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So what are the key stats for defensive backs covering receivers on the plays when the WRs cut back toward the ball and it seems like the defensive backs run another yard or two down the field and aren't able to get back to defend the catch? Footwork? Cover tech?
 
Bretto007
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I'd put my money on awareness and quickness
 
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My third season CBs have their man awareness in the 90s and quickness in the 40s right now
 
ThePh33P
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What's their balance?
 
dredgar
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I'll help some for you guys. I am a vet from season 2 or 3. So this is all from my experience, and the truth is the only real hope is to clench your ass together and pray at least partially.

Man awareness is a must, read the description, it's the ability to realize the ball has been thrown and in the air. So you need it regardless.

Balance is important in recent seasons as well. I am experimenting now some with pushing balance higher than I normally do. But balance to at least 40 is min but I prefer 50 balance. The CB has to change direction unexpectedly, while the wr is changing direction knowingly. Footwork and quickness will both help quite a bit as well. you need the footwork to turnaround and the quickness to pick up to full sprinting speed.

CB can actually be a pain in the ass to build for, there just isn't really enough SP for it to be as good as we may want. You could build a CB designed just to cover these routes by going slightly lower sprinting and pushing more into the balance, quickness, and footwork. Plus you still need the deflection skill or INT skill high enough to impact it too.
 
vipermaw82
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Originally posted by dredgar
and the truth is the only real hope is deflection skill or INT skill high enough to impact it too.


I would Int AND deflection but thats just me

 
Raid
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Originally posted by dredgar
I'll help some for you guys. I am a vet from season 2 or 3. So this is all from my experience, and the truth is the only real hope is to clench your ass together and pray at least partially.

Man awareness is a must, read the description, it's the ability to realize the ball has been thrown and in the air. So you need it regardless.

Balance is important in recent seasons as well. I am experimenting now some with pushing balance higher than I normally do. But balance to at least 40 is min but I prefer 50 balance. The CB has to change direction unexpectedly, while the wr is changing direction knowingly. Footwork and quickness will both help quite a bit as well. you need the footwork to turnaround and the quickness to pick up to full sprinting speed.

CB can actually be a pain in the ass to build for, there just isn't really enough SP for it to be as good as we may want. You could build a CB designed just to cover these routes by going slightly lower sprinting and pushing more into the balance, quickness, and footwork. Plus you still need the deflection skill or INT skill high enough to impact it too.


Quickness should be turning around as well, some of my low quickness HBs would have trouble turning around after catching a ball and use footwork to just run backwards or sidestep to get away from defenders while he slowly turned around.

Footwork is adjusting your path on the ball in a dead sprint to get to better deflecting points, backpedaling further downfield so that you can be facing the correct direction if the WR does have the pass thrown while he is still under you or doing a cut-back. It's all the set-up stuff that awareness really helps - quickness is the raw twitch turn/accelerate in a straight line stuff.
Edited by Raid on Feb 14, 2020 01:01:18
Edited by Raid on Feb 14, 2020 01:00:33
 
atlbruce
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Originally posted by dredgar
CB can actually be a pain in the ass to build for, there just isn't really enough SP for it to be as good as we may want. You could build a CB designed just to cover these routes by going slightly lower sprinting and pushing more into the balance, quickness, and footwork. Plus you still need the deflection skill or INT skill high enough to impact it too.


And, don't forget, they need some Pursuit, Shed Block, and tackling skills...
 
darkwingaa
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You need all of man awareness, balance, footwork, and quickness.

My preference is Man Awareness > Footwork > Quickness = Balance.

You need Man Awareness to react on the ball.

Footwork is needed to back pedal and turn. The ideal situation is to be facing the QB when the ball is thrown. You get a major bonus to reacting to the ball if the DB is facing the QB. Having high footwork allows you to backpedal faster which gives the DB more time to face the QB before he has to turn and run. Ideally, your footwork is so high that you never need to turn unless it's a go route. I recommend 70+ footwork for every CB.

