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ThePh33P
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so I've determined that with scholar you need to see a play 13 times before you gain experience in that play. the same holds true for leveling from grey to bronze. I also believe that a normal player needs 25 for each level.

meaning it takes 100 of any givin play to be ran against a player to reach gold tier and 50 for a player with scholar

Does anyone know if players stop gaining play knowledge at any point during their career?


EDIT: 13 for the first tier, 12 for bronze, 13 for silver and 12 for the last gold. its not beyond the realm of possibility that by the 2nd season scholar players will have 9+ silver plays and 1-2 gold plays. This could be a very significant thing

Charts

Non-Scholar

Basic : 25
Bronze: 50
Silver: 75
Gold : 100

Scholar

Basic : 13
Bronze : 25
Silver : 38
Gold : 50
Edited by ThePh33P on Apr 16, 2020 09:11:08
Edited by ThePh33P on Apr 14, 2020 15:56:32
Edited by ThePh33P on Apr 14, 2020 15:30:42
Edited by ThePh33P on Apr 14, 2020 13:45:15
 
atlbruce
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And does anyone know if it even matters?
 
ThePh33P
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nope but i aim to find out on the next team build

Unless Corndog wants to elaborate which other skills are affected
Edited by ThePh33P on Apr 14, 2020 15:19:52
 
ThePh33P
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Using the greate LB Eyes on the prize https://glb2.warriorgeneral.com/game/player/296297

We can see that he has 4 Gold plays, 18 silver plays , 96 bronze plays and 57 basic plays

if we were to replace Natural on this build with Scholar we would have

118 gold plays and 100+ silver to basic plays. Because of the number of plays in the game and their usage we likely would not a see sizeable and increase in total number of plays learned as much as an increase in the plays knowledge quality.
Edited by ThePh33P on Apr 14, 2020 16:12:55
Edited by ThePh33P on Apr 14, 2020 16:12:24
 
ThePh33P
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But without solid evidence of it's usefulness it could be near useless but hey it will be cool to have all those gold plays.
 
Corndog
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Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely (play knowledge doesn't actually stop being gained at gold). Scholar just gives two knowledge points instead of one whenever you see a play.
Edited by Corndog on Apr 16, 2020 03:12:51
Edited by Corndog on Apr 16, 2020 03:11:31
 
Raid
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Originally posted by Corndog
Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely (play knowledge doesn't actually stop being gained at gold). Scholar just gives two knowledge points instead of one whenever you see a play.


Does the bonus exceed the 100 max you hit naturally in a game or is it constricted by the same? Either way, that's a better bonus than I thought it would be.
 
ThePh33P
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I wonder if play knowledge works on cpu players? And that's a great question raid do we know what chemistry effects and how potent it is?

I always thought cpu players were unaffected by chemistry.

From chemistry's description and play knowledges description we can assume that atleast on a QB Leadership is affected by play knowledge as would the awareness skills.

Maybe we can make a list of skills? Is chemistry important I always felt as though it was but hopefully some of the old heads give their opinions here
Edited by ThePh33P on Apr 16, 2020 07:55:23
Edited by ThePh33P on Apr 16, 2020 07:32:09
 
darkwingaa
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Chemistry is very important.

One way to test is to compare someone on a low contract vs a medium contract. The player on the low contract performs noticeably worse.

Corndog actually makes Scholar seem pretty strong.
 
ThePh33P
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i think there is a cap on how much play knowledge one player can gain from each game though. as my numbers in testing are currently incorrect if no cap was observed.
Edited by ThePh33P on Apr 21, 2020 11:51:17
 
ThePh33P
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Originally posted by Corndog
Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely (play knowledge doesn't actually stop being gained at gold). Scholar just gives two knowledge points instead of one whenever you see a play.



Okay so i have 2 players one with scholar and one without scholar and i have looked through and found the number of times the top 5 plays have been called.

https://glb2.warriorgeneral.com/game/player/321262

Rose has basic knowledge of these 5 plays

39 - Singleback 3WR, TE Post

30 - Singleback Spread 4WR, HB Dive

27 - Singleback Trips 3WR, TE Flag

25 - Singleback Big 2TE, PA Flood Weak

25 - Shotgun 3WR, WR Hook

23 - Singleback Big 2TE, TE Flags (No Basic Knowledge)


They have been called the number of times on the left According to my proposed chart 25/50/75/100 this works out as 24 times called does not result in basic knowledge being gained.

https://glb2.warriorgeneral.com/game/player/322163

Amir has the Scholar trait.

39(78) - Singleback 3WR, TE Post

30(60) - Singleback Spread 4WR, HB Dive

27(54) - Singleback Trips 3WR, TE Flag

25(50) - Singleback Big 2TE, PA Flood Weak

25(50) - Shotgun 3WR, WR Hook

23(46) - Singleback Big 2TE, TE Flags (Basic Knowledge)

Amir's "Play Knowledge" is listed in parenthesis. According to my proposed chart this player should have Basic TE Flags, Bronze WR Hook, PA Flood Weak, TE Flag, HB Dive and Silver TE Post.

In actuality Amir has Bronze TE Post, HB Dive and TE Flag and basic Knowledge in PA Flood Weak, WR Hook and TE Flags.

so what we can determine from this?

The 25/50/75/100 chart is wrong. very possible even probable. though the non-scholar player getting basic knowledge at exactly 25 suggests that at least the first part of this chart is correct.

Scholars bonus does not always add the extra point to play knowledge? A bug which is likely but not very game affecting bug probably fix it as a low priority.

I'll be keeping tabs on these 6 plays the rest of the season to see if we can build an accurate chart of scholars effect on play knowledge and get an exact chart built. @corndog lemme know if its just a bug
Edited by ThePh33P on Apr 21, 2020 13:54:29
 
ThePh33P
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42(84) - Singleback 3WR, TE Post

35(70) - Singleback Trips 3WR, TE Flag

30(60) - Singleback Spread 4WR, HB Dive

29(58) - Shotgun 3WR, WR Hook

25(50) - Singleback Big 2TE, PA Flood Weak

23(46) - Singleback Big 2TE, TE Flags

After Game 18

Observations after game 18

I think its safe to assume that 25/50/75/100 is an inaccurate chart past the first 25.

My best working theory is now 25/50/100/200

Edited by ThePh33P on Apr 22, 2020 11:13:02
Edited by ThePh33P on Apr 22, 2020 10:36:46
 
atlbruce
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You have officially joined Raid in the GLB2 Mad Scientist Experimentation Elite.
 
ThePh33P
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Next on the list is Snap Reactions reaction effect on Receivers
Edited by ThePh33P on Apr 22, 2020 14:01:46
 
atlbruce
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Originally posted by ThePh33P
Next on the list is Snap Reactions reaction effect on Receivers


It might be more useful to measure that with OL, DL, and LBs, since they would see the greatest benefit/handicap from it.
 


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