Idea: Change the ability to earn/restrict SuperStars to a FLEX cost versus the "earning" and "restriction" limit.
Instead of "earning" SuperStars through the system of building and running non-SuperStars, allow SuperStars to be purchased for an increase FLEX cost.
Current FLEX cost:
Tier 1 = 150
Tier 2 = 100
Tier 3 = 150
Change to the 150% increase in Salary that Superstars command:
Tier 1 = 375
Tier 2 = 250
Tier 3 = 125
Raise the Boosts costs as well or if it's easier to code, just Front End those costs into the purchase cost of the SuperStar and adjust higher the initial costs.
As a Team Owner who doesn't have a multi-account, I've always had an artificial restraint.
The game is 39 seasons old. That's 2000 days or over 6 years.
Is this really that radical?
Instead of "earning" SuperStars through the system of building and running non-SuperStars, allow SuperStars to be purchased for an increase FLEX cost.
Current FLEX cost:
Tier 1 = 150
Tier 2 = 100
Tier 3 = 150
Change to the 150% increase in Salary that Superstars command:
Tier 1 = 375
Tier 2 = 250
Tier 3 = 125
Raise the Boosts costs as well or if it's easier to code, just Front End those costs into the purchase cost of the SuperStar and adjust higher the initial costs.
As a Team Owner who doesn't have a multi-account, I've always had an artificial restraint.
The game is 39 seasons old. That's 2000 days or over 6 years.
Is this really that radical?






























