- Man coverage defenders giving a 10 yd cushion to WRs on cutback routes
(ex: https://glb2.warriorgeneral.com/game/replay/538745/2086842)
- Man coverage defenders giving a 5 yd cushion to WRs on underthrown deep balls (ex: https://glb2.warriorgeneral.com/game/replay/538746/2086550)
- Man coverage defenders giving a 5 yd cushion to WRs for no reason? (ex: https://glb2.warriorgeneral.com/game/replay/531549/486849)
- Man coverage defenders spinning in circles like ballerinas instead of playing coverage (ex: https://glb2.warriorgeneral.com/game/replay/534758/1107093?player_id=280169 )
- Add coverage type toggle settings similar to pursuit type toggle settings (tight cov, loose cov, 'jump the route' cov)
- Play action plays need to be less successful without steady inside rush attempts (currently PA passes are just spammed with no rush attempts)
- User controlled settings for end of half/end of game tactics (maybe also user controlled 4th down tactics but not sold on that 100%)
- Knocked loose bug (ex: https://glb2.warriorgeneral.com/game/replay/537979/1914832)
- New offensive plays:
- 2WR PA passes (short, med, and long)
- 2TE bootleg passes (designed QB rollouts)
- Goalline PA passes (2-5 yd routes to TE/BTE)
- Designed 2WR goal line fade to WR1/WR2
- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)
- Need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)
- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.
(ex: https://glb2.warriorgeneral.com/game/replay/538745/2086842)
- Man coverage defenders giving a 5 yd cushion to WRs on underthrown deep balls (ex: https://glb2.warriorgeneral.com/game/replay/538746/2086550)
- Man coverage defenders giving a 5 yd cushion to WRs for no reason? (ex: https://glb2.warriorgeneral.com/game/replay/531549/486849)
- Man coverage defenders spinning in circles like ballerinas instead of playing coverage (ex: https://glb2.warriorgeneral.com/game/replay/534758/1107093?player_id=280169 )
- Add coverage type toggle settings similar to pursuit type toggle settings (tight cov, loose cov, 'jump the route' cov)
- Play action plays need to be less successful without steady inside rush attempts (currently PA passes are just spammed with no rush attempts)
- User controlled settings for end of half/end of game tactics (maybe also user controlled 4th down tactics but not sold on that 100%)
- Knocked loose bug (ex: https://glb2.warriorgeneral.com/game/replay/537979/1914832)
- New offensive plays:
- 2WR PA passes (short, med, and long)
- 2TE bootleg passes (designed QB rollouts)
- Goalline PA passes (2-5 yd routes to TE/BTE)
- Designed 2WR goal line fade to WR1/WR2
- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)
- Need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)
- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.
Edited by Sov. on Mar 24, 2018 12:05:06
Edited by Sov. on Mar 22, 2018 12:49:01






























