid on Apr 12, 2021 17:52:16
Edited by Raid on Apr 12, 2021 17:49:25
Edited by Raid on Apr 12, 2021 17:48:37
Edited by Raid on Apr 12, 2021 17:47:41
 
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