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Forum > Bugs > end of game logic bug in vet championship game
Sov.
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BS end of game logic in champ game:

https://glb2.warriorgeneral.com/game/replay/539427/2207606

49 secs, catch made, live ball, clock keeps running

https://glb2.warriorgeneral.com/game/replay/539427/2207607

QB spike at 40 secs?! play clock is 40~ seconds, we could have ran it down to ONE SECOND and then kicked the FG and game over.

https://glb2.warriorgeneral.com/game/replay/539427/2207614

one more play for whatever reason, another live ball, clock running, you'd think we would just let it run to 1 second, spike it, and then kick FG but NOPE lol

https://glb2.warriorgeneral.com/game/replay/539427/2207618

FG kicked with 20 something seconds left after 2 great opportunities to kick the FG at 1 second left. end of story, no disputing, end of game logic bug 100%

i submitted a ticket, i have played thru all the BS for 30 seasons now, but i will not accept this as a result. bugs that have been around 30 seasons are unacceptable and losing in a champ game due to one is unacceptable.
Edited by Sov. on Mar 19, 2018 13:25:33
Edited by Sov. on Mar 19, 2018 13:23:19
 
Sov.
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i look forward to CDs response of "we intended to make the game realistic and clock management issues happen all the time in the NFL" lol

please feel free to watch those 3-4 plays in a row and defend your games logic or explain how its been an issue for 30 seasons but has yet to be addressed/fixed.
Edited by Sov. on Mar 19, 2018 13:24:51
 
TyDavis315
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GE: FiX uR bUiLdS
 
Sov.
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lol
 
MrPembrose
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Yep, I'd be pretty pissed if I were you.
 
rackhound
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Originally posted by TyDavis315
GE: FiX uR bUiLdS




 


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