I am new to the GLB2, but it seems to me that there is a large disparity between CPU players and teams. Some CPU players seem really good and some are not so good.
https://glb2.warriorgeneral.com/game/compare_teams/3040/3044
Two CPU teams in the same league. One is 5-1-1 the other is 3-3-1.
I also see the same thing when I play in pickup games. The CPU players seem to have a huge grievance in skill. I think it makes sense to reduce the variation between CPU players and make them all a bit more standard. By having this much variation it kind of takes the need for owners to pursue boosting players out. If there are some CPU players that are nearly as good a human built players and better than non-boosted human players, there is a less of a need to get human players who boost. Just get CPU players. I don't think that is good for the game. I also suspect that is why there are so many teams in GLB 2 who have CPU players. You don't see that at all in GLB.
Not sure if this has been discussed before.
https://glb2.warriorgeneral.com/game/compare_teams/3040/3044
Two CPU teams in the same league. One is 5-1-1 the other is 3-3-1.
I also see the same thing when I play in pickup games. The CPU players seem to have a huge grievance in skill. I think it makes sense to reduce the variation between CPU players and make them all a bit more standard. By having this much variation it kind of takes the need for owners to pursue boosting players out. If there are some CPU players that are nearly as good a human built players and better than non-boosted human players, there is a less of a need to get human players who boost. Just get CPU players. I don't think that is good for the game. I also suspect that is why there are so many teams in GLB 2 who have CPU players. You don't see that at all in GLB.
Not sure if this has been discussed before.






























