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Forum > Goal Line Blitz 2 > Do players need more skill points and higher caps?
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With recent balance changes and the effort to make skills more important and effective, do players need more skill points? Some seasons ago there were a lot of useless skills, so players only had to focus in some core ones, but with the changes (great btw) players now need way more skills to be decent, of course you can't be good at everything but they don't seem to have enough skill points to play at a decent "professional" football level.

Also a lot of positions lack some skill caps, for exemple, defenders tackling tech and grip should have a greater default cap, specially LBs, it is the case with some other positions too.

And continuing the first thought, for that same reason, S*s don't feel like stars anymore, at least in some positions, players need more love, + just an idea, could a Super S* be a good addition? Just one slot on each account, even better then the current S*, way more salary, it could spice things up again.

I believe that players need to be a bit better, GLB is on NCAA level, some good players, a lot of mediocre and bad ones, lets turn it on NFL.

*Remember, this is not a suggestion, is just for discussion.
 
bhall43
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I don't think a Super S* would be good. Seems like that is a guy that has like 100 everything pretty much and most people would use that on their HB and WR.

Now what would be cool is if in 30 games you as a team owner were afforded the opportunity to boost one player on the field for the game. Max 2 games for 1 player. That could result in some crazy lineups. 2 QB's? 3 HB's? 7 WR's? 3 TE's?

Boost wouldn't have to be crazy. +5% to all skills or something.
Edited by bhall43 on Jan 31, 2018 05:17:29
 
holt1dj
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I think all players should start with higher base scores across the board 30 to 40 because really some of the skills you dont really work much but would ypu not really be able to dive a ways or jump high as a world class athlete 100 speed 80 quick 80 cond 70 balance 70 footwork but only be able to achieve certain things as equivelent to a 5 yr old?
 
Corndog
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The problem is that this is a game. A game with easily reproducible results. Sure, you can make the argument that you cannot make truly great players like Barry Sanders...but the truth is, you'll never be able to. If YOU can, then everyone can, and if everyone has Barry Sanders running the ball, then the rushing game is going to be completely broken and need toned down. And then they won't be Barry Sanders anymore.

What makes great players great is relativity. In a game where any player can have exactly the same build, it's going to be difficult. Without adding a large degree of randomness to player building (unpopular) or implementing some kind of X factor that secretly makes some players naturally gifted (also unpopular), you're going to find exceptionality near impossible.
Edited by Corndog on Jan 31, 2018 13:21:29
 
dredgar
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Originally posted by Corndog
The problem is that this is a game. A game with easily reproducible results. Sure, you can make the argument that you cannot make truly great players like Barry Sanders...but the truth is, you'll never be able to. If YOU can, then everyone can, and if everyone has Barry Sanders running the ball, then the rushing game is going to be completely broken and need toned down. And then they won't be Barry Sanders anymore.

What makes great players great is relativity. In a game where any player can have exactly the same build, it's going to be difficult. Without adding a large degree of randomness to player building (unpopular) implementing some kind of X factor that secretly makes some players naturally gifted (also unpopular), you're going to find exceptionality near impossible.


this is true and where we get the meta's and people dont get that. There was a barry sanders on here from rob. and he dominated until changes. then nobody could replicate. then we had hammered who was dangerous as it got and then changes and nobody could replicate. now rob. just finished up with a tom brady of qbs and that will probably never be replicated but neared close too.
 
Corndog
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It's also worth noting that more skill points means players are even more similar. If everyone has every skill at 80, that doesn't leave much room for players to differentiate themselves.
 
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Originally posted by Corndog
It's also worth noting that more skill points means players are even more similar. If everyone has every skill at 80, that doesn't leave much room for players to differentiate themselves.


Yep...agree with everything Corndog said. Current SPs and new changes allow for greater variety of builds and gameplans and strategies.
 
BoDiddley
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Would rather have more SAs than skill points. That's where variety is more limited since many SAs are pretty weak.
 
Sov.
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Originally posted by Corndog
The problem is that this is a game. A game with easily reproducible results. Sure, you can make the argument that you cannot make truly great players like Barry Sanders...but the truth is, you'll never be able to. If YOU can, then everyone can, and if everyone has Barry Sanders running the ball, then the rushing game is going to be completely broken and need toned down. And then they won't be Barry Sanders anymore.

What makes great players great is relativity. In a game where any player can have exactly the same build, it's going to be difficult. Without adding a large degree of randomness to player building (unpopular) or implementing some kind of X factor that secretly makes some players naturally gifted (also unpopular), you're going to find exceptionality near impossible.


i agree 100%. great players should be based off of having to min/max areas of the build to focus on strengths while still being able to be exposed by having weaknesses. no players should be able to be built without a weakness unless they take away pts from their strengths. only way for a game like this to be balanced.

i do think that mclovin is on to something though. for some positions, they are already spread thin as-is and to be able to afford stats like balance, diving, vertical, etc, it will be very hard to find a comfortable medium whereas many other positions those same stats can be disregarded and builds will relatively be the same post-changes. i think the easiest fix would be to lower the SP costs of some of those stats that are now more important for all positions.
 
JokersChaos
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I'm still on the side of raising the base value of "0" balance
 
bhall43
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Originally posted by BoDiddley
Would rather have more SAs than skill points. That's where variety is more limited since many SAs are pretty weak.


that wouldnt be bad either. allow another 6 points to superstars and an extra 3 to regular players. Change the trait that allows 2 points to 3 points as well.
 
klavizix
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I think if you raise the base value of players but maybe make some of the skills cost a little bit more so evens it out makes more well-rounded in balanced players might be something to look into. Even if it meant taking the base stats and giving everyone 25 or 30 on the base stats have it consume the points you still have the same skill point value Maybe. I also think if you were to take some of the skills you get at the beginning and take away the negative values like if you take sure tackler you get a negative on power tackling don't put a negative on power tackling in the same with other skills did have Polar Opposites
 
dredgar
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Originally posted by klavizix
I think if you raise the base value of players but maybe make some of the skills cost a little bit more so evens it out makes more well-rounded in balanced players might be something to look into. Even if it meant taking the base stats and giving everyone 25 or 30 on the base stats have it consume the points you still have the same skill point value Maybe. I also think if you were to take some of the skills you get at the beginning and take away the negative values like if you take sure tackler you get a negative on power tackling don't put a negative on power tackling in the same with other skills did have Polar Opposites


I could go with this just raising base values. That wouldn’t be a terrible hit to much.
 
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Originally posted by dredgar
I could go with this just raising base values. That wouldn’t be a terrible hit to much.


That's like giving more SPs...
 
dredgar
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Originally posted by Galactic Empire
That's like giving more SPs...


But it wouldn’t be as bad like corn dog said if he just gave more sp points then everyone would have 80 everything. If you just raise the base up to 25-30 on some things it helps a lot without being a complete chnage
 


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