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Forum > Suggestions > League salary caps and relegation + player salaries
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I need someone to tell me why this won't work:

1) Player salaries are based on their used skill points + unused + potential (the number of SP they'd get during the season).

2) This allows each league to have a higher salary cap (and won't go over the cap mid-season).

3) This allows for a Relegation System where at the end of each season:
a) the top team in each division moves up a division and the bottom team moves down
b) the top team in Division 1 moves up a League, the bottom team in Division 3 moves down a League

Keep CPU teams filled with CPU players of each tier (Veteran, Professional, etc.) so people have a team to sign their players (if they don't get on a human controlled team) and these teams will also move up and down according to their records each season.

Benefits:
As teams move to higher or lower leagues they'll have more or less cap space to sign players.
You can't cheat the system by not spending skill points.
You can sign any tier of player to your team (regardless of which league you're in) as long as you stay within the league's salary cap.
 
jay529
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Originally posted by Ace of Spades 7
I need someone to tell me why this won't work:

1) Player salaries are based on their used skill points + unused + potential (the number of SP they'd get during the season).

2) This allows each league to have a higher salary cap (and won't go over the cap mid-season).

3) This allows for a Relegation System where at the end of each season:
a) the top team in each division moves up a division and the bottom team moves down
b) the top team in Division 1 moves up a League, the bottom team in Division 3 moves down a League

Keep CPU teams filled with CPU players of each tier (Veteran, Professional, etc.) so people have a team to sign their players (if they don't get on a human controlled team) and these teams will also move up and down according to their records each season.

Benefits:
As teams move to higher or lower leagues they'll have more or less cap space to sign players.
You can't cheat the system by not spending skill points.
You can sign any tier of player to your team (regardless of which league you're in) as long as you stay within the league's salary cap.




Have you owned a team? Im not a fan of this idea.

 
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Originally posted by jay529


Have you owned a team? Im not a fan of this idea.



I'd love to hear your feedback. What doesn't work?
 
Corndog
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Originally posted by Ace of Spades 7
I'd love to hear your feedback. What doesn't work?


I'm guessing because people don't want to have to refill their entire roster every season.
 
Bengals4ever
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Originally posted by Ace of Spades 7
I'd love to hear your feedback. What doesn't work?


Originally posted by Ace of Spades 7
.Benefits:
As teams move to higher or lower leagues they'll have more or less cap space to sign players.
You can't cheat the system by not spending skill points.
You can sign any tier of player to your team (regardless of which league you're in) as long as you stay within the league's salary cap.


If im reading this correct, you could essentially sine a veteran superstar QB and DT then rest all rookie in your rookie season depending on cap. Is that what your implementing? It would give grinding pick up players a new point to them. Grind pick ups to lvl/tier you want then make them regular players to fill team in a way youd want. Its definatly different.


GLB3 corndog, youve got the time to make this happen right? And money to just make right?
Edited by Bengals4ever on Jul 20, 2020 16:02:45
 
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Originally posted by Corndog
I'm guessing because people don't want to have to refill their entire roster every season.


You'd resign as many players as you can and drop the ones you can't, replacing them with rookies (or whatever level). Just like in the NFL.

Also, regarding teams moving up divisions and leagues, if you lose a few teams in the higher leagues then you move more teams up from the lower leagues. So, instead of just the top team in Div 1 moving up a league maybe you have the top three teams in Div 1 moving up a league.

If more top teams are moving up leagues then more teams will see their salary caps go up and may not have to cut any players.

And, yes Bengals, you can sign whatever player you want as long as they fit under the salary cap along with the rest of your team. So, do you put most of your money in to one or two Veteran Superstar players or do you get more good Journeymen or Pro level athletes?

Again, making decisions like the real NFL.
 
Corndog
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Originally posted by Ace of Spades 7
You'd resign as many players as you can and drop the ones you can't, replacing them with rookies (or whatever level). Just like in the NFL.


Yeah, the userbase has pretty universally agreed that they don't want to do that.
 
Ghanima
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https://i.pinimg.com/originals/c5/60/f7/c560f7d4d1c4ffc428ce4306975c9de5.jpg
 
Bretto007
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I'm curious why people don't like this idea?
 