Quickness is needed to accelerate and decelerate. The faster you can do this the faster you can reach the ball.

Anytime you change directions you have to pass a balance check, and the harder you change directions the harder the balance check. Failing the balance check severely hinders your movement. The Surefooted SA helps you here, and that's why it's a very popular SA among CBs.

Everything is needed, and it's up to you as the player to decide what to prioritize.
 
vipermaw82
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Originally posted by atlbruce
And, don't forget, they need some Pursuit, Shed Block, and tackling skills...


dont forget toughness and heart too for those power backs
 
Raid
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Seriously good advice in here, I still don't get how both of you think footwork helps you turn though. I've done experiments with 70 footwork and 20 quickness and they turn like a barge.

Footwork helps you backpedal longer which is super advantageous, it helps you make adjustments on the ball by subtly changing the direction of travel while running. It's more important than quickness for a DB, but it's not what makes you turn - quickness does for sure.

Balance also helps in all regards up to a certain point, harder cuts with more quickness require more balance to make up for them, so keeping footwork and balance both up a bit above quickness is excellent advice.
 
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Yes I enjoyed reading through this, so what benchmarks would you be looking to build CBs to in this regard?
 
Corndog
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Not sure how to "fix" that rather than having deep coverage or underneath coverage. Once the CB breaks the backpedal, he is inherently sacrificing short routes. That's even true in real football.

If anything, it's probably some dynamic between the QB and receiver that makes underthrown streak routes so prevalent in GLB2, compared to actual football. The QB tries to find the ideal spot where the CB can't get to the ball but the receiver can. What's probably broken is the ability for receivers to detect where the ball is going almost immediately, and then adjust and catch it, essentially turning every play into a dynamic comeback route that the receiver can always execute at the perfect time.

QB read pattern should probably have a more pronounced teardrop pattern, and receivers should probably have slower prediction ability to an arbitrary pass location compared to the route hot spot.
Edited by Corndog on Feb 14, 2020 15:38:41
 
darkwingaa
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I could be wrong on the footwork helping you turn part. I've never done extreme experiments where footwork was 70 and quickness was 20.

However, I think my general advice is still correct, which I don't think you disagree with.

The most common mistakes I see is too low footwork, having more quickness than footwork or over-prioritizing speed. I think CBs need to have at least 60 footwork and preferably 70+ footwork as an end build.

Everything else really depends on what strengths and weaknesses you want to have, and there's no clear cut answer. If I were to spitball I'd say at least 45 quickness and balance. Preferably get both to 55. Many people also grab the Surefooted SA.

Don't forget that you need to invest in man awareness, deflecting, pursuit, and conditioning. You also need some speed to help with go routes. 70 speed is good. You also want deflecting to be 70+ and ideally 80+. However, you have to balance that against being decent in run support.

Something's gotta give, and the choice is up to you.
Edited by darkwingaa on Feb 14, 2020 16:57:53
 
Raid
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Originally posted by darkwingaa
I could be wrong on the footwork helping you turn part. I've never done extreme experiments where footwork was 70 and quickness was 20.

However, I think my general advice is still correct, which I don't think you disagree with.

The most common mistakes I see is too low footwork, having more quickness than footwork or over-prioritizing speed. I think CBs need to have at least 60 footwork and preferably 70+ footwork as an end build.

Everything else really depends on what strengths and weaknesses you want to have, and there's no clear cut answer. If I were to spitball I'd say at least 45 quickness and balance. Preferably get both to 55. Many people also grab the Surefooted SA.

Don't forget that you need to invest in man awareness, deflecting, pursuit, and conditioning. You also need some speed to help with go routes. 70 speed is good. You also want deflecting to be 70+ and ideally 80+. However, you have to balance that against being decent in run support.

Something's gotta give, and the choice is up to you.


Every single other thing you said was 100% correct.
Edited by Raid on Feb 14, 2020 19:40:16
 
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