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Makaveli81
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Is there a connection? I'm thinking about putting a bunch of intimidation points onto a LB who makes a lot of tackles.
 
ThePh33P
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There is a connection but we don't know how big of a connection yet
 
Bengals4ever
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Correct me if im wrong; FFum are caused from a few different factors. For this instance we will say it is a 1 on 1 interaction, LB hitting HB. No team tackling nor any variable of the HB being hit and slowed already from previous player. 1v1 a LB needs power hitting balance sprint heart intmidation. HB would need grip balance toughness sprint heart. If i had to GUESS the initial equation puts all of these into effect on a FFum attempt. Obvious reason for LB needing power, but balance to keep him squared with HB before tackle, sprint to increase the hit (down hill running), heart for himself if he doesnt think hes got the big D on the field then not likely to have the confidence to do so, and intimidation i think would fall near the end with his heart, intimidation lowers moral upon the hit, so harder hit more intimidation means lower moral on HB higher chance to fumble.

Ive been wondering the exact same thing mak, thats why im getting curious on how much toughness counters the effect off power hitting and being knocked off balance.
 
vipermaw82
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Originally posted by Bengals4ever
Correct me if im wrong; FFum are caused from a few different factors. For this instance we will say it is a 1 on 1 interaction, LB hitting HB. No team tackling nor any variable of the HB being hit and slowed already from previous player. 1v1 a LB needs power hitting balance sprint heart intmidation. HB would need grip balance toughness sprint heart. If i had to GUESS the initial equation puts all of these into effect on a FFum attempt. Obvious reason for LB needing power, but balance to keep him squared with HB before tackle, sprint to increase the hit (down hill running), heart for himself if he doesnt think hes got the big D on the field then not likely to have the confidence to do so, and intimidation i think would fall near the end with his heart, intimidation lowers moral upon the hit, so harder hit more intimidation means lower moral on HB higher chance to fumble.

Ive been wondering the exact same thing mak, thats why im getting curious on how much toughness counters the effect off power hitting and being knocked off balance.


unless, every tackle interaction with a back has to do a "fumble" check, then all the equation does is increases the modifier by x amount for lb power (i would guess int is a tiny modifier) and maybe speed. Then the back I would assume has a good base to hold the ball plus his carry grip, maybe even awareness and toughness. No way of really knowing but without knowing how deep their code runs on these it will forever be speculation. I'm sure each of those modifies the "roll" you need to hit in order to force the fumble.... OR it will make the lb do a combined roll, and the running back does a combined roll and ONLY if there is a certain difference between the two will their be a potential fumble.
 
atlbruce
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Yeah, because all we can do is speculate, it takes agents like Raid and Oofty to make players and test these things out with empirical evidence. Load your LB with Intimidation, monitor the results, and then share them with us. That's pretty much the only way we figure this game out.
 
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Intimidation affects the morale damage the player inflicts in hard hitting interactions. The lower or higher one's morale, it will affect their performance... just dunno to what effect.
Edited by Myrik_Justiciar on Jun 25, 2020 14:13:48
 
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Originally posted by atlbruce
Yeah, because all we can do is speculate, it takes agents like Raid and Oofty to make players and test these things out with empirical evidence. Load your LB with Intimidation, monitor the results, and then share them with us. That's pretty much the only way we figure this game out.


And that's intentional I assume for how we figure most things out. If we knew the true way all talents work with each other in the formula, we'd start entering cookie cutter build mode instead
 
Corndog
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Originally posted by bluelightning1224
And that's intentional I assume for how we figure most things out. If we knew the true way all talents work with each other in the formula, we'd start entering cookie cutter build mode instead


I mean, pretty much yeah. The game is a simulation, the only "skill" is knowledge. If all of the formulas were readily available there wouldn't be much point in playing.

Games are essentially a puzzle, and the puzzle of this game is making the most out of the knowledge you have.
 
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Originally posted by Corndog
I mean, pretty much yeah. The game is a simulation, the only "skill" is knowledge. If all of the formulas were readily available there wouldn't be much point in playing.

Games are essentially a puzzle, and the puzzle of this game is making the most out of the knowledge you have.


How do you decide what to make public and what not?
 
Corndog
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Originally posted by bluelightning1224
How do you decide what to make public and what not?


That is the question.

Mostly just enough to make people second guess their assumptions.
 
Bretto007
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Originally posted by Corndog
I mean, pretty much yeah. The game is a simulation, the only "skill" is knowledge. If all of the formulas were readily available there wouldn't be much point in playing.

Games are essentially a puzzle, and the puzzle of this game is making the most out of the knowledge you have.


I mean there should be a base level of knowledge provided by the puzzle maker. Information such as -Intimidation does have an impact on Fumbles but we are not disclosing the exact amount of impact- would be appropriate and sufficient.

Edited by Bretto007 on Jun 26, 2020 12:25:47
Edited by Bretto007 on Jun 26, 2020 12:25:30
 
Bengals4ever
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Originally posted by Bretto007
I mean there should be a base level of knowledge provided by the puzzle maker. Information such as -Intimidation does have an impact on Fumbles but we are not disclosing the exact amount of impact- would be appropriate and sufficient.



There is, every televised football event lol your watching life sim. Ray lewis, JJ Watt, id say they have an intimidation factor to their entire play style lol ok sorry havnt been a smart ass in a while lol but you are right, knowing how many skills effect certain situations would be nice to know.

(Variation of old cereal commercial) a glb test? Give it to raid he`ll test anything. Heeeeeyyyyyy Raaaaiiiiidddd.

I hope atleast one person gets the refference i tried making there haha

So i have a s*LB in rookie level. He has 80 pwr hit ans 30 intimidation. Hes tied for 2nd at most FFum in our league with 9.

Id love to compare the 1st place and the other 2nd place in FFum in tyranosaurus league.

Eddy Watt (irockvans) 11 ffum
Lmao and George kirkland (CPU) haha corndog care to share his build
Edited by Bengals4ever on Jun 26, 2020 13:32:12
 
ThePh33P
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intimidation HAS an effect on fumbles we just dont know how much it will need testing same builds with high intimidation and low intimidation
 
ThePh33P
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my best guess is that its the inverse of conditioning for power run for power hit and intimidation
 
Bengals4ever
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Originally posted by ThePh33P
my best guess is that its the inverse of conditioning for power run for power hit and intimidation


That gave me interesting thought.

How much would the intimidation on a HB decrease a LBs hitting power?
 
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