Bengals4ever
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Originally posted by Bretto007
I'm curious why people don't like this idea?


Im not saying i dont like it. But you cannont deny it would be a decent amount of adjustments to the game itself.

How would leagues work? They would all be "world" leagues, random for the first season until teams move up or down? Is every team forced to reset? Will first offseason be long enough to teams to play with cap room? Will min/max number of players aloud on a team be adjusted? How do you take away the veteran league thats waited this long to be in veteran, change their cap, and force them to sign different players and start over?

I jus think theres a ton of fine tuning before it can be implemented
 
Corndog
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Originally posted by Bretto007
I'm curious why people don't like this idea?


The same reason teams always reset rather than stay in Veteran when their players hit Legend. Owners aren't really interested in juggling rosters. Most players get created to play on a specific team, if half of them are getting cut every season then people aren't going to be happy. How does it work with the one agent teams?

I mean, it's not a horrible idea, but it's completely opposite of how users actually play the game.
 
rabidlizard24
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Originally posted by Corndog
The same reason teams always reset rather than stay in Veteran when their players hit Legend. Owners aren't really interested in juggling rosters. Most players get created to play on a specific team, if half of them are getting cut every season then people aren't going to be happy. How does it work with the one agent teams?

I mean, it's not a horrible idea, but it's completely opposite of how users actually play the game.


And then there's the Rabid Lizards, bring us your players that have no home. A melting pot of vet players without a team. I kinda enjoy having to make adjustments each year because the team is constantly changing it's makeup.
 
Bengals4ever
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Originally posted by rabidlizard24
And then there's the Rabid Lizards, bring us your players that have no home. A melting pot of vet players without a team. I kinda enjoy having to make adjustments each year because the team is constantly changing it's makeup.


Honestly its teams like you that GLB needs more of. You constantly have new agents on your team, you seem like an enthused owner of a team, so you bring more energy to the game that single agent teams dont.
 
rabidlizard24
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Originally posted by Bengals4ever
Honestly its teams like you that GLB needs more of. You constantly have new agents on your team, you seem like an enthused owner of a team, so you bring more energy to the game that single agent teams dont.


It's fun interacting with different agents each year. We have been in the playoff hunt each season but one really. It's interesting trying to fit the different builds into a focus each season. I'm probably purchasing a second team next season to try and make a run with.
 
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Originally posted by Bengals4ever
How would leagues work? They would all be "world" leagues, random for the first season until teams move up or down? Is every team forced to reset? Will first offseason be long enough to teams to play with cap room? Will min/max number of players aloud on a team be adjusted? How do you take away the veteran league thats waited this long to be in veteran, change their cap, and force them to sign different players and start over?


After player's salaries are adjusted (based on their used skill points + unused + potential SP) all the teams would be put in to the league with the appropriate amount of cap space to accommodate their total salary amount. So, all teams keep the players they currently have, no reset required.

Originally posted by Corndog
The same reason teams always reset rather than stay in Veteran when their players hit Legend. Owners aren't really interested in juggling rosters. Most players get created to play on a specific team, if half of them are getting cut every season then people aren't going to be happy. How does it work with the one agent teams?


Good point. For the owners who create a team of players and don't want to juggle rosters they'll designate their team as "xxxxx" (insert designation here, I currently can't think of a good one) and be slotted in to the league with the appropriate amount of cap space for their roster.
These teams will play games against the rest of the league but will not be part of the relegation system.
Their games will be considered ladder games not league games.
They'll be in a distinct division within the league (this division won't have a min or max amount of teams).
If there are 4 or more teams in this alternate division the top team will be the wild-card team for the playoffs.
If there are 3 or fewer, then these teams will be only in the running for a wild-card spot like the rest of the league.
Other ladder games will match-up teams based on total salary (between leagues, if possible). If difference in team total salaries between leagues is too great then ladder games will be against teams within your own league (like 'friendlies' in soccer).

This type of system would give you leagues full of teams that are at the same level making all the games competitive and, more importantly, fun. After all, it's no fun losing 62-0. Winning 62-0 can get pretty boring too. And, fun is what makes a MORPG into a MMORPG.
Edited by Ace of Spades 7 on Jul 21, 2020 18:45:00
 
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