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Forum > Goal Line Blitz 2 > Vet: Man vs Zone D
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Xars
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Seems that Zone can shut down Outside Runs, cause enough INTs in the Passing game to be effective (even when overloaded with TRIPS) and not give up much more to Inside Runs.

Any reason to run a Man D at Vet anymore?

Seems that Zone is the clear D choice.

Anyone still believe in Man D?
 
atlbruce
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I've been running zone D for the last couple seasons, but accidently selected a similarly-titled man defense and tactics for one game. Now, when I GLB2Scout my team to see what defenses we do best against various formations, they're all the man defenses we accidentally used for one game!
 
_OSIRIS_
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I hope everyone goes zone, so many ways to beat it. I think the biggest pro is you don’t really have to game plan if your a zone team.
 
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We make zone work due to so many star players in the right positions with good builds to make the plays work (and pull off some fantastic big plays)... not to mention, there are a bit more zone plays than when GE used to play. But to be fair, in that last game we gave up over 400+ yards.

That being said, I still think M2M is better than zone if you have time to game plan. Man is far more consistent, IMO... it doesn't seem to get the TO's that zone does but sure doesn't give up the yardage like zone either.
Edited by Myrik_Justiciar on Apr 10, 2020 22:34:12
Edited by Myrik_Justiciar on Apr 10, 2020 22:15:36
 
_OSIRIS_
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Zone is fun, if there were more good plays I wouldn’t mind doing one, I use to hold GE to negative yardage and he would still be in it at the end due to all the turnovers.
 
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Originally posted by _OSIRIS_
Zone is fun, if there were more good plays I wouldn’t mind doing one, I use to hold GE to negative yardage and he would still be in it at the end due to all the turnovers.


I have a few plays I'd like to see made for next season if they are still taking suggestions.
 
Xars
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Originally posted by Myrik_Justiciar
We make zone work due to so many star players in the right positions with good builds to make the plays work (and pull off some fantastic big plays)... not to mention, there are a bit more zone plays than when GE used to play. But to be fair, in that last game we gave up over 400+ yards.

That being said, I still think M2M is better than zone if you have time to game plan. Man is far more consistent, IMO... it doesn't seem to get the TO's that zone does but sure doesn't give up the yardage like zone either.


If you assign a yardage gain to TOs, then adjusted I'd say Zone > Man. Giving up 300 yards with a Man D and no TOs isn't better than giving up 400 yards with Zone and getting 5 TOs.

So whats the COUNTER?

I ran TRIPS on 30 out of 33 passing plays and had an UNCOVERED WR on every one of those plays.

Don't give me the build argument when you leave WRs uncovered for 10 yards all game long. Yes this is a sim and not actual football but NO ONE believes that at the NFL level you can leave WRs uncovered for 10 yards and just mad blitz QBs and not get torched.

Show me the NFL tape where a team did that. The GIANTS didn't do that when they had the best LB in history blitzing the QB.

That's just delusion territory.
 
agerm73
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I tried Zone, but came back to M2M. Maybe I will try Zone again with my next team? Gotta keep things fresh or get bored.
 
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Originally posted by Xars
If you assign a yardage gain to TOs, then adjusted I'd say Zone > Man. Giving up 300 yards with a Man D and no TOs isn't better than giving up 400 yards with Zone and getting 5 TOs.

So whats the COUNTER?

I ran TRIPS on 30 out of 33 passing plays and had an UNCOVERED WR on every one of those plays.

Don't give me the build argument when you leave WRs uncovered for 10 yards all game long. Yes this is a sim and not actual football but NO ONE believes that at the NFL level you can leave WRs uncovered for 10 yards and just mad blitz QBs and not get torched.

Show me the NFL tape where a team did that. The GIANTS didn't do that when they had the best LB in history blitzing the QB.

That's just delusion territory.


Giving up 300 yards in Man? Xars, when I ran Man, I did better than giving up 300 yds many games and I shut out around a 3rd of the teams I faced (or close to it) many seasons I believe.

Having a wR open every pass play, then your QB should've been making that completion to him (what's his pass awareness? How many passes were KL?). The build argument is viable here because S*'s in the right spots make some plays work that would not for a normal dot, that's even for Man plays. Hell, in man I had 3 S* on the DL that allowed me to play pass coverage because they could get pressure on the QB to force him to hurry throws.

No one is comparing this to real football, it's Game Logic. I ran many good defenses over the years and I still think Man is superior IF you have the time to make a proper game plan each game... but frankly, I'm burned out on Man and that's why I now have 2 Zone teams to give me a new challenge in this game.
Edited by Myrik_Justiciar on Apr 11, 2020 10:49:06
 
Corndog
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I'm guessing you are referring to this general matchup?
https://glb2.warriorgeneral.com/game/replay/705711/733343

The WR isn't really "uncovered", your trips are all in a tight ball for those 10 yards, with defenders in the middle of them. The "uncovered" WR also never really hits a route hot spot during those 10 yards. Defenders are covering an area, not a man. Putting a bunch of players in the same area isn't really countering zone, it's playing to zone's strength.

Not sure how well the play works in general nowadays, but WR Screen from Trips should in theory be really strong against that 3v2 matchup.
Edited by Corndog on Apr 11, 2020 13:43:20
 
atlbruce
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Originally posted by Corndog
WR Screen from Trips should in theory be really strong against that 3v2 matchup.


Except that every screen play consistently sucks ass, with very few exceptions.
 
_OSIRIS_
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Screens are still very broke.
 
ND Irish1
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agreed been that way for awhile unfortunately
 
dredgar
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I still prefer man defense. I have placed 2nd in the tier, 1st in tier so far at vet. had the best defense overall in yards allowed and pts allowed.

I also run the defense for the number two team and currently 1 that is zone defense.

Both have advantages and disadvantages. You're zone if not don't well or adjusted at times can get destroyed for large yardage but still, get turnovers.

If the defense is heavy star based, you can mmake a zone that is crazy strong.
 
Xars
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Originally posted by Corndog
Putting a bunch of players in the same area isn't really countering zone, it's playing to zone's strength.


Here's the real problem:

No, it's not it's strength. Why do you think Off Co-ord try to flood a zone?

It may be game logic, but it's not football.

 
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